summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRaysFire <[email protected]>2013-03-10 17:03:37 -0500
committerRaysFire <[email protected]>2013-03-10 17:03:37 -0500
commit9da219a16d8697a4111dce7568fb4211d74e607e (patch)
tree6b6b1e06c481985c42dd545073f5b1aefc458009
parent09432500bcdf5286b245b4284a85ab6f2ce10ded (diff)
Added in the option to have white ammo colors.
-rw-r--r--resource/ui/HudAmmoWeapons-white.res139
-rw-r--r--scripts/HudAnimations_tf-white.txt828
2 files changed, 967 insertions, 0 deletions
diff --git a/resource/ui/HudAmmoWeapons-white.res b/resource/ui/HudAmmoWeapons-white.res
new file mode 100644
index 0000000..f1b77c0
--- /dev/null
+++ b/resource/ui/HudAmmoWeapons-white.res
@@ -0,0 +1,139 @@
+"Resource/UI/HudAmmoWeapons.res"
+{
+ "HudWeaponAmmoBG"
+ {
+ "ControlName" "CTFImagePanel"
+ "fieldName" "HudWeaponAmmoBG"
+ "xpos" "9999"
+ "ypos" "9999"
+ "zpos" "1"
+ "wide" "90"
+ "tall" "45"
+ "visible" "0"
+ "enabled" "1"
+ "image" "../hud/ammo_blue_bg"
+ "scaleImage" "1"
+ "teambg_2" "../hud/ammo_red_bg"
+ "teambg_2_lodef" "../hud/ammo_red_bg_lodef"
+ "teambg_3" "../hud/ammo_blue_bg"
+ "teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
+ }
+ "HudWeaponLowAmmoImage"
+ {
+ "ControlName" "ImagePanel"
+ "fieldName" "HudWeaponLowAmmoImage"
+ "xpos" "9999"
+ "ypos" "9999"
+ "zpos" "0"
+ "wide" "90"
+ "tall" "45"
+ "visible" "0"
+ "enabled" "0"
+ "image" "../hud/ammo_red_bg"
+ "scaleImage" "1"
+ "teambg_2" "../hud/ammo_red_bg"
+ "teambg_2_lodef" "../hud/ammo_red_bg_lodef"
+ "teambg_3" "../hud/ammo_blue_bg"
+ "teambg_3_lodef" "../hud/ammo_blue_bg_lodef"
+ }
+ "AmmoInClip"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoInClip"
+ "font" "CerbeticaBold56"
+ "fgcolor" "TanLight"
+ "xpos" "-18"
+ "ypos" "-11"
+ "zpos" "5"
+ "wide" "80"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "east"
+ "labelText" "%Ammo%"
+
+ }
+ "AmmoInClipShadow"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoInClipShadow"
+ "font" "CerbeticaBold56"
+ "fgcolor" "TransparentBlack"
+ "xpos" "-16"
+ "ypos" "-9"
+ "zpos" "5"
+ "wide" "80"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "east"
+ "labelText" "%Ammo%"
+
+ }
+ "AmmoInReserve"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoInReserve"
+ "font" "CerbeticaBold32"
+ "fgcolor" "TanLight"
+ "xpos" "67"
+ "ypos" "-10"
+ "zpos" "7"
+ "wide" "60"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "west"
+ "labelText" "%AmmoInReserve%"
+ }
+ "AmmoInReserveShadow"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoInReserveShadow"
+ "font" "CerbeticaBold32"
+ "fgcolor" "TransparentBlack"
+ "xpos" "68"
+ "ypos" "-9"
+ "zpos" "7"
+ "wide" "60"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "west"
+ "labelText" "%AmmoInReserve%"
+ }
+ "AmmoNoClip"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoNoClip"
+ "font" "CerbeticaBold56"
+ "fgcolor" "TanLight"
+ "xpos" "26"
+ "ypos" "-11"
+ "zpos" "5"
+ "wide" "100"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "center"
+ "labelText" "%Ammo%"
+
+ }
+ "AmmoNoClipShadow"
+ {
+ "ControlName" "CExLabel"
+ "fieldName" "AmmoNoClipShadow"
+ "font" "CerbeticaBold56"
+ "fgcolor" "TransparentBlack"
+ "xpos" "28"
+ "ypos" "-9"
+ "zpos" "5"
+ "wide" "100"
+ "tall" "80"
+ "visible" "0"
+ "enabled" "1"
+ "textAlignment" "center"
+ "labelText" "%Ammo%"
+
+ }
+}
diff --git a/scripts/HudAnimations_tf-white.txt b/scripts/HudAnimations_tf-white.txt
new file mode 100644
index 0000000..223b517
--- /dev/null
+++ b/scripts/HudAnimations_tf-white.txt
@@ -0,0 +1,828 @@
+// sample animation script
+//
+//
+// commands:
+// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
+// variables:
+// FgColor
+// BgColor
+// Position
+// Size
+// Blur (hud panels only)
+// TextColor (hud panels only)
+// Ammo2Color (hud panels only)
+// Alpha (hud weapon selection only)
+// SelectionAlpha (hud weapon selection only)
+// TextScan (hud weapon selection only)
+//
+// interpolator:
+// Linear
+// Accel - starts moving slow, ends fast
+// Deaccel - starts moving fast, ends slow
+// Spline - simple ease in/out curve
+// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
+// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
+//
+// RunEvent <event name> <start time>
+// starts another even running at the specified time
+//
+// StopEvent <event name> <start time>
+// stops another event that is current running at the specified time
+//
+// StopAnimation <panel name> <variable> <start time>
+// stops all animations refering to the specified variable in the specified panel
+//
+// StopPanelAnimations <panel name> <start time>
+// stops all active animations operating on the specified panel
+//
+// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
+//
+// SetTexture <panel name> <textureidname> <texturefilename> <set time>
+//
+// SetString <panel name> <string varname> <stringvalue> <set time>
+
+event LevelInit
+{
+}
+
+event OpenWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+event CloseWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+
+event MenuOpen
+{
+ StopEvent MenuClose 0.0
+
+ // fade in
+ Animate HudMenu Alpha "255" Linear 0.0 0.1
+ Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
+ Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
+ Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
+ Animate HudMenu TextScan "1" Linear 0.0 0.1
+
+ // Undo any blur
+ Animate HudMenu Blur "1" Linear 0.0 0.01
+}
+
+event MenuClose
+{
+ // Hide it
+ Animate HudMenu Alpha "0" Linear 0.0 1
+ Animate HudMenu SelectionAlpha "0" Linear 0.0 1
+ Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
+}
+
+event MenuPulse
+{
+ Animate HudMenu Blur "7" Linear 0.0 0.1
+ Animate HudMenu Blur "2" Deaccel 0.1 0.1
+ Animate HudMenu Blur "7" Linear 0.2 0.1
+ Animate HudMenu Blur "2" Deaccel 0.3 0.1
+ Animate HudMenu Blur "7" Linear 0.4 0.1
+ Animate HudMenu Blur "2" Deaccel 0.5 0.1
+ Animate HudMenu Blur "1" Deaccel 0.6 0.4
+}
+
+event TimerIncrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+event TimerDecrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+
+event ResourceIncrement
+{
+ Animate HudResources Blur "3" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourceDecrement
+{
+ Animate HudResources Blur "7" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourcePickup
+{
+ Animate HudResourcesPickup Alpha "255" Linear 0 0
+ Animate HudResourcesPickup Position "80 r40" Linear 0 0
+ Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
+ Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
+ Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
+ Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
+}
+
+event HintMessageShow
+{
+ Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
+ Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
+
+ // flash text
+ Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
+
+ // hide the panel after a while
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
+}
+
+
+event HintMessageHide
+{
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
+}
+
+event KeyHintMessageShow
+{
+ // show the hints
+ Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
+
+ // flash text
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
+
+ // hide the panel after a while
+ Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
+}
+
+event KeyHintMessageHide
+{
+ Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
+}
+
+//===========================================
+
+//Health Bonus Pulse
+event HudHealthBonusPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+
+ Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0
+
+ RunEvent HudHealthBonusPulseLoop 0.4
+}
+
+// call to loop HudHealthBonusPulse
+event HudHealthBonusPulseLoop
+{
+ RunEvent HudHealthBonusPulse 0.0
+}
+
+event HudHealthBonusPulseStop
+{
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+//Health Dying Pulse
+event HudHealthDyingPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
+
+ Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0
+
+ RunEvent HudHealthDyingPulseLoop 0.25
+}
+
+// call to loop HudHealthDyingPulse
+event HudHealthDyingPulseLoop
+{
+ RunEvent HudHealthDyingPulse 0.0
+}
+
+event HudHealthDyingPulseStop
+{
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+event HudLowAmmoPulse
+{
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+
+ Animate AmmoInClip FgColor "180 0 0 255" Linear 0.0 0.075
+ Animate AmmoInClip FgColor "255 0 0 255" Linear 0.125 0.075
+
+ Animate AmmoInReserve FgColor "180 0 0 255" Linear 0.0 0.075
+ Animate AmmoInReserve FgColor "255 0 0 255" Linear 0.125 0.075
+
+ Animate AmmoNoClip FgColor "180 0 0 255" Linear 0.0 0.075
+ Animate AmmoNoClip FgColor "255 0 0 255" Linear 0.125 0.075
+
+ RunEvent HudLowAmmoPulseLoop 0.25
+}
+
+// call to loop HudLowAmmoPulse
+event HudLowAmmoPulseLoop
+{
+ RunEvent HudLowAmmoPulse 0.0
+}
+
+event HudLowAmmoPulseStop
+{
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
+
+ Animate AmmoInClip FgColor "TanLight" Accel 0.0 0.0
+
+ Animate AmmoInReserve FgColor "TanLight" Accel 0.0 0.0
+
+ Animate AmmoNoClip FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+event ControlPointIconShrink
+{
+ Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
+}
+
+event ControlPointIconGrow
+{
+ Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
+}
+
+// Metal Account
+
+//activecolor - instantly turn red, fade back to yellow
+event AccountMoneyRemoved
+{
+ Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+//activecolor - instantly turn green, fade back to yellow
+event AccountMoneyAdded
+{
+ Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+event AccountMoneyInvisible
+{
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
+}
+
+//===========================================
+
+event FlagOutlineHide
+{
+ Animate OutlineImage Alpha "0" Linear 0.0 0.1
+}
+
+// Local player flag pickup/drop
+
+
+//===========================================
+
+// Spy Disguise
+event HudSpyDisguiseChanged
+{
+ Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
+
+ RunEvent HudSpyDisguiseHide 0.7
+}
+
+event HudSpyDisguiseHide
+{
+ Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
+}
+
+
+event HudSpyDisguiseFadeIn
+{
+ //RunEvent HudSpyDisguiseChanged 0
+ //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+
+ //Uncomment the line below for spy disguise image.
+ //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
+}
+
+event HudSpyDisguiseFadeOut
+{
+ //RunEvent HudSpyDisguiseChanged 0
+ //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+
+ //Uncomment the line below for spy disguise image.
+ //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
+}
+
+//===========================================
+
+// Show the Overtime panel
+event OvertimeShow
+{
+ Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
+ Animate OvertimeBG Alpha "255" Linear 0.0 0.1
+}
+
+
+event HudSnapShotReminderIn
+{
+ Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
+ Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn2 // Puts the panel below the snapshot panel
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
+}
+
+event HudReplayTipIn
+{
+ Animate ReplayTip Position "10 -100" Linear 0.0 0.001
+ Animate ReplayTip Position "10 6" Spline 0.001 0.1
+}
+
+event HudReplayTipOut
+{
+ Animate ReplayTip Position "10 6" Linear 0.0 0.001
+ Animate ReplayTip Position "10 -100" Spline 0.001 0.1
+}
+
+event HudTournamentSetupPanelOpen
+{
+ Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
+}
+
+event HudTournamentSetupPanelClose
+{
+ Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
+}
+
+
+//====================================
+
+// Flash the medic charge hud when we have full charge
+
+event HudMedicCharged
+{
+
+///////Rainbow Charge
+// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3
+
+
+
+
+///////Rainbow Charge
+// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+// call to loop HudHealthBonusPulse
+event HudMedicChargedLoop
+{
+ RunEvent HudMedicCharged 0.0
+}
+
+event HudMedicChargedStop
+{
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicChargedLoop 0.0
+
+ Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001
+
+}
+
+//====================================
+
+event VideoCaptionFadeIn
+{
+ Animate VideoCaption Alpha "255" Linear 0.0 0.1
+}
+
+event VideoCaptionFadeOut
+{
+ Animate VideoCaption Alpha "0" Linear 0.0 0.1
+}
+
+//====================================
+
+// arena
+
+event ArenaVsPanelOnShow
+{
+ Animate bluepanel Position "-200 50" Linear 0.0 0.001
+ Animate redpanel Position "r-200 140" Linear 0.0 0.001
+ Animate vslabel Alpha "0" Linear 0.0 0.001
+
+ RunEvent ArenaVsPanelSlideIn 1.0
+ RunEvent ArenaVsPanelSlideOut 4.8
+}
+
+event ArenaVsPanelSlideIn
+{
+ Animate bluepanel Position "c-100 50" Spline 0.0 0.2
+ Animate redpanel Position "c-100 140" Spline 0.0 0.2
+ Animate vslabel Alpha "255" Linear 0.15 0.2
+}
+
+event ArenaVsPanelSlideOut
+{
+ Animate bluepanel Position "-200 50" Spline 0.0 0.2
+ Animate redpanel Position "r-200 140" Spline 0.0 0.2
+ Animate vslabel Alpha "0" Linear 0.0 0.05
+}
+
+//===========================================
+
+//Cart Alarm Pulse
+event HudCartAlarmPulse
+{
+ Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
+ Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
+
+ RunEvent HudCartAlarmPulseLoop 1.2
+}
+
+event HudCartAlarmPulseLoop
+{
+ RunEvent HudCartAlarmPulse 0.0
+}
+
+event HudCartAlarmPulseStop
+{
+ StopEvent HudCartAlarmPulse 0.0
+ StopEvent HudCartAlarmPulseLoop 0.0
+}
+
+//===========================================
+
+// Active Timer BG Pulse
+event ActiveTimerBGPulse
+{
+ Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
+}
+
+//===========================================
+
+event TeamsFullArrowAnimate
+{
+ Animate TeamsFullArrow Position "c-118 165" Linear 0 0
+ Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
+ Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
+
+ RunEvent TeamsFullArrowAnimateLoop 0.8
+}
+
+event TeamsFullArrowAnimateLoop
+{
+ RunEvent TeamsFullArrowAnimate 0.0
+}
+
+event TeamsFullArrowAnimateEnd
+{
+ StopEvent TeamsFullArrowAnimate 0.0
+ StopEvent TeamsFullArrowAnimateLoop 0.0
+}
+
+//===========================================
+
+event TrainingHudBounce
+{
+ Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
+ Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
+}
+
+event TrainingPressSpacebarBlink
+{
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
+
+ RunEvent TrainingPressSpacebarBlinkLoop 3.0
+}
+
+event TrainingPressSpacebarBlinkLoop
+{
+ RunEvent TrainingPressSpacebarBlink 0.0
+}
+
+event TrainingPressSpacebarBlinkStop
+{
+ StopEvent TrainingPressSpacebarBlink 0.0
+ StopEvent TrainingPressSpacebarBlinkLoop 0.0
+}
+
+//===========================================
+
+event IntroMovieContinueBlink
+{
+ Animate continue Alpha "255" Linear 0.0 0.1
+ Animate continue Alpha "0" Linear 0.2 0.1
+
+ Animate continue Alpha "255" Linear 0.4 0.1
+ Animate continue Alpha "0" Linear 0.6 0.1
+
+ Animate continue Alpha "255" Linear 0.8 0.1
+ Animate continue Alpha "0" Linear 1.0 0.1
+
+ Animate continue Alpha "255" Linear 1.2 0.1
+
+ RunEvent IntroMovieContinueBlinkLoop 2.0
+}
+
+event IntroMovieContinueBlinkLoop
+{
+ RunEvent IntroMovieContinueBlink 0.0
+}
+
+event IntroMovieContinueBlinkStop
+{
+ StopEvent IntroMovieContinueBlink 0.0
+ StopEvent IntroMovieContinueBlinkLoop 0.0
+}
+
+//===========================================
+
+event HasMOTDBlink
+{
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasMOTDBlinkLoop 2.0
+}
+
+event HasMOTDBlinkLoop
+{
+ RunEvent HasMOTDBlink 0.0
+}
+
+event HasMOTDBlinkStop
+{
+ StopEvent HasMOTDBlink 0.0
+ StopEvent HasMOTDBlinkLoop 0.0
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event HasNotificationsBlink
+{
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasNotificationsBlinkLoop 2.0
+}
+
+event HasNotificationsBlinkLoop
+{
+ RunEvent HasNotificationsBlink 0.0
+}
+
+event HasNotificationsBlinkStop
+{
+ StopEvent HasNotificationsBlink 0.0
+ StopEvent HasNotificationsBlinkLoop 0.0
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event AddToCartBlink
+{
+ Animate CartButton BgColor "TanDark" Linear 0.0 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.2 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.4 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.6 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.8 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 1.0 0.01
+}
+
+//===========================================
+
+event NotificationsPresentBlink
+{
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
+
+ RunEvent NotificationsPresentBlinkLoop 2.0
+}
+
+event NotificationsPresentBlinkLoop
+{
+ RunEvent NotificationsPresentBlink 0.0
+}
+
+event NotificationsPresentBlinkStop
+{
+ StopEvent NotificationsPresentBlink 0.0
+ StopEvent NotificationsPresentBlinkLoop 0.0
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event DamagedPlayer
+{
+ // empty
+}
+
+//===========================================
+
+event SpyWarningFlash
+{
+ Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
+ Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
+
+ RunEvent SpyWarningFlashLoop 0.42
+}
+
+event SpyWarningFlashLoop
+{
+ RunEvent SpyWarningFlash 0.0
+}
+
+event SpyWarningFlashEnd
+{
+ StopEvent SpyWarningFlash 0.0
+ StopEvent SpyWarningFlashLoop 0.0
+}
+
+event HudReadyPulse
+{
+ Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
+
+ RunEvent HudReadyPulseLoop 0.6
+}
+
+event HudReadyPulseLoop
+{
+ RunEvent HudReadyPulse 0.0
+}
+
+event HudReadyPulseEnd
+{
+ Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
+
+ StopEvent HudReadyPulse 0.0
+ StopEvent HudReadyPulseLoop 0.0
+}
+