From 26c29f808aa068cc57166c65dd12d63be3a25bde Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Fri, 24 Apr 2020 22:31:01 -0400 Subject: Corrected Visual HUD Glitches (#145) - Removed an unused label on the team select page. - Updated the control point files. - Adjusted the pyro player model to reduce cutoff. - Adjusted an overlap on the inspection item panel. - Adjusted the button colors on the matchmaking dashboard. - Adjusted the payload back arrow and player count. --- materials/sprites/obj_icons/icon_obj_cap_red.vmt | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 materials/sprites/obj_icons/icon_obj_cap_red.vmt (limited to 'materials/sprites/obj_icons/icon_obj_cap_red.vmt') diff --git a/materials/sprites/obj_icons/icon_obj_cap_red.vmt b/materials/sprites/obj_icons/icon_obj_cap_red.vmt new file mode 100644 index 0000000..f2fc136 --- /dev/null +++ b/materials/sprites/obj_icons/icon_obj_cap_red.vmt @@ -0,0 +1,9 @@ +"UnlitGeneric" +{ + "$translucent" "1" + "$baseTexture" "vgui\replay\thumbnails\cp_icons\icon_obj_cap_red" + "$vertexcolor" "1" + "$no_fullbright" "1" + "$ignorez" "1" + "%keywords" "tf" +} \ No newline at end of file -- cgit v1.2.3