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2017-10-2820171028 - Turned off crosshairs by defaultCriticalFlaw
2017-10-2820171028 - Scream Fortress UpdateIgor Nikitin
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-10-2820171028 - Scream Fortress 2017 UpdateCriticalFlaw
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-10-2520171025 - Removed unused filesCriticalFlaw
2017-10-2220171022 - Fixed the New Item Page not displayingCriticalFlaw
2017-10-2220171022 - Updated the version numberCriticalFlaw
2017-10-2220171022 - Jungle Inferno Hot-FixesCriticalFlaw
- Fixed the max player health number not displaying properly - Fixed the top overlay covering the tabs in Inventory and Store pages - Fixed the War Paint system not displaying - Fixed the Phlogistinator item effect meter overlapping other meters - Fixed the badge on the main menu not being clickable (might be buggy in non 16:9 resolutions) - Fixed the map name being covered in the loading screen
2017-10-2120171021 - Fixed Party Invite OverlapCriticalFlaw
Fixed the party invitation overlaping the top hud menu. Removed demo ui and console buttons to make this change possible.
2017-10-21Merge pull request #68 from raysfire/updateIgor Nikitin
Hot-Fix: Max Health Number Cutoff
2017-10-2120172021 - Fixed the Max Health NumberCriticalFlaw
2017-10-2120171021 - Fixed Max Health Number CutoffCriticalFlaw
2017-10-2120171020 - Jungle Inferno UpdateIgor Nikitin
Jungle Inferno Update: This version is functional but untested in gameplay. If you experience any serious graphical issues or crashes, please report them to me and I'll have a hot-fix out tomorrow. Any other minor visual inconsistencies, oddities or overlaps will be fixed in the near future.
2017-10-21v2017.1020 RC2CriticalFlaw
2017-10-20v2017.1020 RC1CriticalFlaw
2017-10-05Updated the READMEIgor Nikitin
- Added a raysHUD header banner - Embedded all the screenshot links into text - Updated the file structure to resemble the latest version
2017-09-11Fixed the chat window changing positionIgor Nikitin
2017-09-06Fixed the New Item Notification not workingCriticalFlaw
Classic Main Menu only
2017-07-25Removed HowToInstall.txtCriticalFlaw
Added the content of it to README.md
2017-06-07Fixed wrong Steam Group link in READMECriticalFlaw
2017-06-07Merge pull request #64 from raysfire/updateIgor Nikitin
- Added the Classic Main Menu Style - Added a customizations folder (contains the 4:3 Fixes and the Classic Main Menu) - Fixed Player Status not displaying (bleeding, milked etc.) - Removed reference to nonexistent font "Cerbetica Bold Medic" - Updated the README
2017-06-07Updated to v2017.06.07CriticalFlaw
2017-06-06Removed reference to nonexistent font "Cerbetica Bold Medic"CriticalFlaw
2017-06-03Fixed Player Status not displayingCriticalFlaw
2017-06-03Added Classic Main Menu StyleCriticalFlaw
2017-06-03Added a customizations folderCriticalFlaw
2017-06-03Updated the READMECriticalFlaw
2017-03-15Updated version number to v2017.03.15CriticalFlaw
2017-03-15Changed ScoreboardToggle to MinmodeToggleCriticalFlaw
2017-03-15Fixed missing ubercharge shadowCriticalFlaw
2017-03-15Fixed several minmode issuesCriticalFlaw
- Fixed Engineer's metal counter - Fixed Health pickup values - Fixed optional health-crosses missing minmode code
2017-03-15Updated the READMECriticalFlaw
2017-02-18Updated version number to v2017.02.18CriticalFlaw
2017-02-18Minmode ReimplementationCriticalFlaw
- Added "_minmode" variables to files that use them - Removed minmode folder and files - Minmode can now be activated without needing to copy files over
2017-02-18Fixed MediGun colors not resettingCriticalFlaw
2017-02-07Merge pull request #54 from CriticalFlaw/masterCriticalFlaw
Version 2017.02.07 (Smissmas 2016 & Merge #52 Fixes)
2017-02-07Updated Version NumberCriticalFlaw
2017-01-06Fixed Disconnect Button placementCriticalFlaw
2016-12-28Smissmas 2016 UpdateCriticalFlaw
2016-12-05Fixed ThinCircle xHair being enabledCriticalFlaw
2016-12-05Removed Heavy vs Pyro ButtonCriticalFlaw
2016-11-07Fixed clientscheme not referencing _xhairs.resCriticalFlaw
2016-11-03Updated Ubercharge AnimationsCriticalFlaw
Each of the three avaliable ubercharge color schemes (orange pulse, solid and rainbow) are now in their own event that can be called by uncommenting the appropriate RunEvent line in HudMedicCharged
2016-11-03Fixed hudanimations load orderCriticalFlaw
2016-11-03Merge remote-tracking branch 'refs/remotes/raysfire/master'CriticalFlaw
2016-10-25Merge pull request #52 from CriticalFlaw/masterraysfire
#Base Method Update (see note)
2016-10-25Merge pull request #50 from redbassett/redbassett-patch-readmeraysfire
Change download instructions
2016-10-25Updated DamagePlayer to fix potential FPS lossCriticalFlaw
2016-10-25Updated version numberCriticalFlaw
2016-10-17Removed redundant minmode filesCriticalFlaw
A lot of the files are identical to the base rayshud files, so why incldue them?
2016-10-17Same changes to minmode - see previous 4 commitsCriticalFlaw