From a9c346e343aa678f281c0233948b4f90415c5b1f Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Wed, 25 Oct 2017 20:40:17 -0400 Subject: 20171025 - Removed unused files --- scripts/HudAnimations_tf-white.txt | 828 ------------------------------------- scripts/hudlayout.res | 4 +- 2 files changed, 2 insertions(+), 830 deletions(-) delete mode 100644 scripts/HudAnimations_tf-white.txt (limited to 'scripts') diff --git a/scripts/HudAnimations_tf-white.txt b/scripts/HudAnimations_tf-white.txt deleted file mode 100644 index 223b517..0000000 --- a/scripts/HudAnimations_tf-white.txt +++ /dev/null @@ -1,828 +0,0 @@ -// sample animation script -// -// -// commands: -// Animate -// variables: -// FgColor -// BgColor -// Position -// Size -// Blur (hud panels only) -// TextColor (hud panels only) -// Ammo2Color (hud panels only) -// Alpha (hud weapon selection only) -// SelectionAlpha (hud weapon selection only) -// TextScan (hud weapon selection only) -// -// interpolator: -// Linear -// Accel - starts moving slow, ends fast -// Deaccel - starts moving fast, ends slow -// Spline - simple ease in/out curve -// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) -// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value -// -// RunEvent -// starts another even running at the specified time -// -// StopEvent -// stops another event that is current running at the specified time -// -// StopAnimation -// stops all animations refering to the specified variable in the specified panel -// -// StopPanelAnimations -// stops all active animations operating on the specified panel -// -// SetFont -// -// SetTexture -// -// SetString - -event LevelInit -{ -} - -event OpenWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - -event CloseWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - - -event MenuOpen -{ - StopEvent MenuClose 0.0 - - // fade in - Animate HudMenu Alpha "255" Linear 0.0 0.1 - Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1 - Animate HudMenu FgColor "FgColor" Linear 0.0 0.1 - Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1 - Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1 - Animate HudMenu TextScan "1" Linear 0.0 0.1 - - // Undo any blur - Animate HudMenu Blur "1" Linear 0.0 0.01 -} - -event MenuClose -{ - // Hide it - Animate HudMenu Alpha "0" Linear 0.0 1 - Animate HudMenu SelectionAlpha "0" Linear 0.0 1 - Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1 -} - -event MenuPulse -{ - Animate HudMenu Blur "7" Linear 0.0 0.1 - Animate HudMenu Blur "2" Deaccel 0.1 0.1 - Animate HudMenu Blur "7" Linear 0.2 0.1 - Animate HudMenu Blur "2" Deaccel 0.3 0.1 - Animate HudMenu Blur "7" Linear 0.4 0.1 - Animate HudMenu Blur "2" Deaccel 0.5 0.1 - Animate HudMenu Blur "1" Deaccel 0.6 0.4 -} - -event TimerIncrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - -event TimerDecrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - - -event ResourceIncrement -{ - Animate HudResources Blur "3" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourceDecrement -{ - Animate HudResources Blur "7" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourcePickup -{ - Animate HudResourcesPickup Alpha "255" Linear 0 0 - Animate HudResourcesPickup Position "80 r40" Linear 0 0 - Animate HudResourcesPickup Position "80 r120" Deaccel 0 1 - Animate HudResourcesPickup Blur "7" Deaccel 0 0.2 - Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2 - Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3 -} - -event HintMessageShow -{ - Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3 - Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4 - - // flash text - Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2 - - // hide the panel after a while - Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3 -} - - -event HintMessageHide -{ - Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3 -} - -event KeyHintMessageShow -{ - // show the hints - Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5 - - // flash text - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2 - - // hide the panel after a while - Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0 -} - -event KeyHintMessageHide -{ - Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5 -} - -//=========================================== - -//Health Bonus Pulse -event HudHealthBonusPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - - Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0 - - RunEvent HudHealthBonusPulseLoop 0.4 -} - -// call to loop HudHealthBonusPulse -event HudHealthBonusPulseLoop -{ - RunEvent HudHealthBonusPulse 0.0 -} - -event HudHealthBonusPulseStop -{ - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 -} - -//=========================================== - -//Health Dying Pulse -event HudHealthDyingPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 - - Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0 - - RunEvent HudHealthDyingPulseLoop 0.25 -} - -// call to loop HudHealthDyingPulse -event HudHealthDyingPulseLoop -{ - RunEvent HudHealthDyingPulse 0.0 -} - -event HudHealthDyingPulseStop -{ - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 -} - -//=========================================== - -event HudLowAmmoPulse -{ - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - - Animate AmmoInClip FgColor "180 0 0 255" Linear 0.0 0.075 - Animate AmmoInClip FgColor "255 0 0 255" Linear 0.125 0.075 - - Animate AmmoInReserve FgColor "180 0 0 255" Linear 0.0 0.075 - Animate AmmoInReserve FgColor "255 0 0 255" Linear 0.125 0.075 - - Animate AmmoNoClip FgColor "180 0 0 255" Linear 0.0 0.075 - Animate AmmoNoClip FgColor "255 0 0 255" Linear 0.125 0.075 - - RunEvent HudLowAmmoPulseLoop 0.25 -} - -// call to loop HudLowAmmoPulse -event HudLowAmmoPulseLoop -{ - RunEvent HudLowAmmoPulse 0.0 -} - -event HudLowAmmoPulseStop -{ - StopEvent HudLowAmmoPulse 0.0 - StopEvent HudLowAmmoPulseLoop 0.0 - - Animate AmmoInClip FgColor "TanLight" Accel 0.0 0.0 - - Animate AmmoInReserve FgColor "TanLight" Accel 0.0 0.0 - - Animate AmmoNoClip FgColor "TanLight" Accel 0.0 0.0 -} - -//=========================================== - -event ControlPointIconShrink -{ - Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2 -} - -event ControlPointIconGrow -{ - Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2 -} - -// Metal Account - -//activecolor - instantly turn red, fade back to yellow -event AccountMoneyRemoved -{ - Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -//activecolor - instantly turn green, fade back to yellow -event AccountMoneyAdded -{ - Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -event AccountMoneyInvisible -{ - Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001 -} - -//=========================================== - -event FlagOutlineHide -{ - Animate OutlineImage Alpha "0" Linear 0.0 0.1 -} - -// Local player flag pickup/drop - - -//=========================================== - -// Spy Disguise -event HudSpyDisguiseChanged -{ - Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 - - RunEvent HudSpyDisguiseHide 0.7 -} - -event HudSpyDisguiseHide -{ - Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 -} - - -event HudSpyDisguiseFadeIn -{ - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 - - //Uncomment the line below for spy disguise image. - //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 -} - -event HudSpyDisguiseFadeOut -{ - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 - - //Uncomment the line below for spy disguise image. - //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 -} - -//=========================================== - -// Show the Overtime panel -event OvertimeShow -{ - Animate OvertimeLabel Alpha "255" Linear 0.0 0.1 - Animate OvertimeBG Alpha "255" Linear 0.0 0.1 -} - - -event HudSnapShotReminderIn -{ - Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001 - Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn2 // Puts the panel below the snapshot panel -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2 -} - -event HudReplayTipIn -{ - Animate ReplayTip Position "10 -100" Linear 0.0 0.001 - Animate ReplayTip Position "10 6" Spline 0.001 0.1 -} - -event HudReplayTipOut -{ - Animate ReplayTip Position "10 6" Linear 0.0 0.001 - Animate ReplayTip Position "10 -100" Spline 0.001 0.1 -} - -event HudTournamentSetupPanelOpen -{ - Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2 -} - -event HudTournamentSetupPanelClose -{ - Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2 -} - - -//==================================== - -// Flash the medic charge hud when we have full charge - -event HudMedicCharged -{ - -///////Rainbow Charge -// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - -///////Purple Charge -// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3 - - - - -///////Rainbow Charge -// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 - -///////Purple Charge -// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3 - Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3 - - RunEvent HudMedicChargedLoop 0.6 -} - -// call to loop HudHealthBonusPulse -event HudMedicChargedLoop -{ - RunEvent HudMedicCharged 0.0 -} - -event HudMedicChargedStop -{ - StopEvent HudMedicCharged 0.0 - StopEvent HudMedicChargedLoop 0.0 - - Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001 - Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001 - -} - -//==================================== - -event VideoCaptionFadeIn -{ - Animate VideoCaption Alpha "255" Linear 0.0 0.1 -} - -event VideoCaptionFadeOut -{ - Animate VideoCaption Alpha "0" Linear 0.0 0.1 -} - -//==================================== - -// arena - -event ArenaVsPanelOnShow -{ - Animate bluepanel Position "-200 50" Linear 0.0 0.001 - Animate redpanel Position "r-200 140" Linear 0.0 0.001 - Animate vslabel Alpha "0" Linear 0.0 0.001 - - RunEvent ArenaVsPanelSlideIn 1.0 - RunEvent ArenaVsPanelSlideOut 4.8 -} - -event ArenaVsPanelSlideIn -{ - Animate bluepanel Position "c-100 50" Spline 0.0 0.2 - Animate redpanel Position "c-100 140" Spline 0.0 0.2 - Animate vslabel Alpha "255" Linear 0.15 0.2 -} - -event ArenaVsPanelSlideOut -{ - Animate bluepanel Position "-200 50" Spline 0.0 0.2 - Animate redpanel Position "r-200 140" Spline 0.0 0.2 - Animate vslabel Alpha "0" Linear 0.0 0.05 -} - -//=========================================== - -//Cart Alarm Pulse -event HudCartAlarmPulse -{ - Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3 - Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3 - - RunEvent HudCartAlarmPulseLoop 1.2 -} - -event HudCartAlarmPulseLoop -{ - RunEvent HudCartAlarmPulse 0.0 -} - -event HudCartAlarmPulseStop -{ - StopEvent HudCartAlarmPulse 0.0 - StopEvent HudCartAlarmPulseLoop 0.0 -} - -//=========================================== - -// Active Timer BG Pulse -event ActiveTimerBGPulse -{ - Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1 - Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1 -} - -//=========================================== - -event TeamsFullArrowAnimate -{ - Animate TeamsFullArrow Position "c-118 165" Linear 0 0 - Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4 - Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4 - - RunEvent TeamsFullArrowAnimateLoop 0.8 -} - -event TeamsFullArrowAnimateLoop -{ - RunEvent TeamsFullArrowAnimate 0.0 -} - -event TeamsFullArrowAnimateEnd -{ - StopEvent TeamsFullArrowAnimate 0.0 - StopEvent TeamsFullArrowAnimateLoop 0.0 -} - -//=========================================== - -event TrainingHudBounce -{ - Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0 - Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0 -} - -event TrainingPressSpacebarBlink -{ - Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1 - - RunEvent TrainingPressSpacebarBlinkLoop 3.0 -} - -event TrainingPressSpacebarBlinkLoop -{ - RunEvent TrainingPressSpacebarBlink 0.0 -} - -event TrainingPressSpacebarBlinkStop -{ - StopEvent TrainingPressSpacebarBlink 0.0 - StopEvent TrainingPressSpacebarBlinkLoop 0.0 -} - -//=========================================== - -event IntroMovieContinueBlink -{ - Animate continue Alpha "255" Linear 0.0 0.1 - Animate continue Alpha "0" Linear 0.2 0.1 - - Animate continue Alpha "255" Linear 0.4 0.1 - Animate continue Alpha "0" Linear 0.6 0.1 - - Animate continue Alpha "255" Linear 0.8 0.1 - Animate continue Alpha "0" Linear 1.0 0.1 - - Animate continue Alpha "255" Linear 1.2 0.1 - - RunEvent IntroMovieContinueBlinkLoop 2.0 -} - -event IntroMovieContinueBlinkLoop -{ - RunEvent IntroMovieContinueBlink 0.0 -} - -event IntroMovieContinueBlinkStop -{ - StopEvent IntroMovieContinueBlink 0.0 - StopEvent IntroMovieContinueBlinkLoop 0.0 -} - -//=========================================== - -event HasMOTDBlink -{ - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasMOTDBlinkLoop 2.0 -} - -event HasMOTDBlinkLoop -{ - RunEvent HasMOTDBlink 0.0 -} - -event HasMOTDBlinkStop -{ - StopEvent HasMOTDBlink 0.0 - StopEvent HasMOTDBlinkLoop 0.0 - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event HasNotificationsBlink -{ - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasNotificationsBlinkLoop 2.0 -} - -event HasNotificationsBlinkLoop -{ - RunEvent HasNotificationsBlink 0.0 -} - -event HasNotificationsBlinkStop -{ - StopEvent HasNotificationsBlink 0.0 - StopEvent HasNotificationsBlinkLoop 0.0 - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event AddToCartBlink -{ - Animate CartButton BgColor "TanDark" Linear 0.0 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.2 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.4 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.6 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.8 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01 - - Animate CartButton BgColor "TanDark" Linear 1.0 0.01 -} - -//=========================================== - -event NotificationsPresentBlink -{ - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1 - - RunEvent NotificationsPresentBlinkLoop 2.0 -} - -event NotificationsPresentBlinkLoop -{ - RunEvent NotificationsPresentBlink 0.0 -} - -event NotificationsPresentBlinkStop -{ - StopEvent NotificationsPresentBlink 0.0 - StopEvent NotificationsPresentBlinkLoop 0.0 - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event DamagedPlayer -{ - // empty -} - -//=========================================== - -event SpyWarningFlash -{ - Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01 - Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01 - - RunEvent SpyWarningFlashLoop 0.42 -} - -event SpyWarningFlashLoop -{ - RunEvent SpyWarningFlash 0.0 -} - -event SpyWarningFlashEnd -{ - StopEvent SpyWarningFlash 0.0 - StopEvent SpyWarningFlashLoop 0.0 -} - -event HudReadyPulse -{ - Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 - - RunEvent HudReadyPulseLoop 0.6 -} - -event HudReadyPulseLoop -{ - RunEvent HudReadyPulse 0.0 -} - -event HudReadyPulseEnd -{ - Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1 - - StopEvent HudReadyPulse 0.0 - StopEvent HudReadyPulseLoop 0.0 -} - diff --git a/scripts/hudlayout.res b/scripts/hudlayout.res index 87ed232..eb744be 100644 --- a/scripts/hudlayout.res +++ b/scripts/hudlayout.res @@ -2155,7 +2155,7 @@ "tall" "150" } - "CTFKillStreakNotice" + "CTFKillStreakNotice" { "fieldName" "CTFKillStreakNotice" "xpos" "0" @@ -2247,7 +2247,7 @@ "ypos" "0" "wide" "f0" "tall" "f0" - } + } HudMatchStatus { -- cgit v1.2.3