From fdfa8d63e4eab65b1ac7087702ff576df47b2c10 Mon Sep 17 00:00:00 2001 From: CriticalFlaw Date: Sun, 10 Mar 2019 20:32:58 -0400 Subject: Playtesting Fixes - Fixed the floating health ID not appearing --- scripts/HudAnimations_custom.txt | 20 ++++++++++---------- scripts/hudlayout.res | 8 ++++---- 2 files changed, 14 insertions(+), 14 deletions(-) (limited to 'scripts') diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index afb3d50..d69e63d 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,10 +1,10 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 @@ -13,7 +13,7 @@ event HudHealthBonusPulse event HudHealthBonusPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -24,10 +24,10 @@ event HudHealthBonusPulseStop // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 @@ -36,7 +36,7 @@ event HudHealthDyingPulse event HudHealthDyingPulseStop { - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -131,8 +131,8 @@ event HudMedicChargedStop // Hitmarker Pulse event DamagedPlayer { -// StopEvent HitMarker 0.0 -// RunEvent HitMarker 0.01 +//StopEvent HitMarker 0.0 +//RunEvent HitMarker 0.01 } event HitMarker diff --git a/scripts/hudlayout.res b/scripts/hudlayout.res index cd0ea2f..6a7ef54 100644 --- a/scripts/hudlayout.res +++ b/scripts/hudlayout.res @@ -937,7 +937,7 @@ "ypos_minmode" "315" "zpos" "1" "wide" "600" - "tall" "47" + "tall" "50" "priority" "100" } @@ -950,7 +950,7 @@ "ypos" "270" "zpos" "1" "wide" "600" - "tall" "47" + "tall" "50" "priority" "40" "x_offset" "20" "y_offset" "20" @@ -962,11 +962,11 @@ "visible" "0" "enabled" "1" "xpos" "c-100" - "ypos" "276" + "ypos" "c100" "ypos_minmode" "290" "zpos" "1" "wide" "600" - "tall" "45" + "tall" "50" "priority" "35" } -- cgit v1.2.3