summaryrefslogtreecommitdiff
path: root/scripts/HudAnimations_custom.txt
diff options
context:
space:
mode:
Diffstat (limited to 'scripts/HudAnimations_custom.txt')
-rw-r--r--scripts/HudAnimations_custom.txt193
1 files changed, 94 insertions, 99 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt
index ac21e8e..7aeb393 100644
--- a/scripts/HudAnimations_custom.txt
+++ b/scripts/HudAnimations_custom.txt
@@ -1,193 +1,188 @@
-//Health Bonus Pulse
+// Bonus Health Pulse
event HudHealthBonusPulse
{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
- RunEvent HudHealthBonusPulseLoop 0.4
+ RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}
//===========================================
-//Health Dying Pulse
+// Low Health Pulse
event HudHealthDyingPulse
{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
- RunEvent HudHealthDyingPulseLoop 0.4
+ RunEvent HudHealthDyingPulseLoop 0.4
}
event HudHealthDyingPulseStop
{
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}
//===========================================
+// Low Ammo Pulse
event HudLowAmmoPulse
{
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
- Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
- Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000
- Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
+ Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
- RunEvent HudLowAmmoPulseLoop 0.25
+ RunEvent HudLowAmmoPulseLoop 0.25
}
event HudLowAmmoPulseStop
{
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
- Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
}
//===========================================
-
+// Hitmarker Pulse
event DamagedPlayer
{
- StopEvent HitMarker 0.0
- RunEvent HitMarker 0.01
+ StopEvent HitMarker 0.0
+ RunEvent HitMarker 0.01
}
event HitMarker
{
- Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
- Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
- Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
+ Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
+ Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
+ Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
}
//===========================================
-//Spy Disguise
+// Spy Disguise
event HudSpyDisguiseFadeIn
{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
- //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+ //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
}
event HudSpyDisguiseFadeOut
{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
- //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+ //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
}
//===========================================
-//Ubercharge Meters
+// Ubercharge Meters
event HudMedicCharged
{
- RunEvent HudMedicOrangePulseCharge 0.0
- //RunEvent HudMedicSolidColorCharge 0.0
- //RunEvent HudMedicRainbowCharged 0.0
+ RunEvent HudMedicOrangePulseCharge 0.0
+ //RunEvent HudMedicSolidColorCharge 0.0
+ //RunEvent HudMedicRainbowCharged 0.0
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicRainbowCharged
{
- Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
- Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicSolidColorCharge
{
- Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000
+ Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
- Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000
+ Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicOrangePulseCharge
{
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
- RunEvent HudMedicChargedLoop 0.6
-}
-
-// call to loop HudHealthBonusPulse
-event HudMedicChargedLoop
-{
- RunEvent HudMedicCharged 0.0
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicChargedStop
{
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicRainbowCharged 0.0
- StopEvent HudMedicSolidColorCharge 0.0
- StopEvent HudMedicOrangePulseCharge 0.0
-
- StopEvent HudMedicChargedLoop 0.0
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicRainbowCharged 0.0
+ StopEvent HudMedicSolidColorCharge 0.0
+ StopEvent HudMedicOrangePulseCharge 0.0
+ StopEvent HudMedicChargedLoop 0.0
- Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
- Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
+ Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
}
event HudReadyPulse
{
- Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
- Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
+ Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
- RunEvent HudReadyPulseLoop 0.6
+ RunEvent HudReadyPulseLoop 0.6
}
+
event CompetitiveGame_HideDisconnectButton
{
- Animate DisconnectButton ypos r-100 Accel 0 0
+ Animate DisconnectButton ypos r-100 Accel 0.0 0.0
}
event CompetitiveGame_ShowDisconnectButton
{
- Animate DisconnectButton ypos r30 Accel 0 0.4
+ Animate DisconnectButton ypos r30 Accel 0.0 0.4
}
//===========================================
// Do not move chat window
-event CompetitiveGame_LowerChatWindow { }
-event CompetitiveGame_RestoreChatWindow { }
-event HudTournament_MoveChatWindow { }
+event CompetitiveGame_LowerChatWindow { }
+event CompetitiveGame_RestoreChatWindow { }
+event HudTournament_MoveChatWindow { } \ No newline at end of file