unbindall // weapon slots bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" // movement bind "a" "+ml" bind "d" "+mr" bind "s" "+mb" bind "w" "+mf" bind "SPACE" "+jump" bind "CTRL" "+duck" // gameplay bind "b" "lastdisguise" bind "f" "+inspect" bind "g" "+taunt" bind "h" "+use_action_slot_item" bind "i" "showmapinfo" bind "j" "cl_trigger_first_notification" bind "k" "cl_decline_first_notification" bind "l" "dropitem" bind "m" "open_charinfo_direct" bind "n" "open_charinfo_backpack" bind "q" "lastinv" bind "r" "+reload" bind "t" "impulse 201" bind "," "changeclass" bind "." "changeteam" bind "-" "disguiseteam" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+attack3" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // chat bind "c" "voice_menu_3" bind "e" "voicemenu 0 0" bind "p" "say_party" bind "u" "say_team" bind "v" "+voicerecord" bind "x" "voice_menu_2" bind "y" "say" bind "z" "voice_menu_1" // menus bind "`" "toggleconsole" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "F4" "player_ready_toggle" bind "F5" "jpeg_quality 100; jpeg" bind "F6" "save_replay" bind "F7" "abuse_report_queue" bind "F9" "quit prompt" bind "\" "toggle r_drawviewmodel 0 1" // toggle viewmodel // loadout script binds bind "F1" loadouts.A bind "F2" loadouts.B bind "F3" loadouts.C bind "F4" loadouts.D bind "ALT" loadouts.resup // chat binds bind "]" "explode" bind "[" "cmd say med down"