From 26c29f808aa068cc57166c65dd12d63be3a25bde Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Fri, 24 Apr 2020 22:31:01 -0400 Subject: Corrected Visual HUD Glitches (#145) - Removed an unused label on the team select page. - Updated the control point files. - Adjusted the pyro player model to reduce cutoff. - Adjusted an overlap on the inspection item panel. - Adjusted the button colors on the matchmaking dashboard. - Adjusted the payload back arrow and player count. --- scripts/hudlayout.res | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'scripts/hudlayout.res') diff --git a/scripts/hudlayout.res b/scripts/hudlayout.res index 4b7d36e..e7d63f5 100644 --- a/scripts/hudlayout.res +++ b/scripts/hudlayout.res @@ -663,8 +663,8 @@ "zpos" "-100" "wide" "f0" "tall" "480" - "visible" "0" // Change to "1" to enable - "enabled" "0" // Change to "1" to enable + "visible" "0" + "enabled" "0" "image" "replay/thumbnails/transparent" "scaleImage" "1" } @@ -940,7 +940,6 @@ "enabled" "1" "xpos" "0" "ypos" "0" - "ypos_minmode" "c-20" "wide" "640" "tall" "480" "PaintBackgroundType" "2" -- cgit v1.2.3