use std::fmt::Debug; use color_eyre::eyre::Result; use log::debug; use poise::serenity_prelude::{GuildId, MessageId}; use redis::{AsyncCommands, Client, FromRedisValue, ToRedisArgs}; mod reactboard; mod settings; // these are purposefully private. see the comment below use reactboard::REACTBOARD_KEY; use settings::SETTINGS_KEY; pub use reactboard::ReactBoardEntry; pub use settings::{Properties, Settings}; #[derive(Clone, Debug)] pub struct Storage { pub client: Client, } impl Storage { pub fn new(redis_url: &str) -> Result { let client = Client::open(redis_url)?; Ok(Self { client }) } /* these are mainly light abstractions to avoid the `let mut con` boilerplate, as well as not require the caller to format the strings for keys */ async fn get_key(&self, key: &str) -> Result where T: FromRedisValue, { debug!("Getting key {key}"); let mut con = self.client.get_async_connection().await?; let res: T = con.get(key).await?; Ok(res) } async fn set_key<'a>( &self, key: &str, value: impl ToRedisArgs + Debug + Send + Sync + 'a, ) -> Result<()> { debug!("Creating key {key}:\n{value:#?}"); let mut con = self.client.get_async_connection().await?; con.set(key, value).await?; Ok(()) } async fn key_exists(&self, key: &str) -> Result { debug!("Checking if key {key} exists"); let mut con = self.client.get_async_connection().await?; let exists: u64 = con.exists(key).await?; Ok(exists > 0) } async fn delete_key(&self, key: &str) -> Result<()> { debug!("Deleting key {key}"); let mut con = self.client.get_async_connection().await?; con.del(key).await?; Ok(()) } async fn expire_key(&self, key: &str, expire_seconds: i64) -> Result<()> { debug!("Expiring key {key} in {expire_seconds}"); let mut con = self.client.get_async_connection().await?; con.expire(key, expire_seconds).await?; Ok(()) } async fn add_to_index<'a>( &self, key: &str, member: impl ToRedisArgs + Debug + Send + Sync + 'a, ) -> Result<()> { let key = format!("{key}:index"); debug!("Adding member {member:#?} to index {key}"); let mut con = self.client.get_async_connection().await?; con.sadd(key, member).await?; Ok(()) } async fn get_index(&self, key: &str) -> Result> where T: FromRedisValue, { let key = format!("{key}:index"); debug!("Getting index {key}"); let mut con = self.client.get_async_connection().await?; let members = con.smembers(key).await?; Ok(members) } async fn delete_from_index<'a>( &self, key: &str, member: impl ToRedisArgs + Debug + Send + Sync + 'a, ) -> Result<()> { let key = format!("{key}:index"); debug!("Removing {member:#?} from index {key}"); let mut con = self.client.get_async_connection().await?; con.srem(key, member).await?; Ok(()) } // guild settings pub async fn create_guild_settings(&self, settings: Settings) -> Result<()> { let key = format!("{SETTINGS_KEY}:{}", settings.guild_id); self.set_key(&key, &settings).await?; // adding to index since we need to look all of these up sometimes self.add_to_index(SETTINGS_KEY, u64::from(settings.guild_id)) .await?; Ok(()) } pub async fn get_guild_settings(&self, guild_id: &GuildId) -> Result { debug!("Fetching guild settings for {guild_id}"); let key = format!("{SETTINGS_KEY}:{guild_id}"); let settings: Settings = self.get_key(&key).await?; Ok(settings) } pub async fn delete_guild_settings(&self, guild_id: &GuildId) -> Result<()> { let key = format!("{SETTINGS_KEY}:{guild_id}"); self.delete_key(&key).await?; self.delete_from_index(SETTINGS_KEY, u64::from(*guild_id)) .await?; Ok(()) } pub async fn guild_settings_exist(&self, guild_id: &GuildId) -> Result { let key = format!("{SETTINGS_KEY}:{guild_id}"); self.key_exists(&key).await } pub async fn get_all_guild_settings(&self) -> Result> { debug!("Fetching all guild settings"); let found: Vec = self.get_index(SETTINGS_KEY).await?; let mut guilds = vec![]; for key in found { let settings = self.get_guild_settings(&key.into()).await?; guilds.push(settings); } Ok(guilds) } /// get guilds that have enabled optional commands pub async fn get_opted_guilds(&self) -> Result> { debug!("Fetching opted-in guilds"); let guilds = self.get_all_guild_settings().await?; let opted: Vec = guilds .iter() .filter_map(|g| g.optional_commands_enabled.then_some(g.guild_id)) .collect(); Ok(opted) } // reactboard pub async fn create_reactboard_entry( &self, guild_id: &GuildId, entry: ReactBoardEntry, ) -> Result<()> { let key = format!("{REACTBOARD_KEY}:{guild_id}:{}", entry.original_message_id); self.set_key(&key, &entry).await?; self.expire_key(&key, 30 * 24 * 60 * 60).await?; // 30 days Ok(()) } pub async fn get_reactboard_entry( &self, guild_id: &GuildId, message_id: &MessageId, ) -> Result { debug!("Fetching reactboard entry in {guild_id}"); let key = format!("{REACTBOARD_KEY}:{guild_id}:{message_id}"); let entry: ReactBoardEntry = self.get_key(&key).await?; Ok(entry) } pub async fn reactboard_entry_exists( &self, guild_id: &GuildId, message_id: &MessageId, ) -> Result { let key = format!("{REACTBOARD_KEY}:{guild_id}:{message_id}"); self.key_exists(&key).await } }