From 2e034f0e1f48acd0747568bb36c91656ad81d4e1 Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Sat, 9 Mar 2019 15:48:55 -0500 Subject: Updated Schema Files - Segregated icons to their own scheme file - Removed unused scheme files and fonts - Converted primary Cerbetica fonts from TTF to OTF - Added additional borders - Removed unused colors and xhairs - Reorganized the font schema - Enabled the xhair hitmarker layout - Updated the source schema to work better on non-Windows OS --- scripts/HudAnimations_custom.txt | 41 ++++++++++++++++++---------------------- 1 file changed, 18 insertions(+), 23 deletions(-) (limited to 'scripts/HudAnimations_custom.txt') diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index b322631..9d65287 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -5,8 +5,8 @@ event HudHealthBonusPulse Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } @@ -17,11 +17,10 @@ event HudHealthBonusPulseStop StopEvent HudHealthBonusPulseLoop 0.0 Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } - -//=========================================== +//================================================================================== // Low Health Pulse event HudHealthDyingPulse { @@ -29,8 +28,8 @@ event HudHealthDyingPulse Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } @@ -41,11 +40,10 @@ event HudHealthDyingPulseStop StopEvent HudHealthDyingPulseLoop 0.0 Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } - -//=========================================== +//================================================================================== // Low Ammo Pulse event HudLowAmmoPulse { @@ -68,7 +66,7 @@ event HudLowAmmoPulseStop Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 } -//=========================================== +//================================================================================== // Hitmarker Pulse event DamagedPlayer { @@ -85,23 +83,20 @@ event HitMarker Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 } -//=========================================== +//================================================================================== // Spy Disguise event HudSpyDisguiseFadeIn { //RunEvent HudSpyDisguiseChanged 0.0 //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 - //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 } event HudSpyDisguiseFadeOut { //RunEvent HudSpyDisguiseChanged 0.0 //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 - //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 } - -//=========================================== +//================================================================================== // Ubercharge Meters event HudMedicCharged { @@ -159,14 +154,15 @@ event HudMedicChargedStop StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 + } event HudReadyPulse { - Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 + Animate TournamentInstructionsLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate TournamentInstructionsLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 RunEvent HudReadyPulseLoop 0.6 } @@ -180,8 +176,7 @@ event CompetitiveGame_ShowDisconnectButton { Animate DisconnectButton ypos r30 Accel 0.0 0.4 } - -//=========================================== +//================================================================================== // Do not move chat window event CompetitiveGame_LowerChatWindow { } event CompetitiveGame_RestoreChatWindow { } -- cgit v1.2.3 From eb9e3bf73092500579d32f998fce70fa265e6d1c Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Sat, 9 Mar 2019 16:17:28 -0500 Subject: Code Formatting --- scripts/HudAnimations_custom.txt | 151 +++++++++++++++++++-------------------- 1 file changed, 75 insertions(+), 76 deletions(-) (limited to 'scripts/HudAnimations_custom.txt') diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index 9d65287..afb3d50 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,47 +1,47 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse @@ -50,51 +50,21 @@ event HudLowAmmoPulse Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 RunEvent HudLowAmmoPulseLoop 0.25 } event HudLowAmmoPulseStop { + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 + StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 - - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 -} -//================================================================================== -// Hitmarker Pulse -event DamagedPlayer -{ -// StopEvent HitMarker 0.0 -// RunEvent HitMarker 0.01 -} - -event HitMarker -{ - Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 - Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 - Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 -} -//================================================================================== -// Spy Disguise -event HudSpyDisguiseFadeIn -{ - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 -} - -event HudSpyDisguiseFadeOut -{ - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 } //================================================================================== // Ubercharge Meters @@ -109,39 +79,39 @@ event HudMedicCharged event HudMedicRainbowCharged { - Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { - Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 RunEvent HudMedicChargedLoop 0.6 } @@ -154,11 +124,40 @@ event HudMedicChargedStop StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 - + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 +} +//================================================================================== +// Hitmarker Pulse +event DamagedPlayer +{ +// StopEvent HitMarker 0.0 +// RunEvent HitMarker 0.01 } +event HitMarker +{ + Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 + Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 + Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 +} +//================================================================================== +// Spy Disguise +event HudSpyDisguiseFadeIn +{ + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 +} + +event HudSpyDisguiseFadeOut +{ + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +} +//================================================================================== event HudReadyPulse { Animate TournamentInstructionsLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 -- cgit v1.2.3 From fdfa8d63e4eab65b1ac7087702ff576df47b2c10 Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Sun, 10 Mar 2019 20:32:58 -0400 Subject: Playtesting Fixes - Fixed the floating health ID not appearing --- scripts/HudAnimations_custom.txt | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'scripts/HudAnimations_custom.txt') diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index afb3d50..d69e63d 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,10 +1,10 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 @@ -13,7 +13,7 @@ event HudHealthBonusPulse event HudHealthBonusPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -24,10 +24,10 @@ event HudHealthBonusPulseStop // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 @@ -36,7 +36,7 @@ event HudHealthDyingPulse event HudHealthDyingPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -131,8 +131,8 @@ event HudMedicChargedStop // Hitmarker Pulse event DamagedPlayer { -// StopEvent HitMarker 0.0 -// RunEvent HitMarker 0.01 +//StopEvent HitMarker 0.0 +//RunEvent HitMarker 0.01 } event HitMarker -- cgit v1.2.3