| Age | Commit message (Collapse) | Author |
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- Updated for Scream Fortress 2017
- Updated the Main Menu design and backend
- Updated the version number
- Fixed inexplicable crashes following the Scream Fortress update
- Fixed incorrect image file being used during the loading screen
- Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters
- Miscellaneous other fixes and tweaks
- Removed unused files, code and fonts
- Replaced the current crosshairs with KnuckleCrosses
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- Updated for Scream Fortress 2017
- Updated the Main Menu design and backend
- Updated the version number
- Fixed inexplicable crashes following the Scream Fortress update
- Fixed incorrect image file being used during the loading screen
- Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters
- Miscellaneous other fixes and tweaks
- Removed unused files, code and fonts
- Replaced the current crosshairs with KnuckleCrosses
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- Fixed the max player health number not displaying properly
- Fixed the top overlay covering the tabs in Inventory and Store pages
- Fixed the War Paint system not displaying
- Fixed the Phlogistinator item effect meter overlapping other meters
- Fixed the badge on the main menu not being clickable (might be buggy
in non 16:9 resolutions)
- Fixed the map name being covered in the loading screen
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Fixed the party invitation overlaping the top hud menu. Removed demo ui
and console buttons to make this change possible.
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Hot-Fix: Max Health Number Cutoff
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Jungle Inferno Update: This version is functional but untested in gameplay. If you experience any serious graphical issues or crashes, please report them to me and I'll have a hot-fix out tomorrow. Any other minor visual inconsistencies, oddities or overlaps will be fixed in the near future.
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- Added a raysHUD header banner
- Embedded all the screenshot links into text
- Updated the file structure to resemble the latest version
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Classic Main Menu only
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Added the content of it to README.md
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- Added the Classic Main Menu Style
- Added a customizations folder (contains the 4:3 Fixes and the Classic Main Menu)
- Fixed Player Status not displaying (bleeding, milked etc.)
- Removed reference to nonexistent font "Cerbetica Bold Medic"
- Updated the README
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- Fixed Engineer's metal counter
- Fixed Health pickup values
- Fixed optional health-crosses missing minmode code
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- Added "_minmode" variables to files that use them
- Removed minmode folder and files
- Minmode can now be activated without needing to copy files over
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Version 2017.02.07 (Smissmas 2016 & Merge #52 Fixes)
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Each of the three avaliable ubercharge color schemes (orange pulse,
solid and rainbow) are now in their own event that can be called by
uncommenting the appropriate RunEvent line in HudMedicCharged
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#Base Method Update (see note)
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Change download instructions
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A lot of the files are identical to the base rayshud files, so why
incldue them?
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For sake of organization and easier editing in the future, the
clientscheme file now loads each portion (borders, fonts, colors, xhair)
seperatly from their own folder. This along with the MAC varient have
been updated to load fonts from their new directory.
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