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{
lib,
stdenv,
ensureNewerSourcesForZipFilesHook,
fetchFromGitHub,
fontconfig,
freetype,
libopus,
pkg-config,
python3,
SDL2,
waf,
}:
stdenv.mkDerivation (finalAttrs: {
pname = "xash3d";
version = "unstable-2024-01-15";
src = fetchFromGitHub {
owner = "FWGS";
repo = "xash3d-fwgs";
rev = "40041e30eb0dd93b6484c2b0057b21e3b70c15e3";
hash = "sha256-6d5b4eewZIyk5ybhVIwrAslEnSKnPKqjWlvQWeMM1zU=";
fetchSubmodules = true;
};
preConfigure = ''
rm -rf 3rdparty/opus/opus
ln -s ${libopus.src} 3rdparty/opus/opus
'';
buildInputs = [
fontconfig
freetype
SDL2
libopus
];
nativeBuildInputs = [
pkg-config
python3
ensureNewerSourcesForZipFilesHook
waf.hook
];
wafInstallFlags = "--destdir=/";
meta = with lib; {
description = "A game engine aimed to provide compatibility with Half-Life Engine and extend it";
longDescription = ''
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike.
'';
homepage = "https://github.com/FWGS/xash3d-fwgs";
# this has a lot of licensing issues...best to play it safe
# see https://github.com/FWGS/xash3d-fwgs/issues/63
license = with licenses; unfree;
maintainers = with maintainers; [getchoo];
platforms = ["x86_64-linux" "i686-linux"];
};
})
|