unbindall // *** weapon slots *** bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" // *** movement *** bind "a" "+ml" bind "d" "+mr" bind "s" "+mb" bind "w" "+mf" bind "SPACE" "+jump" bind "CTRL" "+duck" // *** gameplay *** bind "b" "lastdisguise" bind "f" "+inspect" bind "g" "+taunt" bind "h" "+use_action_slot_item" bind "i" "showmapinfo" bind "j" "cl_trigger_first_notification" bind "k" "cl_decline_first_notification" bind "l" "dropitem" bind "m" "open_charinfo_direct" bind "n" "open_charinfo_backpack" bind "q" "lastinv" bind "r" "+reload" bind "t" "impulse 201" bind "," "changeclass" bind "." "changeteam" bind "-" "disguiseteam" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+attack3" bind "MWHEELUP" "invprev" bind "MWHEELDOWN" "invnext" // *** chat *** bind "c" "voice_menu_3" bind "e" "voicemenu 0 0" bind "p" "say_party" bind "u" "say_team" bind "v" "+voicerecord" bind "x" "voice_menu_2" bind "y" "say" bind "z" "voice_menu_1" // *** menus/hud *** bind "`" "toggleconsole" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "F4" "player_ready_toggle" bind "F5" "jpeg_quality 100; jpeg" bind "F6" "save_replay" bind "F7" "abuse_report_queue" bind "F9" "quit_prompt" bind "\" "toggle r_drawviewmodel 0 1" // toggle viewmodel // *** loadout script *** exec "loadouts/load.cfg" bind F1 loadouts.A bind F2 loadouts.B bind F3 loadouts.C bind F4 loadouts.D bind ALT loadouts.resup // *** funny haha binds *** bind "]" "explode" bind "[" "cmd say med down"