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path: root/scripts/hudlayout.res
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2020-08-07Visual TweaksCriticalFlaw
- Increased the size of the item names on the loadout screen. - Updated the tournament and building panels - Added a panel shown when the player auto-switches teams. - Fixed the reserve ammo sometimes being cutoff. - Added additional panels, visual tweaks to multiple others.
2020-08-07Fixed Phlog/Jet Pack Meters in MinmodeCriticalFlaw
- Removed duplicate backgrounds - Fixed the Phlog and Thermal Thruster meters in minmode
2020-08-06Main Menu Updates, More Bug FixesCriticalFlaw
- Updated various main menu and store pages. - Updated the look of the TargetID and Friends list. - Fixed the position of the count of players on the payload - Fixed the size of the badge seen on the post match screen. - Fixed the item effect meter not being properly centered in minmode. - Removed icons from the abandon panels. - Updated font definitions throughout the hud.
2020-08-06Fixed Ubercharge Drop ShadowCriticalFlaw
- Updated the Mann Co. Catalogue page - fixed text description overlap. - Fixed the Ubercharge not displaying a drop shadow
2020-08-05Visual Tweaks, Bug Fixes (see notes)CriticalFlaw
- Added the missing player effect and health cluster icons - Visual tweaks to the scoreboard, team/class select, freezecam, item test - Updated the main menu to use the new Player Mute menu - Fixed the Overtime label overlapping with the server time limit - Removed unused font definitions
2020-08-05Updated PDA, Achievement TrackerCriticalFlaw
- Updated the position of the achievement tracker and Engineer buildings. - Visual tweaks to the Engineer PDA and taunt menues.
2020-08-05Implemented Hypnootize's HUD Crosshair PackCriticalFlaw
- Implemented a new crosshair pack, made by Hypnootize. This pack effectivly bundles all rayshud (and other) crosshairs into a single package.
2020-08-04Formatting via CodeMaidCriticalFlaw
2020-04-24Corrected Visual HUD Glitches (#145)CriticalFlaw
- Removed an unused label on the team select page. - Updated the control point files. - Adjusted the pyro player model to reduce cutoff. - Adjusted an overlap on the inspection item panel. - Adjusted the button colors on the matchmaking dashboard. - Adjusted the payload back arrow and player count.
2020-04-12Bumped version number. New Control Point Icons.CriticalFlaw
- Added custom control point icons. - Bumped version number. - Removed the Symbols font file and files for teambar, intromenu and inspectpanel. - Updated the payload tracker and control point icons. - Updated the hud animations and layout files. - Updated the included config to improve hud experience (Credit to Wiethoofd)
2019-12-08Small AdjustmentsCriticalFlaw
2019-12-08Backend ChangesCriticalFlaw
- Fixed certain colors not being enforced from the customizable files - Backend cleanup. Colors are assigned to their schema name. - Updated the PDA and killstreak count's use of #base. - Removed the Smissmas promo from the Mann Co. Store
2019-07-31Updated customizations to use #baseCriticalFlaw
2019-04-05Fixed Controllers Breaking PDA/Disguise PanelsCriticalFlaw
2019-04-01Fixed Medic UI in Mann vs. MachineCriticalFlaw
Adjusted the ubercharge and item effect meters so to not overlap when the medic has a shield power up. Fixed a rogue shadow element in tournament spectator.
2019-03-22Arena Mode FixesCriticalFlaw
2019-03-13Updated Notification PanelCriticalFlaw
- Synchronized customization files - Updated the match found and vote panels - Updated the hudlayout to work with the installer - Moved the contracts button to the right side of the main menu
2019-03-11Updated KnuckleCrossesCriticalFlaw
- Renamed the KnuckleCrosses schema name to match others - Removed unused files
2019-03-10Playtesting FixesCriticalFlaw
- Fixed the floating health ID not appearing
2019-03-09Playtesting FixesCriticalFlaw
- Updated Arena Mode, CTF and Tournament panels - Fixed the referenced HudBlack color not being available - Fixed visual issues with the Demoman, Scout and Medic meters - Miscellenaous font and color tweaks
2019-03-09Code FormattingCriticalFlaw
2019-03-09Updated Schema FilesCriticalFlaw
- Segregated icons to their own scheme file - Removed unused scheme files and fonts - Converted primary Cerbetica fonts from TTF to OTF - Added additional borders - Removed unused colors and xhairs - Reorganized the font schema - Enabled the xhair hitmarker layout - Updated the source schema to work better on non-Windows OS
2018-12-19Installer LeftoversCriticalFlaw
2018-12-19Installer Changesigor.nikitin
- Added additional KonrWings sizes - Rearranged variables to better work with the latest installer
2018-10-30Mann vs. Machine FixesCriticalFlaw
- Fixed the positioning of the killstreak counter, spell, MvM money collected and powerup canteen - Fixed the placement of the respawn timer - Updated the upgrade store panel
2018-08-12Formatting ChangesCriticalFlaw
Hopefully nothing is broken...?
2018-08-05Miscellenaous ChangesCriticalFlaw
- Alpha changes to various panel's background colors - Lowered the MvM Flag Tracker icon - Updated the Tournament Setup Panel and Killfeed - Formatting Changes * Added the item rename panels from a previous commit
2018-07-25Item Effect Meters OverhaulCriticalFlaw
Updated all item effect meters to display their label to side of the bar
2018-07-08Updated the ClientSchemeCriticalFlaw
- Moved the CustomFontFiles node to the correct clientscheme files - Added an icons file (resource/fonts/FlawHUDIcons.otf)
2018-04-24Updated FontsCriticalFlaw
- Added missing outline crosshair fonts - Moved KonrWings font to the correct clientscheme - Added a crosshair font to be used by the installer
2018-04-23Installer ChangesCriticalFlaw
2018-04-15Updated TargetID to better see the health crossCriticalFlaw
2018-03-3020180330 - Label AdjustmentsCriticalFlaw
- Fixed the objective and server timers not being positioned properly in minmode - Fixed the position of the casual and competitive badge level label - Updated the size and font of the killfeed - Updated the TargetID, added a killstreak icon - Possibly fixed the TargetID and Cart Progress bars not being displayed for some users
2018-03-2620180326 - Console Button and Item Popup FixCriticalFlaw
- Added a console button to the main menu, by popular request (gear icon to the right of the rayshud title) - Fixed an issue where hovering over an item in inventory with a rotating 3D model would break all other item info panels when viewing them in backpack or slot select screen
2017-12-0720171207 - Miscellenaous Formatting Tweaks IICriticalFlaw
2017-12-0620171206 - Fixed Old XHairs not displayingCriticalFlaw
2017-10-2920171029 - Disabled Transparent ViewmodelsCriticalFlaw
2017-10-2920171029 - Added XHairs and Transparent ViewmodelsCriticalFlaw
- Added back the basechat.res file - Added back the old crosshairs - Added code and files for transparent viewmodels
2017-10-2820171028 - Turned off crosshairs by defaultCriticalFlaw
2017-10-2820171028 - Scream Fortress 2017 UpdateCriticalFlaw
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-10-2520171025 - Removed unused filesCriticalFlaw
2017-10-20v2017.1020 RC1CriticalFlaw
2017-02-18Minmode ReimplementationCriticalFlaw
- Added "_minmode" variables to files that use them - Removed minmode folder and files - Minmode can now be activated without needing to copy files over
2016-07-12Removed questlogcontainer from hudlayout.resibruton
2016-04-29Updated animations to fix matchmaking elementsibruton
2016-03-17Added in new animations for matchmakingibruton
2016-03-11Added in support for beginning of round animations in competitive matchesibruton
2016-03-04Added in support for new matchmaking game-modeibruton
2014-10-29Updated for the new Halloween modesraysfire
2014-06-18Updated with taunt menusraysfire