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diff --git a/resource/scheme/clientscheme_settings.res b/resource/scheme/clientscheme_settings.res
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+Scheme
+{
+ BaseSettings
+ {
+ // vgui_controls color specifications
+ ReplayBrowser.BgColor "DarkBrown"
+ ReplayBrowser.Details.TitleEdit.Carat.FgColor "200 128 255 255"
+ ReplayBrowser.Button.ArmedBgColor "TFOrange"
+ ReplayBrowser.Button.DepressedBgColor "TFOrange"
+ ReplayBrowser.CollectionTitle.FgColor "LightRed"
+ ReplayBrowser.Warning.FgColor "White"
+ ReplayBrowser.ScrollBar.SliderButton.FgColor "TransparentYellow"
+ ReplayBrowser.Search.BgColor "TanDark"
+ ReplayBrowser.Search.FgColor "White"
+
+ Replay.RenderDialog.BgColor "30 30 30 255"
+
+ Econ.Dialog.BgColor "Blank"
+ Econ.Button.BgColor "25 25 25 255"
+ Econ.Button.FgColor "TanDark"
+ Econ.Button.ArmedBgColor "35 35 35 255"
+ Econ.Button.ArmedFgColor "TanLight"
+ Econ.Button.DepressedBgColor "25 25 25 255"
+ Econ.Button.DepressedFgColor "TanDark"
+
+ Econ.Button.PresetDefaultColorFg "15 255 255 255"
+ Econ.Button.PresetArmedColorFg "15 255 255 255"
+ Econ.Button.PresetDepressedColorFg "15 255 255 255"
+
+ Econ.Button.PresetDefaultColorBg "25 25 25 255"
+ Econ.Button.PresetArmedColorBg "50 50 50 255"
+ Econ.Button.PresetDepressedColorBg "25 25 25 255"
+
+ Border.Bright "NoBorder" // the lit side of a control
+ Border.Dark "NoBorder" // the dark/unlit side of a control
+ Border.Selection "NoBorder" // the additional border color for displaying the default/selected button
+
+ Button.TextColor "TanLight"
+ Button.BgColor "25 25 25 255"
+ Button.ArmedTextColor "TanLight"
+ Button.ArmedBgColor "35 35 35 255"
+ Button.SelectedTextColor "TanLight"
+ Button.SelectedBgColor "25 25 25 255"
+ Button.DepressedTextColor "TanLight"
+ Button.DepressedBgColor "35 35 35 255"
+
+ CheckButton.TextColor "Yellow"
+ CheckButton.SelectedTextColor "Yellow"
+ CheckButton.BgColor "TransparentBlack"
+ CheckButton.Border1 "Yellow" // the left checkbutton border
+ CheckButton.Border2 "Yellow" // the right checkbutton border
+ CheckButton.Check "Yellow" // color of the check itself
+ CheckButton.HighlightFgColor "Yellow"
+
+ ComboBoxButton.ArrowColor "TanLight"
+ ComboBoxButton.ArmedArrowColor "TanLight"
+ ComboBoxButton.BgColor "Blank"
+ ComboBoxButton.DisabledBgColor "Blank"
+
+ Frame.BgColor "TransparentBlack"
+ Frame.OutOfFocusBgColor "TransparentBlack"
+ Frame.FocusTransitionEffectTime "0.0" [$WIN32] // time it takes for a window to fade in/out on focus/out of focus
+ Frame.TransitionEffectTime "0.0" [$WIN32] // time it takes for a window to fade in/out on open/close
+ Frame.FocusTransitionEffectTime "0.15" [$X360] // time it takes for a window to fade in/out on focus/out of focus
+ Frame.TransitionEffectTime "0.15" [$X360] // time it takes for a window to fade in/out on open/close
+ Frame.AutoSnapRange "0"
+ FrameGrip.Color1 "Blank"
+ FrameGrip.Color2 "Blank"
+ FrameTitleButton.FgColor "Blank"
+ FrameTitleButton.BgColor "Blank"
+ FrameTitleButton.DisabledFgColor "Blank"
+ FrameTitleButton.DisabledBgColor "Blank"
+ FrameSystemButton.FgColor "Blank"
+ FrameSystemButton.BgColor "Blank"
+ FrameSystemButton.Icon ""
+ FrameSystemButton.DisabledIcon ""
+ FrameTitleBar.TextColor "Orange"
+ FrameTitleBar.BgColor "Blank"
+ FrameTitleBar.DisabledTextColor "Orange"
+ FrameTitleBar.DisabledBgColor "Blank"
+
+ GraphPanel.FgColor "Orange"
+ GraphPanel.BgColor "TransparentBlack"
+
+ Label.TextDullColor "TanDark"
+ Label.TextColor "TanLight"
+ Label.TextBrightColor "TanLight"
+ Label.SelectedTextColor "White"
+ Label.BgColor "Blank"
+ Label.DisabledFgColor1 "Blank"
+ Label.DisabledFgColor2 "Black"
+
+ ListPanel.TextColor "Orange"
+ ListPanel.BgColor "TransparentBlack"
+ ListPanel.SelectedTextColor "Black"
+ ListPanel.SelectedBgColor "Red"
+ ListPanel.SelectedOutOfFocusBgColor "Red"
+ ListPanel.EmptyListInfoTextColor "Orange"
+
+ Menu.TextColor "TanLight"
+ Menu.BgColor "TransparentBlack"
+ Menu.ArmedTextColor "TanDark"
+ Menu.ArmedBgColor "TanLight"
+ Menu.TextInset "6"
+
+ Chat.TypingText "Orange"
+
+ Panel.FgColor "Gray"
+ Panel.BgColor "Blank"
+
+ HTML.BgColor "Blank"
+
+ ProgressBar.FgColor "ProgressOffWhite"
+ ProgressBar.BgColor "ProgressBackground"
+
+ CircularProgressBar.FgColor "White"
+ CircularProgressBar.BgColor "White"
+
+ "BuildingHealthBar.BgColor" "HealthBgGrey"
+ "BuildingHealthBar.Health" "ProgressOffWhite"
+ "BuildingHealthBar.LowHealth" "LowHealthRed"
+
+ PropertySheet.TextColor "White"
+ PropertySheet.SelectedTextColor "White"
+ PropertySheet.TransitionEffectTime "0.25" // time to change from one tab to another
+
+ RadioButton.TextColor "Base Color"
+ RadioButton.SelectedTextColor "Orange"
+
+ RichText.TextColor "Gray"
+ RichText.BgColor "Blank"
+ RichText.SelectedTextColor "Gray"
+ RichText.SelectedBgColor "Red"
+
+ ScrollBarButton.FgColor "Gray"
+ ScrollBarButton.BgColor "Blank"
+ ScrollBarButton.ArmedFgColor "Gray"
+ ScrollBarButton.ArmedBgColor "Blank"
+ ScrollBarButton.DepressedFgColor "Black"
+ ScrollBarButton.DepressedBgColor "Blank"
+
+ ScrollBarSlider.FgColor "Gray" // nob color
+ ScrollBarSlider.BgColor "Blank" // slider background color
+
+ SectionedListPanel.HeaderTextColor "White"
+ SectionedListPanel.HeaderBgColor "Blank"
+ SectionedListPanel.DividerColor "Black"
+ SectionedListPanel.TextColor "White"
+ SectionedListPanel.BgColor "TransparentLightBlack"
+ SectionedListPanel.BrightTextColor "White"
+ SectionedListPanel.SelectedTextColor "Black"
+ SectionedListPanel.SelectedBgColor "Red"
+ SectionedListPanel.OutOfFocusSelectedTextColor "Orange"
+ SectionedListPanel.OutOfFocusSelectedBgColor "255 255 255 32"
+
+ Slider.NobColor "108 108 108 255"
+ Slider.TextColor "127 140 127 255"
+ Slider.TrackColor "31 31 31 255"
+ Slider.DisabledTextColor1 "117 117 117 255"
+ Slider.DisabledTextColor2 "30 30 30 255"
+
+ TextEntry.TextColor "Gray"
+ TextEntry.BgColor "Blank"
+ TextEntry.CursorColor "Gray"
+ TextEntry.DisabledTextColor "Gray"
+ TextEntry.DisabledBgColor "Blank"
+ TextEntry.SelectedTextColor "TanLight"
+ TextEntry.SelectedBgColor "Gray"
+ TextEntry.OutOfFocusSelectedBgColor "Blank"
+ TextEntry.FocusEdgeColor "Blank"
+
+ ToggleButton.SelectedTextColor "White"
+
+ Tooltip.TextColor "TransparentBlack"
+ Tooltip.BgColor "Red"
+
+ TreeView.BgColor "TransparentBlack"
+
+ WizardSubPanel.BgColor "Blank"
+
+ TimerProgress.Active "HudTimerProgressActive"
+ TimerProgress.InActive "HudTimerProgressInActive"
+ TimerProgress.Warning "HudTimerProgressWarning"
+
+ HudObjectives.FgColor "HudPanelForeground"
+ HudObjectives.BgColor "HudPanelBackground"
+ HudObjectives.BorderColor "HudPanelBorder"
+
+ HudProgressBar.Active "HudProgressBarActive"
+ HudProgressBar.InActive "HudProgressBarInActive"
+
+ HudCaptureIcon.Active "HudProgressBarActive"
+ HudCaptureIcon.InActive "HudProgressBarInActive"
+ HudCaptureProgressBar.Active "HudProgressBarActive"
+ HudCaptureProgressBar.InActive "HudProgressBarInActive"
+
+ // scheme-specific colors
+ "FgColor" "255 180 60 255"
+ "BgColor" "TransparentBlack"
+
+ "ViewportBG" "Blank"
+ "TeamSpec" "204 204 204 255"
+ "TeamRed" "255 64 64 255"
+ "TeamBlue" "153 204 255 255"
+
+ "MapDescriptionText" "Gray" // the text used in the map description window
+ "HudIcon_Green" "0 160 0 255"
+ "HudIcon_Red" "160 0 0 255"
+
+ // CHudMenu
+ "ItemColor" "255 167 42 200" // default 255 167 42 255
+ "MenuColor" "233 208 173 255"
+ "MenuBoxBg" "0 0 0 100"
+
+ // weapon selection colors
+ "SelectionNumberFg" "251 235 202 255"
+ "SelectionTextFg" "251 235 202 255"
+ "SelectionEmptyBoxBg" "0 0 0 80"
+ "SelectionBoxBg" "0 0 0 80"
+ "SelectionSelectedBoxBg" "0 0 0 190"
+
+ // Hint message colors
+ "HintMessageFg" "255 255 255 255"
+ "HintMessageBg" "0 0 0 60"
+
+ "ProgressBarFg" "255 30 13 255"
+
+ // Top-left corner of the menu on the main screen
+ "Main.Menu.X" "32"
+ "Main.Menu.Y" "248"
+
+ // Blank space to leave beneath the menu on the main screen
+ "Main.BottomBorder" "32"
+
+ "VguiScreenCursor" "255 208 64 255"
+ }
+} \ No newline at end of file