| Age | Commit message (Expand) | Author |
|---|---|---|
| 2019-03-10 | Playtesting Fixes | CriticalFlaw |
| 2019-03-09 | Code Formatting | CriticalFlaw |
| 2019-03-09 | Updated HUD Files | CriticalFlaw |
| 2018-08-12 | Formatting Changes | CriticalFlaw |
| 2018-07-08 | Removed code from already hidden elements | CriticalFlaw |
| 2017-12-06 | 20171206 - Miscellenaous Formatting Tweaks | CriticalFlaw |
| 2013-04-07 | Updated files for color centralization. | RaysFire |
| 2013-02-15 | Fixed health sliding off the top of the TargetID at res other than 1920x1080 | RaysFire |
| 2013-01-12 | Fixed cross behind MvM enemies being cut off on the lerft and top | RaysFire |
| 2012-12-20 | More Christmas fixes | RaysFire |
| 2012-10-26 | Added in a custom main menu, fixed sizing issues. | Ian Bruton |
| 2012-10-22 | Added in minimal damage indicator; resized/positioned a few health elements | Ian Bruton |
| 2012-10-20 | Repositioned health values to be centered on all resolutions | Ian Bruton |
| 2012-10-04 | Fixed a few positioning errors | Ian Bruton |
| 2012-09-24 | Initial Upload | Ian Bruton |
