| Age | Commit message (Collapse) | Author |
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- Alpha changes to various panel's background colors
- Lowered the MvM Flag Tracker icon
- Updated the Tournament Setup Panel and Killfeed
- Formatting Changes
* Added the item rename panels from a previous commit
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Fixed them breaking after hovering over certain items
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These are the 3d models you see when hovering over a class name.
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These are the panels you see when changing the item name or description, applying paint, strangefier or gift wrap and transferring strange weapon kills. The change is to make them all consistent style wise because it was a mess otherwise.
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Changed the color and minimized the resume button so that it's not being overlapped by the match queue panel
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It's the panel that pops-up offering a map stamp to support the map makers. A proper fix has been sent to Valve, but until then this will do.
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Updated all item effect meters to display their label to side of the bar
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- Fixed shadow elements being visible when the Vaccinator is equipped
- Adjusted the size and positioning of the Vaccinator charge bars
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- Fixed the class name panels not having consistent width
- Fixed the scout player scount being positioned incorrectly
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The Twitch streams button and panel have been moved to the far right
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- Fixed navigation buttons not displaying correctly (A and D instead of arrows)
- Pinned various shadow labels to their parent labels
- Updated to use higher quality images where applicable
- Fixed the tournament stopwatch panel
- Fixed the competitive MMR value not being positioned correctly
- Fixed a console error in hudanimations
- Updated the backpack page
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- Moved out files from materials/vgui/replay/thumbnails/buttons
- Removed the Create a Server button
- Added the Request a Coach button
- Fixed the Competitive MMR value not being positioned properly
- Fixed the woo_tree.wav file not being played
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- Fixed shadow pins on damage values and killstreak counter
- Updated hudanimations missing crosshair damage pulses
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Better visibility and less overlap with the scoreboard and in-game 3D class model.
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Possibly fixed not every default background being displayed
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Increased the height of the killstreak counter to fix #99
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The newer targetID is more visible, with only hickup being that the
overheal health cross is not fully visible. If the redesign and the
cross really bothers people, this change will be reverted.
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- Fixed the objective and server timers not being positioned properly in
minmode
- Fixed the position of the casual and competitive badge level label
- Updated the size and font of the killfeed
- Updated the TargetID, added a killstreak icon
- Possibly fixed the TargetID and Cart Progress bars not being displayed
for some users
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Also updated the size and positioning of the menu icon buttons. Bumped
the version number.
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