diff options
Diffstat (limited to 'scripts/HudAnimations_custom.txt')
| -rw-r--r-- | scripts/HudAnimations_custom.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index afb3d50..d69e63d 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,10 +1,10 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 @@ -13,7 +13,7 @@ event HudHealthBonusPulse event HudHealthBonusPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -24,10 +24,10 @@ event HudHealthBonusPulseStop // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 @@ -36,7 +36,7 @@ event HudHealthDyingPulse event HudHealthDyingPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -131,8 +131,8 @@ event HudMedicChargedStop // Hitmarker Pulse event DamagedPlayer { -// StopEvent HitMarker 0.0 -// RunEvent HitMarker 0.01 +//StopEvent HitMarker 0.0 +//RunEvent HitMarker 0.01 } event HitMarker |
