diff options
Diffstat (limited to 'scripts/HudAnimations_custom.txt')
| -rw-r--r-- | scripts/HudAnimations_custom.txt | 193 |
1 files changed, 94 insertions, 99 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index ac21e8e..7aeb393 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,193 +1,188 @@ -//Health Bonus Pulse +// Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0 - RunEvent HudHealthBonusPulseLoop 0.4 + RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 + StopEvent HudHealthBonusPulse 0.0 + StopEvent HudHealthBonusPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 } //=========================================== -//Health Dying Pulse +// Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0 - RunEvent HudHealthDyingPulseLoop 0.4 + RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 + StopEvent HudHealthDyingPulse 0.0 + StopEvent HudHealthDyingPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 } //=========================================== +// Low Ammo Pulse event HudLowAmmoPulse { - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 + Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 + Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000 - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - RunEvent HudLowAmmoPulseLoop 0.25 + RunEvent HudLowAmmoPulseLoop 0.25 } event HudLowAmmoPulseStop { - StopEvent HudLowAmmoPulse 0.0 - StopEvent HudLowAmmoPulseLoop 0.0 + StopEvent HudLowAmmoPulse 0.0 + StopEvent HudLowAmmoPulseLoop 0.0 - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 } //=========================================== - +// Hitmarker Pulse event DamagedPlayer { - StopEvent HitMarker 0.0 - RunEvent HitMarker 0.01 + StopEvent HitMarker 0.0 + RunEvent HitMarker 0.01 } event HitMarker { - Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 - Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 - Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 + Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 + Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 + Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 } //=========================================== -//Spy Disguise +// Spy Disguise event HudSpyDisguiseFadeIn { - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 - //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 + //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 } event HudSpyDisguiseFadeOut { - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 - //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 + //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 } //=========================================== -//Ubercharge Meters +// Ubercharge Meters event HudMedicCharged { - RunEvent HudMedicOrangePulseCharge 0.0 - //RunEvent HudMedicSolidColorCharge 0.0 - //RunEvent HudMedicRainbowCharged 0.0 + RunEvent HudMedicOrangePulseCharge 0.0 + //RunEvent HudMedicSolidColorCharge 0.0 + //RunEvent HudMedicRainbowCharged 0.0 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicRainbowCharged { - Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { - Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000 + Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000 + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 - RunEvent HudMedicChargedLoop 0.6 -} - -// call to loop HudHealthBonusPulse -event HudMedicChargedLoop -{ - RunEvent HudMedicCharged 0.0 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicChargedStop { - StopEvent HudMedicCharged 0.0 - StopEvent HudMedicRainbowCharged 0.0 - StopEvent HudMedicSolidColorCharge 0.0 - StopEvent HudMedicOrangePulseCharge 0.0 - - StopEvent HudMedicChargedLoop 0.0 + StopEvent HudMedicCharged 0.0 + StopEvent HudMedicRainbowCharged 0.0 + StopEvent HudMedicSolidColorCharge 0.0 + StopEvent HudMedicOrangePulseCharge 0.0 + StopEvent HudMedicChargedLoop 0.0 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 } event HudReadyPulse { - Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 + Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 + Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 - RunEvent HudReadyPulseLoop 0.6 + RunEvent HudReadyPulseLoop 0.6 } + event CompetitiveGame_HideDisconnectButton { - Animate DisconnectButton ypos r-100 Accel 0 0 + Animate DisconnectButton ypos r-100 Accel 0.0 0.0 } event CompetitiveGame_ShowDisconnectButton { - Animate DisconnectButton ypos r30 Accel 0 0.4 + Animate DisconnectButton ypos r30 Accel 0.0 0.4 } //=========================================== // Do not move chat window -event CompetitiveGame_LowerChatWindow { } -event CompetitiveGame_RestoreChatWindow { } -event HudTournament_MoveChatWindow { } +event CompetitiveGame_LowerChatWindow { } +event CompetitiveGame_RestoreChatWindow { } +event HudTournament_MoveChatWindow { }
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