diff options
| author | RaysFire <[email protected]> | 2013-03-10 17:03:37 -0500 |
|---|---|---|
| committer | RaysFire <[email protected]> | 2013-03-10 17:03:37 -0500 |
| commit | 9da219a16d8697a4111dce7568fb4211d74e607e (patch) | |
| tree | 6b6b1e06c481985c42dd545073f5b1aefc458009 | |
| parent | 09432500bcdf5286b245b4284a85ab6f2ce10ded (diff) | |
Added in the option to have white ammo colors.
| -rw-r--r-- | resource/ui/HudAmmoWeapons-white.res | 139 | ||||
| -rw-r--r-- | scripts/HudAnimations_tf-white.txt | 828 |
2 files changed, 967 insertions, 0 deletions
diff --git a/resource/ui/HudAmmoWeapons-white.res b/resource/ui/HudAmmoWeapons-white.res new file mode 100644 index 0000000..f1b77c0 --- /dev/null +++ b/resource/ui/HudAmmoWeapons-white.res @@ -0,0 +1,139 @@ +"Resource/UI/HudAmmoWeapons.res" +{ + "HudWeaponAmmoBG" + { + "ControlName" "CTFImagePanel" + "fieldName" "HudWeaponAmmoBG" + "xpos" "9999" + "ypos" "9999" + "zpos" "1" + "wide" "90" + "tall" "45" + "visible" "0" + "enabled" "1" + "image" "../hud/ammo_blue_bg" + "scaleImage" "1" + "teambg_2" "../hud/ammo_red_bg" + "teambg_2_lodef" "../hud/ammo_red_bg_lodef" + "teambg_3" "../hud/ammo_blue_bg" + "teambg_3_lodef" "../hud/ammo_blue_bg_lodef" + } + "HudWeaponLowAmmoImage" + { + "ControlName" "ImagePanel" + "fieldName" "HudWeaponLowAmmoImage" + "xpos" "9999" + "ypos" "9999" + "zpos" "0" + "wide" "90" + "tall" "45" + "visible" "0" + "enabled" "0" + "image" "../hud/ammo_red_bg" + "scaleImage" "1" + "teambg_2" "../hud/ammo_red_bg" + "teambg_2_lodef" "../hud/ammo_red_bg_lodef" + "teambg_3" "../hud/ammo_blue_bg" + "teambg_3_lodef" "../hud/ammo_blue_bg_lodef" + } + "AmmoInClip" + { + "ControlName" "CExLabel" + "fieldName" "AmmoInClip" + "font" "CerbeticaBold56" + "fgcolor" "TanLight" + "xpos" "-18" + "ypos" "-11" + "zpos" "5" + "wide" "80" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "east" + "labelText" "%Ammo%" + + } + "AmmoInClipShadow" + { + "ControlName" "CExLabel" + "fieldName" "AmmoInClipShadow" + "font" "CerbeticaBold56" + "fgcolor" "TransparentBlack" + "xpos" "-16" + "ypos" "-9" + "zpos" "5" + "wide" "80" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "east" + "labelText" "%Ammo%" + + } + "AmmoInReserve" + { + "ControlName" "CExLabel" + "fieldName" "AmmoInReserve" + "font" "CerbeticaBold32" + "fgcolor" "TanLight" + "xpos" "67" + "ypos" "-10" + "zpos" "7" + "wide" "60" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "west" + "labelText" "%AmmoInReserve%" + } + "AmmoInReserveShadow" + { + "ControlName" "CExLabel" + "fieldName" "AmmoInReserveShadow" + "font" "CerbeticaBold32" + "fgcolor" "TransparentBlack" + "xpos" "68" + "ypos" "-9" + "zpos" "7" + "wide" "60" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "west" + "labelText" "%AmmoInReserve%" + } + "AmmoNoClip" + { + "ControlName" "CExLabel" + "fieldName" "AmmoNoClip" + "font" "CerbeticaBold56" + "fgcolor" "TanLight" + "xpos" "26" + "ypos" "-11" + "zpos" "5" + "wide" "100" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "center" + "labelText" "%Ammo%" + + } + "AmmoNoClipShadow" + { + "ControlName" "CExLabel" + "fieldName" "AmmoNoClipShadow" + "font" "CerbeticaBold56" + "fgcolor" "TransparentBlack" + "xpos" "28" + "ypos" "-9" + "zpos" "5" + "wide" "100" + "tall" "80" + "visible" "0" + "enabled" "1" + "textAlignment" "center" + "labelText" "%Ammo%" + + } +} diff --git a/scripts/HudAnimations_tf-white.txt b/scripts/HudAnimations_tf-white.txt new file mode 100644 index 0000000..223b517 --- /dev/null +++ b/scripts/HudAnimations_tf-white.txt @@ -0,0 +1,828 @@ +// sample animation script +// +// +// commands: +// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration> +// variables: +// FgColor +// BgColor +// Position +// Size +// Blur (hud panels only) +// TextColor (hud panels only) +// Ammo2Color (hud panels only) +// Alpha (hud weapon selection only) +// SelectionAlpha (hud weapon selection only) +// TextScan (hud weapon selection only) +// +// interpolator: +// Linear +// Accel - starts moving slow, ends fast +// Deaccel - starts moving fast, ends slow +// Spline - simple ease in/out curve +// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) +// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value +// +// RunEvent <event name> <start time> +// starts another even running at the specified time +// +// StopEvent <event name> <start time> +// stops another event that is current running at the specified time +// +// StopAnimation <panel name> <variable> <start time> +// stops all animations refering to the specified variable in the specified panel +// +// StopPanelAnimations <panel name> <start time> +// stops all active animations operating on the specified panel +// +// SetFont <panel name> <fontparameter> <fontname from scheme> <set time> +// +// SetTexture <panel name> <textureidname> <texturefilename> <set time> +// +// SetString <panel name> <string varname> <stringvalue> <set time> + +event LevelInit +{ +} + +event OpenWeaponSelectionMenu +{ + StopEvent CloseWeaponSelectionMenu 0.0 + StopEvent WeaponPickup 0.0 + + // make the display visible + Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 + Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 + Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 + //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 + Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 +} + +event CloseWeaponSelectionMenu +{ + StopEvent CloseWeaponSelectionMenu 0.0 + StopEvent WeaponPickup 0.0 + + // make the display visible + Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 + Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 + Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 + //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 + Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 +} + + +event MenuOpen +{ + StopEvent MenuClose 0.0 + + // fade in + Animate HudMenu Alpha "255" Linear 0.0 0.1 + Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1 + Animate HudMenu FgColor "FgColor" Linear 0.0 0.1 + Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1 + Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1 + Animate HudMenu TextScan "1" Linear 0.0 0.1 + + // Undo any blur + Animate HudMenu Blur "1" Linear 0.0 0.01 +} + +event MenuClose +{ + // Hide it + Animate HudMenu Alpha "0" Linear 0.0 1 + Animate HudMenu SelectionAlpha "0" Linear 0.0 1 + Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1 + Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1 + Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1 +} + +event MenuPulse +{ + Animate HudMenu Blur "7" Linear 0.0 0.1 + Animate HudMenu Blur "2" Deaccel 0.1 0.1 + Animate HudMenu Blur "7" Linear 0.2 0.1 + Animate HudMenu Blur "2" Deaccel 0.3 0.1 + Animate HudMenu Blur "7" Linear 0.4 0.1 + Animate HudMenu Blur "2" Deaccel 0.5 0.1 + Animate HudMenu Blur "1" Deaccel 0.6 0.4 +} + +event TimerIncrement +{ + Animate HudTimer Blur "7" Linear 0.0 0.1 + Animate HudTimer Blur "2" Deaccel 0.1 0.8 + Animate HudTimer Blur "0" Deaccel 1.1 1.5 +} + +event TimerDecrement +{ + Animate HudTimer Blur "7" Linear 0.0 0.1 + Animate HudTimer Blur "2" Deaccel 0.1 0.8 + Animate HudTimer Blur "0" Deaccel 1.1 1.5 +} + + +event ResourceIncrement +{ + Animate HudResources Blur "3" Linear 0.0 0.0 + Animate HudResources PulseAmount "0" Linear 0.0 0.01 + Animate HudResources Blur "1" Deaccel 0.1 1.5 + Animate HudResources PulseAmount "1" Linear 0.1 2 + + Animate HudResources PulseAmount "0" Linear 2 2 +} + +event ResourceDecrement +{ + Animate HudResources Blur "7" Linear 0.0 0.0 + Animate HudResources PulseAmount "0" Linear 0.0 0.01 + Animate HudResources Blur "1" Deaccel 0.1 1.5 + Animate HudResources PulseAmount "1" Linear 0.1 2 + + Animate HudResources PulseAmount "0" Linear 2 2 +} + +event ResourcePickup +{ + Animate HudResourcesPickup Alpha "255" Linear 0 0 + Animate HudResourcesPickup Position "80 r40" Linear 0 0 + Animate HudResourcesPickup Position "80 r120" Deaccel 0 1 + Animate HudResourcesPickup Blur "7" Deaccel 0 0.2 + Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2 + Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3 +} + +event HintMessageShow +{ + Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3 + Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4 + + // flash text + Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01 + Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2 + Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2 + Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2 + Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2 + + // hide the panel after a while + Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2 + Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3 +} + + +event HintMessageHide +{ + Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2 + Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3 +} + +event KeyHintMessageShow +{ + // show the hints + Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5 + + // flash text + Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01 + Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2 + Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2 + Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2 + Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2 + + // hide the panel after a while + Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0 +} + +event KeyHintMessageHide +{ + Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5 +} + +//=========================================== + +//Health Bonus Pulse +event HudHealthBonusPulse +{ + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + + Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0 + + RunEvent HudHealthBonusPulseLoop 0.4 +} + +// call to loop HudHealthBonusPulse +event HudHealthBonusPulseLoop +{ + RunEvent HudHealthBonusPulse 0.0 +} + +event HudHealthBonusPulseStop +{ + StopEvent HudHealthBonusPulse 0.0 + StopEvent HudHealthBonusPulseLoop 0.0 + + Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 +} + +//=========================================== + +//Health Dying Pulse +event HudHealthDyingPulse +{ + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 + + Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0 + + RunEvent HudHealthDyingPulseLoop 0.25 +} + +// call to loop HudHealthDyingPulse +event HudHealthDyingPulseLoop +{ + RunEvent HudHealthDyingPulse 0.0 +} + +event HudHealthDyingPulseStop +{ + StopEvent HudHealthDyingPulse 0.0 + StopEvent HudHealthDyingPulseLoop 0.0 + + Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 +} + +//=========================================== + +event HudLowAmmoPulse +{ + Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 + Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 + + Animate AmmoInClip FgColor "180 0 0 255" Linear 0.0 0.075 + Animate AmmoInClip FgColor "255 0 0 255" Linear 0.125 0.075 + + Animate AmmoInReserve FgColor "180 0 0 255" Linear 0.0 0.075 + Animate AmmoInReserve FgColor "255 0 0 255" Linear 0.125 0.075 + + Animate AmmoNoClip FgColor "180 0 0 255" Linear 0.0 0.075 + Animate AmmoNoClip FgColor "255 0 0 255" Linear 0.125 0.075 + + RunEvent HudLowAmmoPulseLoop 0.25 +} + +// call to loop HudLowAmmoPulse +event HudLowAmmoPulseLoop +{ + RunEvent HudLowAmmoPulse 0.0 +} + +event HudLowAmmoPulseStop +{ + StopEvent HudLowAmmoPulse 0.0 + StopEvent HudLowAmmoPulseLoop 0.0 + + Animate AmmoInClip FgColor "TanLight" Accel 0.0 0.0 + + Animate AmmoInReserve FgColor "TanLight" Accel 0.0 0.0 + + Animate AmmoNoClip FgColor "TanLight" Accel 0.0 0.0 +} + +//=========================================== + +event ControlPointIconShrink +{ + Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2 +} + +event ControlPointIconGrow +{ + Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2 +} + +// Metal Account + +//activecolor - instantly turn red, fade back to yellow +event AccountMoneyRemoved +{ + Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001 + Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 + + Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001 + Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 +} + +//activecolor - instantly turn green, fade back to yellow +event AccountMoneyAdded +{ + Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001 + Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 + + Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001 + Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 +} + +event AccountMoneyInvisible +{ + Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001 + Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001 +} + +//=========================================== + +event FlagOutlineHide +{ + Animate OutlineImage Alpha "0" Linear 0.0 0.1 +} + +// Local player flag pickup/drop + + +//=========================================== + +// Spy Disguise +event HudSpyDisguiseChanged +{ + Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 + + Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 + Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 + + RunEvent HudSpyDisguiseHide 0.7 +} + +event HudSpyDisguiseHide +{ + Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 + Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 + + Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 +} + + +event HudSpyDisguiseFadeIn +{ + //RunEvent HudSpyDisguiseChanged 0 + //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 + + //Uncomment the line below for spy disguise image. + //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 +} + +event HudSpyDisguiseFadeOut +{ + //RunEvent HudSpyDisguiseChanged 0 + //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 + + //Uncomment the line below for spy disguise image. + //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 +} + +//=========================================== + +// Show the Overtime panel +event OvertimeShow +{ + Animate OvertimeLabel Alpha "255" Linear 0.0 0.1 + Animate OvertimeBG Alpha "255" Linear 0.0 0.1 +} + + +event HudSnapShotReminderIn +{ + Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001 + Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2 +} + +event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder +{ + Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 + Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2 +} + +event HudReplayReminderIn2 // Puts the panel below the snapshot panel +{ + Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 + Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2 +} + +event HudReplayTipIn +{ + Animate ReplayTip Position "10 -100" Linear 0.0 0.001 + Animate ReplayTip Position "10 6" Spline 0.001 0.1 +} + +event HudReplayTipOut +{ + Animate ReplayTip Position "10 6" Linear 0.0 0.001 + Animate ReplayTip Position "10 -100" Spline 0.001 0.1 +} + +event HudTournamentSetupPanelOpen +{ + Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001 + Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2 +} + +event HudTournamentSetupPanelClose +{ + Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001 + Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2 +} + + +//==================================== + +// Flash the medic charge hud when we have full charge + +event HudMedicCharged +{ + +///////Rainbow Charge +// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 +// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 +// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 +// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 +// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 +// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + +///////Purple Charge +// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000 + +///////Orange Pulse Charge + + Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3 + Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3 + + + + +///////Rainbow Charge +// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 +// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 +// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 +// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 +// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 +// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + +///////Purple Charge +// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000 + +///////Orange Pulse Charge + + Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3 + Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3 + + RunEvent HudMedicChargedLoop 0.6 +} + +// call to loop HudHealthBonusPulse +event HudMedicChargedLoop +{ + RunEvent HudMedicCharged 0.0 +} + +event HudMedicChargedStop +{ + StopEvent HudMedicCharged 0.0 + StopEvent HudMedicChargedLoop 0.0 + + Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001 + Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001 + +} + +//==================================== + +event VideoCaptionFadeIn +{ + Animate VideoCaption Alpha "255" Linear 0.0 0.1 +} + +event VideoCaptionFadeOut +{ + Animate VideoCaption Alpha "0" Linear 0.0 0.1 +} + +//==================================== + +// arena + +event ArenaVsPanelOnShow +{ + Animate bluepanel Position "-200 50" Linear 0.0 0.001 + Animate redpanel Position "r-200 140" Linear 0.0 0.001 + Animate vslabel Alpha "0" Linear 0.0 0.001 + + RunEvent ArenaVsPanelSlideIn 1.0 + RunEvent ArenaVsPanelSlideOut 4.8 +} + +event ArenaVsPanelSlideIn +{ + Animate bluepanel Position "c-100 50" Spline 0.0 0.2 + Animate redpanel Position "c-100 140" Spline 0.0 0.2 + Animate vslabel Alpha "255" Linear 0.15 0.2 +} + +event ArenaVsPanelSlideOut +{ + Animate bluepanel Position "-200 50" Spline 0.0 0.2 + Animate redpanel Position "r-200 140" Spline 0.0 0.2 + Animate vslabel Alpha "0" Linear 0.0 0.05 +} + +//=========================================== + +//Cart Alarm Pulse +event HudCartAlarmPulse +{ + Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3 + Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3 + + RunEvent HudCartAlarmPulseLoop 1.2 +} + +event HudCartAlarmPulseLoop +{ + RunEvent HudCartAlarmPulse 0.0 +} + +event HudCartAlarmPulseStop +{ + StopEvent HudCartAlarmPulse 0.0 + StopEvent HudCartAlarmPulseLoop 0.0 +} + +//=========================================== + +// Active Timer BG Pulse +event ActiveTimerBGPulse +{ + Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1 + Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1 + + Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1 + Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1 + + Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1 + Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1 +} + +//=========================================== + +event TeamsFullArrowAnimate +{ + Animate TeamsFullArrow Position "c-118 165" Linear 0 0 + Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4 + Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4 + + RunEvent TeamsFullArrowAnimateLoop 0.8 +} + +event TeamsFullArrowAnimateLoop +{ + RunEvent TeamsFullArrowAnimate 0.0 +} + +event TeamsFullArrowAnimateEnd +{ + StopEvent TeamsFullArrowAnimate 0.0 + StopEvent TeamsFullArrowAnimateLoop 0.0 +} + +//=========================================== + +event TrainingHudBounce +{ + Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0 + Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0 +} + +event TrainingPressSpacebarBlink +{ + Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1 + Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1 + + Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1 + Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1 + + Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1 + Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1 + + Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1 + + RunEvent TrainingPressSpacebarBlinkLoop 3.0 +} + +event TrainingPressSpacebarBlinkLoop +{ + RunEvent TrainingPressSpacebarBlink 0.0 +} + +event TrainingPressSpacebarBlinkStop +{ + StopEvent TrainingPressSpacebarBlink 0.0 + StopEvent TrainingPressSpacebarBlinkLoop 0.0 +} + +//=========================================== + +event IntroMovieContinueBlink +{ + Animate continue Alpha "255" Linear 0.0 0.1 + Animate continue Alpha "0" Linear 0.2 0.1 + + Animate continue Alpha "255" Linear 0.4 0.1 + Animate continue Alpha "0" Linear 0.6 0.1 + + Animate continue Alpha "255" Linear 0.8 0.1 + Animate continue Alpha "0" Linear 1.0 0.1 + + Animate continue Alpha "255" Linear 1.2 0.1 + + RunEvent IntroMovieContinueBlinkLoop 2.0 +} + +event IntroMovieContinueBlinkLoop +{ + RunEvent IntroMovieContinueBlink 0.0 +} + +event IntroMovieContinueBlinkStop +{ + StopEvent IntroMovieContinueBlink 0.0 + StopEvent IntroMovieContinueBlinkLoop 0.0 +} + +//=========================================== + +event HasMOTDBlink +{ + Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 + Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 + + Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 + Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 + + Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 + Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 + + Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 + + RunEvent HasMOTDBlinkLoop 2.0 +} + +event HasMOTDBlinkLoop +{ + RunEvent HasMOTDBlink 0.0 +} + +event HasMOTDBlinkStop +{ + StopEvent HasMOTDBlink 0.0 + StopEvent HasMOTDBlinkLoop 0.0 + Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 +} + +//=========================================== + +event HasNotificationsBlink +{ + Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 + Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 + + Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 + Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 + + Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 + Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 + + Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 + + RunEvent HasNotificationsBlinkLoop 2.0 +} + +event HasNotificationsBlinkLoop +{ + RunEvent HasNotificationsBlink 0.0 +} + +event HasNotificationsBlinkStop +{ + StopEvent HasNotificationsBlink 0.0 + StopEvent HasNotificationsBlinkLoop 0.0 + Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 +} + +//=========================================== + +event AddToCartBlink +{ + Animate CartButton BgColor "TanDark" Linear 0.0 0.01 + Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01 + + Animate CartButton BgColor "TanDark" Linear 0.2 0.01 + Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01 + + Animate CartButton BgColor "TanDark" Linear 0.4 0.01 + Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01 + + Animate CartButton BgColor "TanDark" Linear 0.6 0.01 + Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01 + + Animate CartButton BgColor "TanDark" Linear 0.8 0.01 + Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01 + + Animate CartButton BgColor "TanDark" Linear 1.0 0.01 +} + +//=========================================== + +event NotificationsPresentBlink +{ + Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 + Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1 + + Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1 + Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1 + + Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1 + Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1 + + Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1 + + RunEvent NotificationsPresentBlinkLoop 2.0 +} + +event NotificationsPresentBlinkLoop +{ + RunEvent NotificationsPresentBlink 0.0 +} + +event NotificationsPresentBlinkStop +{ + StopEvent NotificationsPresentBlink 0.0 + StopEvent NotificationsPresentBlinkLoop 0.0 + Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 +} + +//=========================================== + +event DamagedPlayer +{ + // empty +} + +//=========================================== + +event SpyWarningFlash +{ + Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01 + Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01 + + RunEvent SpyWarningFlashLoop 0.42 +} + +event SpyWarningFlashLoop +{ + RunEvent SpyWarningFlash 0.0 +} + +event SpyWarningFlashEnd +{ + StopEvent SpyWarningFlash 0.0 + StopEvent SpyWarningFlashLoop 0.0 +} + +event HudReadyPulse +{ + Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 + Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 + + RunEvent HudReadyPulseLoop 0.6 +} + +event HudReadyPulseLoop +{ + RunEvent HudReadyPulse 0.0 +} + +event HudReadyPulseEnd +{ + Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1 + + StopEvent HudReadyPulse 0.0 + StopEvent HudReadyPulseLoop 0.0 +} + |
