diff options
| author | CriticalFlaw <[email protected]> | 2016-10-17 09:21:09 -0600 |
|---|---|---|
| committer | CriticalFlaw <[email protected]> | 2016-10-17 09:21:09 -0600 |
| commit | f32fb50b2a31da82e46971ac53412fefcd35dc91 (patch) | |
| tree | 05c20683a7d31b2fe66638c179b14410b24181e6 | |
| parent | b0c39e66083e6a1f06d0fd8f3bf20f1b20047644 (diff) | |
Updated hudanimations to use the #base format
This method will "future proof" the HUD to not break whenever non-custom
animations are updated for the game. Now any animation custom to rayshud
is in its own file.
| -rw-r--r-- | scripts/HudAnimations_custom.txt | 229 | ||||
| -rw-r--r-- | scripts/HudAnimations_manifest.txt | 6 | ||||
| -rw-r--r-- | scripts/HudAnimations_tf.txt | 1856 |
3 files changed, 235 insertions, 1856 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt new file mode 100644 index 0000000..8c34557 --- /dev/null +++ b/scripts/HudAnimations_custom.txt @@ -0,0 +1,229 @@ +// sample animation script +// +// +// commands: +// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration> +// variables: +// FgColor +// BgColor +// Position +// Size +// Blur (hud panels only) +// TextColor (hud panels only) +// Ammo2Color (hud panels only) +// Alpha (hud weapon selection only) +// SelectionAlpha (hud weapon selection only) +// TextScan (hud weapon selection only) +// +// interpolator: +// Linear +// Accel - starts moving slow, ends fast +// Deaccel - starts moving fast, ends slow +// Spline - simple ease in/out curve +// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) +// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value +// Gain - < bias > Lower bias values bias towards 0.5 and higher bias values bias away from it. +// Bias - < bias > Lower values bias the curve towards 0 and higher values bias it towards 1. +// +// RunEvent <event name> <start time> +// starts another even running at the specified time +// +// StopEvent <event name> <start time> +// stops another event that is current running at the specified time +// +// StopAnimation <panel name> <variable> <start time> +// stops all animations refering to the specified variable in the specified panel +// +// StopPanelAnimations <panel name> <start time> +// stops all active animations operating on the specified panel +// +// SetFont <panel name> <fontparameter> <fontname from scheme> <set time> +// +// SetTexture <panel name> <textureidname> <texturefilename> <set time> +// +// SetString <panel name> <string varname> <stringvalue> <set time> + +//=========================================== +//Health Bonus Pulse +event HudHealthBonusPulse +{ + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0 + + RunEvent HudHealthBonusPulseLoop 0.4 +} + +// call to loop HudHealthBonusPulse +event HudHealthBonusPulseLoop +{ + RunEvent HudHealthBonusPulse 0.0 +} + +event HudHealthBonusPulseStop +{ + StopEvent HudHealthBonusPulse 0.0 + StopEvent HudHealthBonusPulseLoop 0.0 + + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 +} + +//=========================================== +//Health Dying Pulse +event HudHealthDyingPulse +{ + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0 + + RunEvent HudHealthDyingPulseLoop 0.4 +} + +// call to loop HudHealthDyingPulse +event HudHealthDyingPulseLoop +{ + RunEvent HudHealthDyingPulse 0.0 +} + +event HudHealthDyingPulseStop +{ + StopEvent HudHealthDyingPulse 0.0 + StopEvent HudHealthDyingPulseLoop 0.0 + + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 +} + +//=========================================== +event HudLowAmmoPulse +{ + Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 + Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 + + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 + + RunEvent HudLowAmmoPulseLoop 0.25 +} + +// call to loop HudLowAmmoPulse +event HudLowAmmoPulseLoop +{ + RunEvent HudLowAmmoPulse 0.0 +} + +event HudLowAmmoPulseStop +{ + StopEvent HudLowAmmoPulse 0.0 + StopEvent HudLowAmmoPulseLoop 0.0 + + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 +} + +//=========================================== +// Spy Disguise +event HudSpyDisguiseFadeIn +{ + //RunEvent HudSpyDisguiseChanged 0 + //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 + + //Uncomment the line below for spy disguise image. + //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 +} + +event HudSpyDisguiseFadeOut +{ + //RunEvent HudSpyDisguiseChanged 0 + //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 + + //Uncomment the line below for spy disguise image. + //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 +} + +//==================================== +// Flash the medic charge hud when we have full charge + +event HudMedicCharged +{ + +///////Rainbow Charge +// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 +// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 +// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 +// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 +// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 +// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + +///////Solid Color Charge +// Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000 + +///////Orange Pulse Charge + + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + + + + +///////Rainbow Charge +// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 +// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 +// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 +// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 +// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 +// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + +///////Solid Color Charge +// Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000 + +///////Orange Pulse Charge + + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + + RunEvent HudMedicChargedLoop 0.6 +} + +// call to loop HudHealthBonusPulse +event HudMedicChargedLoop +{ + RunEvent HudMedicCharged 0.0 +} + +event HudMedicChargedStop +{ + StopEvent HudMedicCharged 0.0 + StopEvent HudMedicChargedLoop 0.0 + + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 +} + +event HudReadyPulse +{ + Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 + Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 + + RunEvent HudReadyPulseLoop 0.6 +} +event CompetitiveGame_HideDisconnectButton +{ + Animate DisconnectButton ypos r-100 Accel 0 0 +} + +event CompetitiveGame_ShowDisconnectButton +{ + Animate DisconnectButton ypos r30 Accel 0 0.4 +}
\ No newline at end of file diff --git a/scripts/HudAnimations_manifest.txt b/scripts/HudAnimations_manifest.txt new file mode 100644 index 0000000..06b08c3 --- /dev/null +++ b/scripts/HudAnimations_manifest.txt @@ -0,0 +1,6 @@ +hudanimations_manifest +{ + "file" "scripts/hudanimations.txt" + "file" "scripts/hudanimations_tf.txt" + "file" "scripts/HudAnimations_custom.txt" +}
\ No newline at end of file diff --git a/scripts/HudAnimations_tf.txt b/scripts/HudAnimations_tf.txt deleted file mode 100644 index 331c86a..0000000 --- a/scripts/HudAnimations_tf.txt +++ /dev/null @@ -1,1856 +0,0 @@ -// sample animation script -// -// -// commands: -// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration> -// variables: -// FgColor -// BgColor -// Position -// Size -// Blur (hud panels only) -// TextColor (hud panels only) -// Ammo2Color (hud panels only) -// Alpha (hud weapon selection only) -// SelectionAlpha (hud weapon selection only) -// TextScan (hud weapon selection only) -// -// interpolator: -// Linear -// Accel - starts moving slow, ends fast -// Deaccel - starts moving fast, ends slow -// Spline - simple ease in/out curve -// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) -// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value -// -// RunEvent <event name> <start time> -// starts another even running at the specified time -// -// StopEvent <event name> <start time> -// stops another event that is current running at the specified time -// -// StopAnimation <panel name> <variable> <start time> -// stops all animations refering to the specified variable in the specified panel -// -// StopPanelAnimations <panel name> <start time> -// stops all active animations operating on the specified panel -// -// SetFont <panel name> <fontparameter> <fontname from scheme> <set time> -// -// SetTexture <panel name> <textureidname> <texturefilename> <set time> -// -// SetString <panel name> <string varname> <stringvalue> <set time> - -event LevelInit -{ -} - -event OpenWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - -event CloseWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - - -event MenuOpen -{ - StopEvent MenuClose 0.0 - - // fade in - Animate HudMenu Alpha "255" Linear 0.0 0.1 - Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1 - Animate HudMenu FgColor "FgColor" Linear 0.0 0.1 - Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1 - Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1 - Animate HudMenu TextScan "1" Linear 0.0 0.1 - - // Undo any blur - Animate HudMenu Blur "1" Linear 0.0 0.01 -} - -event MenuClose -{ - // Hide it - Animate HudMenu Alpha "0" Linear 0.0 1 - Animate HudMenu SelectionAlpha "0" Linear 0.0 1 - Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1 -} - -event MenuPulse -{ - Animate HudMenu Blur "7" Linear 0.0 0.1 - Animate HudMenu Blur "2" Deaccel 0.1 0.1 - Animate HudMenu Blur "7" Linear 0.2 0.1 - Animate HudMenu Blur "2" Deaccel 0.3 0.1 - Animate HudMenu Blur "7" Linear 0.4 0.1 - Animate HudMenu Blur "2" Deaccel 0.5 0.1 - Animate HudMenu Blur "1" Deaccel 0.6 0.4 -} - -event TimerIncrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - -event TimerDecrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - - -event ResourceIncrement -{ - Animate HudResources Blur "3" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourceDecrement -{ - Animate HudResources Blur "7" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourcePickup -{ - Animate HudResourcesPickup Alpha "255" Linear 0 0 - Animate HudResourcesPickup Position "80 r40" Linear 0 0 - Animate HudResourcesPickup Position "80 r120" Deaccel 0 1 - Animate HudResourcesPickup Blur "7" Deaccel 0 0.2 - Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2 - Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3 -} - -event HintMessageShow -{ - Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3 - Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4 - - // flash text - Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2 - - // hide the panel after a while - Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3 -} - - -event HintMessageHide -{ - Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3 -} - -event KeyHintMessageShow -{ - // show the hints - Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5 - - // flash text - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2 - - // hide the panel after a while - Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0 -} - -event KeyHintMessageHide -{ - Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5 -} - -//=========================================== - -//Health Bonus Pulse -event HudHealthBonusPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0 - - RunEvent HudHealthBonusPulseLoop 0.4 -} - -// call to loop HudHealthBonusPulse -event HudHealthBonusPulseLoop -{ - RunEvent HudHealthBonusPulse 0.0 -} - -event HudHealthBonusPulseStop -{ - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 -} - -//=========================================== - -//Health Dying Pulse -event HudHealthDyingPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0 - - RunEvent HudHealthDyingPulseLoop 0.4 -} - -// call to loop HudHealthDyingPulse -event HudHealthDyingPulseLoop -{ - RunEvent HudHealthDyingPulse 0.0 -} - -event HudHealthDyingPulseStop -{ - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0 -} - -//=========================================== - -event HudLowAmmoPulse -{ - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 - - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000 - - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000 - - RunEvent HudLowAmmoPulseLoop 0.25 -} - -// call to loop HudLowAmmoPulse -event HudLowAmmoPulseLoop -{ - RunEvent HudLowAmmoPulse 0.0 -} - -event HudLowAmmoPulseStop -{ - StopEvent HudLowAmmoPulse 0.0 - StopEvent HudLowAmmoPulseLoop 0.0 - - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 -} - -//=========================================== - -event ControlPointIconShrink -{ - Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2 -} - -event ControlPointIconGrow -{ - Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2 -} - -// Metal Account - -//activecolor - instantly turn red, fade back to yellow -event AccountMoneyRemoved -{ - Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -//activecolor - instantly turn green, fade back to yellow -event AccountMoneyAdded -{ - Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -event AccountMoneyInvisible -{ - Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001 -} - -//=========================================== - -event FlagOutlineHide -{ - Animate OutlineImage Alpha "0" Linear 0.0 0.1 -} - -// Local player flag pickup/drop - - -//=========================================== - -// Spy Disguise -event HudSpyDisguiseChanged -{ - Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 - - RunEvent HudSpyDisguiseHide 0.7 -} - -event HudSpyDisguiseHide -{ - Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 -} - - -event HudSpyDisguiseFadeIn -{ - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 - - //Uncomment the line below for spy disguise image. - //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 -} - -event HudSpyDisguiseFadeOut -{ - //RunEvent HudSpyDisguiseChanged 0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 - - //Uncomment the line below for spy disguise image. - //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 -} - -//=========================================== - -// Show the Overtime panel -event OvertimeShow -{ - Animate OvertimeLabel Alpha "255" Linear 0.0 0.1 - Animate OvertimeBG Alpha "255" Linear 0.0 0.1 -} - - -event HudSnapShotReminderIn -{ - Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001 - Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn2 // Puts the panel below the snapshot panel -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2 -} - -event HudReplayTipIn -{ - Animate ReplayTip Position "10 -100" Linear 0.0 0.001 - Animate ReplayTip Position "10 6" Spline 0.001 0.1 -} - -event HudReplayTipOut -{ - Animate ReplayTip Position "10 6" Linear 0.0 0.001 - Animate ReplayTip Position "10 -100" Spline 0.001 0.1 -} - -event HudTournamentSetupPanelOpen -{ - Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2 -} - -event HudTournamentSetupPanelClose -{ - Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2 -} - - -//==================================== - -// Flash the medic charge hud when we have full charge - -event HudMedicCharged -{ - -///////Rainbow Charge -// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - -///////Solid Color Charge -// Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - - - - -///////Rainbow Charge -// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 - -///////Solid Color Charge -// Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 - - RunEvent HudMedicChargedLoop 0.6 -} - -// call to loop HudHealthBonusPulse -event HudMedicChargedLoop -{ - RunEvent HudMedicCharged 0.0 -} - -event HudMedicChargedStop -{ - StopEvent HudMedicCharged 0.0 - StopEvent HudMedicChargedLoop 0.0 - - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 - -} - -//==================================== - -event VideoCaptionFadeIn -{ - Animate VideoCaption Alpha "255" Linear 0.0 0.1 -} - -event VideoCaptionFadeOut -{ - Animate VideoCaption Alpha "0" Linear 0.0 0.1 -} - -//==================================== - -// arena - -event ArenaVsPanelOnShow -{ - Animate bluepanel Position "-200 50" Linear 0.0 0.001 - Animate redpanel Position "r-200 140" Linear 0.0 0.001 - Animate vslabel Alpha "0" Linear 0.0 0.001 - - RunEvent ArenaVsPanelSlideIn 1.0 - RunEvent ArenaVsPanelSlideOut 4.8 -} - -event ArenaVsPanelSlideIn -{ - Animate bluepanel Position "c-100 50" Spline 0.0 0.2 - Animate redpanel Position "c-100 140" Spline 0.0 0.2 - Animate vslabel Alpha "255" Linear 0.15 0.2 -} - -event ArenaVsPanelSlideOut -{ - Animate bluepanel Position "-200 50" Spline 0.0 0.2 - Animate redpanel Position "r-200 140" Spline 0.0 0.2 - Animate vslabel Alpha "0" Linear 0.0 0.05 -} - -//=========================================== - -//Cart Alarm Pulse -event HudCartAlarmPulse -{ - Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3 - Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3 - - RunEvent HudCartAlarmPulseLoop 1.2 -} - -event HudCartAlarmPulseLoop -{ - RunEvent HudCartAlarmPulse 0.0 -} - -event HudCartAlarmPulseStop -{ - StopEvent HudCartAlarmPulse 0.0 - StopEvent HudCartAlarmPulseLoop 0.0 -} - -//=========================================== - -// Active Timer BG Pulse -event ActiveTimerBGPulse -{ - Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1 - Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1 -} - -event ActiveTimerHighlight -{ - Animate TimePanelValue FgColor TanLight Linear 0.1 0.1 - Animate TimePanelValue FgColor "142 134 115 255" Linear 0.3 0.1 - - Animate TimePanelValue FgColor TanLight Linear 0.5 0.1 - Animate TimePanelValue FgColor "142 134 115 255" Linear 0.7 0.1 - - Animate TimePanelValue FgColor TanLight Linear 0.9 0.1 - Animate TimePanelValue FgColor "142 134 115 255" Linear 1.1 0.1 - - Animate TimePanelValue FgColor TanLight Linear 1.3 0.3 - -} - -event ActiveTimerDim -{ - // Slow fade out - Animate TimePanelValue FgColor "142 134 115 255" Linear 0.0 0.4 -} - -//=========================================== - -event OvertimeLabelPulseRed -{ - Animate OvertimeLabel FgColor TanLight Linear 0.0 0.3 - Animate OvertimeLabel FgColor RedSolid Linear 0.3 0.3 - - RunEvent OvertimeLabelPulseRed 0.6 -} - -event SuddenDeathLabelPulseRed -{ - Animate SuddenDeathLabel FgColor TanLight Linear 0.0 0.3 - Animate SuddenDeathLabel FgColor RedSolid Linear 0.3 0.3 - - RunEvent SuddenDeathLabelPulseRed 0.2 -} -//=========================================== - -event TeamsFullArrowAnimate -{ - Animate TeamsFullArrow Position "c-118 165" Linear 0 0 - Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4 - Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4 - - RunEvent TeamsFullArrowAnimateLoop 0.8 -} - -event TeamsFullArrowAnimateLoop -{ - RunEvent TeamsFullArrowAnimate 0.0 -} - -event TeamsFullArrowAnimateEnd -{ - StopEvent TeamsFullArrowAnimate 0.0 - StopEvent TeamsFullArrowAnimateLoop 0.0 -} - -//=========================================== - -event TrainingHudBounce -{ - Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0 - Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0 -} - -event TrainingPressSpacebarBlink -{ - Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1 - - RunEvent TrainingPressSpacebarBlinkLoop 3.0 -} - -event TrainingPressSpacebarBlinkLoop -{ - RunEvent TrainingPressSpacebarBlink 0.0 -} - -event TrainingPressSpacebarBlinkStop -{ - StopEvent TrainingPressSpacebarBlink 0.0 - StopEvent TrainingPressSpacebarBlinkLoop 0.0 -} - -//=========================================== - -event IntroMovieContinueBlink -{ - Animate continue Alpha "255" Linear 0.0 0.1 - Animate continue Alpha "0" Linear 0.2 0.1 - - Animate continue Alpha "255" Linear 0.4 0.1 - Animate continue Alpha "0" Linear 0.6 0.1 - - Animate continue Alpha "255" Linear 0.8 0.1 - Animate continue Alpha "0" Linear 1.0 0.1 - - Animate continue Alpha "255" Linear 1.2 0.1 - - RunEvent IntroMovieContinueBlinkLoop 2.0 -} - -event IntroMovieContinueBlinkLoop -{ - RunEvent IntroMovieContinueBlink 0.0 -} - -event IntroMovieContinueBlinkStop -{ - StopEvent IntroMovieContinueBlink 0.0 - StopEvent IntroMovieContinueBlinkLoop 0.0 -} - -//=========================================== - -event HasMOTDBlink -{ - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasMOTDBlinkLoop 2.0 -} - -event HasMOTDBlinkLoop -{ - RunEvent HasMOTDBlink 0.0 -} - -event HasMOTDBlinkStop -{ - StopEvent HasMOTDBlink 0.0 - StopEvent HasMOTDBlinkLoop 0.0 - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event HasNotificationsBlink -{ - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasNotificationsBlinkLoop 2.0 -} - -event HasNotificationsBlinkLoop -{ - RunEvent HasNotificationsBlink 0.0 -} - -event HasNotificationsBlinkStop -{ - StopEvent HasNotificationsBlink 0.0 - StopEvent HasNotificationsBlinkLoop 0.0 - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event AddToCartBlink -{ - Animate CartButton BgColor "TanDark" Linear 0.0 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.2 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.4 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.6 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.8 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01 - - Animate CartButton BgColor "TanDark" Linear 1.0 0.01 -} - -//=========================================== - -event NotificationsPresentBlink -{ - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1 - - RunEvent NotificationsPresentBlinkLoop 2.0 -} - -event NotificationsPresentBlinkLoop -{ - RunEvent NotificationsPresentBlink 0.0 -} - -event NotificationsPresentBlinkStop -{ - StopEvent NotificationsPresentBlink 0.0 - StopEvent NotificationsPresentBlinkLoop 0.0 - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event DamagedPlayer -{ - // empty -} - -//=========================================== - -event SpyWarningFlash -{ - Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01 - Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01 - - RunEvent SpyWarningFlashLoop 0.42 -} - -event SpyWarningFlashLoop -{ - RunEvent SpyWarningFlash 0.0 -} - -event SpyWarningFlashEnd -{ - StopEvent SpyWarningFlash 0.0 - StopEvent SpyWarningFlashLoop 0.0 -} - -event HudReadyPulse -{ - Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3 - - RunEvent HudReadyPulseLoop 0.6 -} - -event HudReadyPulseLoop -{ - RunEvent HudReadyPulse 0.0 -} - -event HudReadyPulseEnd -{ - Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1 - - StopEvent HudReadyPulse 0.0 - StopEvent HudReadyPulseLoop 0.0 -} - -// Respec in Win -event RespecEarnedPulse -{ - Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1 - Animate RespecTextLabelWin FgColor "RedSolid" Linear 0.3 0.4 - - RunEvent RespecEarnedPulseLoop 0.5 -} - -event RespecEarnedPulseLoop -{ - RunEvent RespecEarnedPulse 0.0 -} - -event RespecEarnedPulseEnd -{ - Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1 - - StopEvent RespecEarnedPulse 0.0 - StopEvent RespecEarnedPulseLoop 0.0 -} - -// Respec on Loss -event RespecEarnedPulseLoss -{ - Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1 - Animate RespecTextLabelLoss FgColor "RedSolid" Linear 0.3 0.4 - - RunEvent RespecEarnedPulseLoopLoss 0.5 -} - -event RespecEarnedPulseLoopLoss -{ - RunEvent RespecEarnedPulseLoss 0.0 -} - -event RespecEarnedPulseEndLoss -{ - Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1 - Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1 - - StopEvent RespecEarnedPulseLoss 0.0 - StopEvent RespecEarnedPulseLoopLoss 0.0 -} - -event RDPositiveScorePulse -{ - Animate Score FgColor "25 255 25 255" Linear 0.0 0.0 - Animate Score FgColor "TanLight" Linear 0.1 0.2 - - Animate Score Position "3 5" Deaccel 0.0 0.05 - Animate Score Position "3 10" Accel 0.05 0.2 - - Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05 - Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2 -} - -event RDNegativeScorePulse -{ - Animate Score FgColor "255 75 75 255" Linear 0.0 0.0 - Animate Score FgColor "TanLight" Linear 0.1 0.2 - - Animate Score Position "3 5" Deaccel 0.0 0.05 - Animate Score Position "3 10" Accel 0.05 0.2 - - Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05 - Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2 -} - -event QuestNotification_Present -{ - Animate MainContainer Position "r0 94" Deaccel 0 0 - Animate MainContainer Position "r115 94" Deaccel 0.01 0.4 -} - -event QuestNotification_Hide -{ - Animate MainContainer Position "r115 94" Deaccel 0 0 - Animate MainContainer Position "r0 94" Deaccel 0.01 0.4 -} - -event ItemCard_ShowPinHint -{ - Animate PinLabel Position "0 -20" Deaccel 0 0 - - Animate PinLabel FgColor "TanLight" Linear 0.2 0 - Animate PinLabel Position "0 0" Deaccel 0.2 0.2 -} - -event ItemCard_HidePinHint -{ - Animate PinLabel Position "0 5" Deaccel 0 0.3 - - Animate PinLabel Position "0 -20" Accel 0.3 0.1 -} - -event ItemCard_ShowCloseButton -{ - Animate CloseButton Position "-8 -68" Deaccel 0 0.3 - - Animate CloseButton Position "-8 -68" Accel 0.3 0.1 -} - -event ItemCard_HideCloseButton -{ - Animate CloseButton Position "-30 -90" Deaccel 0 0.0 -} - -event QuestItem_StaticPhoto_Reveal -{ - Animate StaticPhoto Alpha "0" Accel 0 2 -} - -event HideStamp -{ - SetVisible ApplyStampButton 0 0 -} - -event CollectionCrafting_Intro -{ - // Reset - SetVisible ApplyStampButton 0 0 - SetVisible Stamp 0 0 - Animate Stamp xpos c140 Accel 0 0 - Animate DrawingPanel xpos c0 Accel 0 0 - Animate DrawingPanel wide 0 Accel 0 0 - Animate LetterFront xpos c0 Accel 0 0 - Animate LetterFront wide 0 Accel 0 0 - Animate LetterBack_Top xpos c-250 Accel 0 0 - Animate LetterBack_Top ypos 400 Accel 0 0 - Animate LetterBack_Top wide 500 Accel 0 0 - Animate LetterBack_Bottom xpos c-250 Accel 0 0 - Animate LetterBack_Bottom ypos 400 Accel 0 0 - Animate LetterBack_Bottom wide 500 Accel 0 0 - Animate LetterBack_Flap xpos c-250 Accel 0 0 - Animate LetterBack_Flap ypos 400 Accel 0 0 - Animate LetterBack_Flap wide 500 Accel 0 0 - Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4 - Animate LetterBack_Top ypos 400 Accel 0 0 - SetVisible ReturnModel 0 0 - Animate SendEvelopeButton ypos 280 Accel 0 0 - SetVisible SendEvelopeButton 0 0 - SetVisible ResponseTimeout 0 0 - SetVisible WaitingForResponse 0 0 - - SetVisible ShowExplanationsButton1 1 0 - SetVisible ShowExplanationsButton2 0 0 - Animate TradeUpContainer wide 800 Accel 0 0 - - // Slide paper down - Animate TradeUpContainer Position "0 60" Deaccel 0 0.3 - - // Slider BG up - Animate BG Position "0 34" Deaccel 0 0.3 - - // Fade dimmer down - Animate Dimmer Alpha "255" Linear 0 0.4 -} - -event CollectionCrafting_LetterStart -{ - // Slide envelope up - FireCommand 0.0 "playsound ui/trade_up_envelope_slide_in.wav" - Animate LetterBack_Bottom ypos 60 Deaccel 0 0.3 - Animate LetterBack_Flap ypos 60 Deaccel 0 0.3 - Animate LetterBack_Top ypos 60 Deaccel 0 0.3 - SetVisible ShowExplanationsButton1 0 0 - - // Close flap - FireCommand 0.3 "playsound ui/trade_up_envelope_fold.wav" - Animate LetterBack_Flap tall 250 Deaccel 0.4 0.2 - - // Start Flip - FireCommand 0.8 "playsound ui/trade_up_envelope_spin.wav" - Animate TradeUpContainer wide 0 Accel 0.8 0 - Animate LetterBack_Bottom wide 0 Accel 0.8 0.2 - Animate LetterBack_Bottom xpos c0 Accel 0.8 0.2 - Animate LetterBack_Flap wide 0 Accel 0.8 0.2 - Animate LetterBack_Flap xpos c0 Accel 0.8 0.2 - Animate LetterBack_Top wide 0 Accel 0.8 0.2 - Animate LetterBack_Top xpos c0 Accel 0.8 0.2 - - // End Flips - Animate LetterFront xpos c-250 Deaccel 1.0 0.2 - Animate LetterFront wide 500 Deaccel 1.0 0.2 - Animate DrawingPanel xpos c-250 Deaccel 1.0 0.2 - Animate DrawingPanel wide 500 Deaccel 1.0 0.2 - SetVisible ApplyStampButton 1 1.3 - SetVisible ShowExplanationsButton2 1 1.3 -} - -event CollectionCrafting_PlaceStamp -{ - SetVisible Stamp 1 0 - SetVisible ApplyStampButton 0 0 - FireCommand 0 "playsound ui/trade_up_apply_stamp.wav" -} - -event CollectionCrafting_LetterSend -{ - SetVisible ShowExplanationsButton2 0 0 - SetVisible SendEvelopeButton 0 0 - Animate Stamp xpos c70 Deaccel 0 0.3 - Animate LetterFront xpos c-320 Deaccel 0 0.3 - Animate DrawingPanel xpos c-320 Deaccel 0 0.3 - - RunEventChild BehindItemParticlePanel StartParticle2 0.3 - Animate Stamp xpos 1120 Accel 0.3 0.2 - Animate LetterFront xpos 1000 Accel 0.3 0.2 - Animate DrawingPanel xpos 1000 Accel 0.3 0.2 - SetVisible CloseButton 0 0 - FireCommand 0.2 "playsound ui/trade_up_envelope_slide_out.wav" -} - -event StartParticle0 -{ - FireCommand 0 "start0" -} - -event StartParticle1 -{ - FireCommand 0 "start1" -} - -event StartParticle2 -{ - FireCommand 0 "start2" -} - -event ShowFoundLabels -{ - Animate YouTradedForLabel alpha 0 Linear 0 0 - Animate ItemName alpha 0 Linear 0 0 - - Animate YouTradedForLabel alpha 255 Linear 3 1 - Animate ItemName alpha 255 Linear 3 1 -} - -event CollectionCrafting_ItemRecieved -{ - RunEventChild NewItemPanel ShowFoundLabels 0 - FireCommand 0 "playcratesequence1" - SetVisible NewItemPanel 0 0 - SetVisible ReturnModel 1 0.05 - RunEventChild BehindItemParticlePanel StartParticle1 0.2 - - FireCommand 0 "playsound ui/trade_up_crate_smash.wav" - - SetVisible NewItemPanel 1 1.5 - SetVisible CloseButton 1 1.5 - - FireCommand 2.1 "playcratesequence2" - RunEventChild BehindItemParticlePanel PlayNewItemParticles 1.5 - - FireCommand 1.0 "playsound ../player/taunt_medic_heroic.wav" -} - -event CollectionCrafting_OKBlink_Repeatable -{ - Animate OkButton FgColor Red Linear 0 0.1 - Animate OkButton FgColor TanLight Linear 0.1 0.1 -} - -event CollectionCrafting_OKBlink -{ - RunEvent CollectionCrafting_OKBlink_Repeatable 0 - RunEvent CollectionCrafting_OKBlink_Repeatable 0.2 - RunEvent CollectionCrafting_OKBlink_Repeatable 0.4 - RunEvent CollectionCrafting_OKBlink_Repeatable 0.6 -} - - -event CollectionCrafting_ShowSendButton -{ - SetVisible SendEvelopeButton 1 0 - Animate SendEvelopeButton ypos 320 Deaccel 0 0.5 -} - -event CollectionCrafting_ShowWaiting -{ - SetVisible WaitingForResponse 1 0 -} - -event CollectionCrafting_HideWaiting -{ - SetVisible WaitingForResponse 0 0 -} - -event CollectionCrafting_ShowFailure -{ - SetVisible ResponseTimeout 1 0 - SetVisible CloseButton 1 0 -} - -event CollectionCrafting_WaitForItemsOnly -{ - // Set Everything Invisible - SetVisible ReturnModel 0 0 - SetVisible SendEvelopeButton 0 0 - SetVisible ResponseTimeout 0 0 - SetVisible WaitingForResponse 0 0 - SetVisible ShowExplanationsButton1 0 0 - SetVisible ShowExplanationsButton2 0 0 - SetVisible ShowExplanationsButton2 0 0 - SetVisible SendEvelopeButton 0 0 - SetVisible CloseButton 0 0 - - SetVisible ApplyStampButton 0 0 - SetVisible Stamp 0 0 - Animate Stamp xpos c140 Accel 0 0 - Animate DrawingPanel xpos c0 Accel 0 0 - Animate DrawingPanel wide 0 Accel 0 0 - Animate LetterFront xpos c0 Accel 0 0 - Animate LetterFront wide 0 Accel 0 0 - Animate LetterBack_Top xpos c-250 Accel 0 0 - Animate LetterBack_Top ypos 400 Accel 0 0 - Animate LetterBack_Top wide 500 Accel 0 0 - Animate LetterBack_Bottom xpos c-250 Accel 0 0 - Animate LetterBack_Bottom ypos 400 Accel 0 0 - Animate LetterBack_Bottom wide 500 Accel 0 0 - Animate LetterBack_Flap xpos c-250 Accel 0 0 - Animate LetterBack_Flap ypos 400 Accel 0 0 - Animate LetterBack_Flap wide 500 Accel 0 0 - Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4 - Animate LetterBack_Top ypos 400 Accel 0 0 - - // Slider BG up - Animate BG Position "0 34" Deaccel 0 0.3 - - // Fade dimmer down - Animate Dimmer Alpha "255" Linear 0 0.4 -} -//-------------------------------------------------------------------------- -event QuestItem_Identify_Expand -{ - StopEvent QuestItem_Identify_Collapse 0 - Animate Dimmer wide 285 Bias 0.1 0.0 0.4 - Animate Dimmer xpos 0 Bias 0.1 0.0 0.4 -} - -event QuestItem_Identify_Collapse -{ - StopEvent QuestItem_Identify_Expand 0 - Animate Dimmer wide 0 Accel 0.4 0.4 - Animate Dimmer xpos 142 Accel 0.4 0.4 -} - -event QuestItem_Complete_Expand -{ - Animate Dimmer wide 285 Deaccel 0.4 0.1 - Animate Dimmer xpos 0 Deaccel 0.4 0.1 -} - -event QuestItem_Complete_Collapse -{ - Animate Dimmer wide 0 Accel 0 0.4 - Animate Dimmer xpos 142 Accel 0 0.4 -} - -event QuestItem_Complete_Progress -{ - Animate Dimmer wide 0 Linear 0 5 - Animate Dimmer xpos 142 Linear 0 5 -} - -event QuestItem_Options_Flash -{ - Animate OptionsButton FgColor LightOrange Linear 0 0.1 - Animate OptionsButton FgColor TanLight Linear 0.1 0.1 - Animate OptionsButton FgColor LightOrange Linear 0.2 0.1 - Animate OptionsButton FgColor TanLight Linear 0.3 0.1 - Animate OptionsButton FgColor LightOrange Linear 0.4 0.1 - Animate OptionsButton FgColor TanLight Linear 0.5 0.1 -} - -//-------------------------------------------------------------------------- -event QuestItem_Expand -{ - Animate FrontFolderContainer ypos 240 Gain 0.75 0 0.4 - RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0 - RunEventChild TurnInContainer QuestItem_Complete_Expand 0 - - SetInputEnabled FrontFolderContainer 0 0 - RunEvent QuestItem_Options_Flash 1 -} - -event QuestItem_Collapse -{ - Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4 - RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0 - RunEventChild TurnInContainer QuestItem_Complete_Collapse 0 - - SetInputEnabled FrontFolderContainer 1 0 -} - -event QuestItem_TurningIn -{ - RunEventChild TurnInContainer QuestItem_Complete_Progress 0 -} - -event QuestItem_Reset -{ - Animate FrontFolderContainer ypos 0 Linear 0 0 - RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0 - RunEventChild TurnInContainer QuestItem_Complete_Collapse 0 - - SetInputEnabled FrontFolderContainer 1 0 -} - -//-------------------------------------------------------------------------- -event QuestItem_Operation2_Expand -{ - StopEvent QuestItem_Operation2_Collapse 0 - - RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4 - RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4 - - Animate FrontFolderContainer xpos -270 Gain 0.75 0.4 0.3 - Animate BackFolderContainer xpos -270 Gain 0.75 0.4 0.3 - Animate FrontFolderContainer xpos -10 Gain 0.75 0.7 0.3 - Animate BackFolderContainer xpos 0 Gain 0.75 0.7 0.3 - SetVisible FrontFolderContainer 0 0.7 - SetVisible BackFolderContainer 1 0.7 - - SetInputEnabled FrontFolderContainer 0 0 - RunEvent QuestItem_Options_Flash 1 -} - -event QuestItem_Operation2_Collapse -{ - StopEvent QuestItem_Operation2_Expand 0 - - RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0 - RunEventChild TurnInContainer QuestItem_Complete_Collapse 0 - - Animate FrontFolderContainer xpos -270 Gain 0.75 0.0 0.3 - Animate BackFolderContainer xpos -270 Gain 0.75 0.0 0.3 - Animate FrontFolderContainer xpos 0 Gain 0.75 0.3 0.4 - Animate BackFolderContainer xpos 0 Gain 0.75 0.3 0.4 - SetVisible FrontFolderContainer 1 0.3 - SetVisible BackFolderContainer 0 0.3 - - SetInputEnabled FrontFolderContainer 1 0 -} - -event QuestItem_Operation2_TurningIn -{ - RunEventChild TurnInContainer QuestItem_Complete_Progress 0 -} - -event QuestItem_Operation2_Reset -{ - StopEvent QuestItem_Operation2_Collapse 0 - StopEvent QuestItem_Operation2_Expand 0 - - RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0 - RunEventChild TurnInContainer QuestItem_Complete_Collapse 0 - - Animate FrontFolderContainer xpos 0 Linear 0 0 - Animate BackFolderContainer xpos 0 Linear 0 0 - SetVisible FrontFolderContainer 1 0 - SetVisible BackFolderContainer 0 0 - - SetInputEnabled FrontFolderContainer 1 0 -} - -//-------------------------------------------------------------------------- -event QuestItem_DisableFrontMouse -{ - SetVisible FrontInputProxyPanel 0 0 -} - -event QuestItem_EnableFrontMouse -{ - SetVisible FrontInputProxyPanel 1 0 -} - -event QuestItem_Expand_Halloween -{ - StopEvent QuestItem_Collapse_Halloween 0 - - // Immediately disable the mouse proxy so the inactive hint goes away - RunEventChild FrontFolderContainer QuestItem_DisableFrontMouse 0 - SetInputEnabled FrontFolderContainer 0 0 - - // Slide the sleeve - Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4 - Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4 - Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4 - Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4 - - // Once the sleeve is off, then "unroll" the paper - FireCommand 0.4 "playsound ui/quest_folder_open_halloween.wav" - RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4 - RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4 - Animate FrontFolderContainer ypos 240 Gain 0.75 0.4 0.4 - Animate QuestPaperContainer tall 300 Gain 0.75 0.4 0.4 - - RunEvent QuestItem_Options_Flash 1 -} - -event QuestItem_Collapse_Halloween -{ - StopEvent QuestItem_Expand_Halloween 0 - - // Roll up the paper - Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4 - Animate QuestPaperContainer tall 70 Gain 0.75 0 0.4 - RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0 - RunEventChild TurnInContainer QuestItem_Complete_Collapse 0 - RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0 - - // Put the sleeve back - FireCommand 0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav" - - Animate SleeveImage xpos 15 Bias 0.8 0.5 0.2 - Animate ReadyToTurnInStatus xpos 10 Bias 0.8 0.5 0.2 - Animate InactiveStatus xpos 10 Bias 0.8 0.5 0.2 - Animate EncodedStatus xpos 10 Bias 0.8 0.5 0.2 - SetInputEnabled FrontFolderContainer 1 0 -} - -event QuestItem_Reset_Halloween -{ - StopEvent QuestItem_Expand_Halloween 0 - SetVisible FrontFolderContainer 1 0 - RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0 - - // Roll up the paper - Animate FrontFolderContainer ypos 0 Linear 0 0 - Animate QuestPaperContainer tall 70 Linear 0 0 - Animate EncodedStatus xpos 10 Bias 0 0 0 - Animate ReadyToTurnInStatus xpos 10 Bias 0 0 0 - Animate InactiveStatus xpos 10 Bias 0 0 0 - - // Put the sleeve back - Animate SleeveImage xpos 15 Linear 0 0 - SetInputEnabled FrontFolderContainer 1 0 -} - -//-------------------------------------------------------------------------- -event QuestItem_Front_Selected -{ - StopEvent QuestItem_Front_OtherSelected 0 - StopEvent QuestItem_Front_NoneSelected 0 - - Animate MainContainer ypos 0 Gain 0.75 0 0.4 -} - -event QuestItem_Front_OtherSelected -{ - StopEvent QuestItem_Front_Selected 0 - StopEvent QuestItem_Front_NoneSelected 0 - - Animate MainContainer ypos 300 Gain 0.75 0 0.4 -} - - -event QuestItem_Front_NoneSelected -{ - StopEvent QuestItem_Front_Selected 0 - StopEvent QuestItem_Front_OtherSelected 0 - - Animate MainContainer ypos 120 Gain 0.75 0 0.4 -} - -//-------------------------------------------------------------------------- -event QuestItem_Back_Selected -{ - StopEvent QuestItem_Back_OtherSelected 0 - StopEvent QuestItem_Back_NoneSelected 0 - - Animate MainContainer ypos 0 Gain 0.75 0 0.4 -} - -event QuestItem_Back_OtherSelected -{ - StopEvent QuestItem_Back_Selected 0 - StopEvent QuestItem_Back_NoneSelected 0 - - Animate MainContainer ypos 300 Gain 0.75 0 0.8 -} - - -event QuestItem_Back_NoneSelected -{ - StopEvent QuestItem_Back_Selected 0 - StopEvent QuestItem_Back_OtherSelected 0 - - Animate MainContainer ypos 0 Gain 0.75 0 0.4 -} - -//-------------------------------------------------------------------------- -event QuestItem_Highlight_On_Halloween -{ - SetVisible GlowImage 1 0 - Animate GlowImage Alpha 255 Bias 0.8 0 0.2 -} - -event QuestItem_Highlight_Off_Halloween -{ - Animate GlowImage Alpha 0 Bias 0.8 0 0.2 -} - - -//-------------------------------------------------------------------------- -event CompetitiveGame_LowerChatWindow -{ - Animate HudChat ypos r140 Accel 0 0 -} - -event CompetitiveGame_RestoreChatWindow -{ - Animate HudChat ypos 275 Accel 0 0 -} - -event HudTournament_MoveChatWindow -{ - RunEvent CompetitiveGame_LowerChatWindow 0 - RunEvent CompetitiveGame_RestoreChatWindow 10 -} - -//-------------------------------------------------------------------------- -event HudTournament_MoveTimerDown -{ - Animate CountdownLabel ypos 150 Linear 0 0 - Animate CountdownLabelShadow ypos 150 Linear 0 0 - - SetVisible CountdownBG 0 5 - SetVisible CountdownLabel 1 0 - SetVisible CountdownLabelShadow 1 0 - - Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4 - Animate CountdownLabelShadow ypos c0 Gain 0.75 0 0.4 - - SetVisible TournamentConditionLabel 0 2 - - SetVisible CountdownLabel 0 3 - SetVisible CountdownLabelShadow 0 3 -} -event HudTournament_AnimateTeams_In -{ - Animate RedTeamPanel xpos c150 Accel 0 0.25 - Animate BlueTeamPanel xpos c-300 Accel 0 0.25 -} - -event HudTournament_AnimateTeams_Out -{ - Animate RedTeamPanel xpos r-5 Accel 0 0.68 - Animate BlueTeamPanel xpos -155 Accel 0 0.68 -} - -event HudMatchStatus_ShowMatchStartDoors -{ - SetVisible MatchDoors 1 0 - SetVisible BlueTeamPanel 1 0 - SetVisible RedTeamPanel 1 0 - SetVisible CountdownLabel 1 0 - SetVisible CountdownLabelShadow 1 0 - Animate CountdownLabel ypos 150 Linear 0 0 - Animate CountdownLabelShadow ypos 150 Linear 0 0 - - Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4 - Animate CountdownLabelShadow ypos c-0 Gain 0.75 0 0.4 - - SetVisible HudTournamentBG 0 2 - RunEventChild MatchDoors PlayDoorCloseAnim 0 - RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45 - RunEventChild MatchDoors PlayDoorOpenAnim 7 - - RunEvent HudTournament_AnimateTeams_In 0.25 - RunEvent HudTournament_AnimateTeams_Out 7.70 - - SetVisible MatchDoors 0 9 - SetVisible CountdownLabel 0 9.9 - SetVisible CountdownLabelShadow 0 9.9 - - RunEvent HudTournament_DoorsCleanup 10 - - SetVisible CountdownBG 1 11 -} - -event HudMatchStatus_ShowCountdown -{ - SetVisible CountdownLabel 1 0 - SetVisible CountdownLabelShadow 1 0 - Animate CountdownLabel ypos 150 Linear 0 0 - Animate CountdownLabelShadow ypos 150 Linear 0 0 - Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4 - Animate CountdownLabelShadow ypos c-0 Gain 0.75 0 0.4 - SetVisible CountdownLabel 0 9.9 - SetVisible CountdownLabelShadow 0 9.9 -} - -event PlayDoorSlamParticles -{ - FireCommand 0 "start0" -} - -event PlayDoorCloseAnim -{ - FireCommand 0 "animation close" -} - -event PlayDoorOpenAnim -{ - FireCommand 0 "animation open" -} - -event HudTournament_ShowTimerCompetitive -{ - Animate CountdownLabel ypos 150 Linear 0 0 - Animate CountdownLabelShadow ypos 150 Linear 0 0 - - SetVisible CountdownBG 1 0 - SetVisible CountdownLabel 1 0 - SetVisible CountdownLabelShadow 1 0 -} - -event HudTournament_ShowTimerDefault -{ - Animate CountdownLabel ypos 425 Linear 0 0 - Animate CountdownLabelShadow ypos 425 Linear 0 0 - - SetVisible CountdownBG 1 0 - SetVisible CountdownLabel 1 0 - SetVisible CountdownLabelShadow 1 0 -} - -event HudTournament_HideTimer -{ - SetVisible CountdownBG 0 0 - SetVisible CountdownLabel 0 0 - SetVisible CountdownLabelShadow 0 0 -} - -event CompetitiveGame_HideDisconnectButton -{ - Animate DisconnectButton ypos r-100 Accel 0 0 -} - -event CompetitiveGame_ShowDisconnectButton -{ - Animate DisconnectButton ypos r30 Accel 0 0.4 -} - -event HudTournament_ShowRoundSign -{ - SetVisible RoundSignModel 1 0 - RunEventChild RoundSignModel HudTournament_PlaySignAnim 0 - SetVisible RoundSignModel 0 6 -} - -event HudTournament_PlaySignAnim -{ - FireCommand 0 "animation intro" - FireCommand 5 "animation outro" -} - -event TeamStatus_PlayerDead -{ - SetVisible DeathPanel 1 0 - SetVisible SkullPanel 1 0 - SetVisible respawntime 1 0 - - Animate DeathPanel ypos 19 Accel 0 0.2 - Animate SkullPanel ypos 22 Accel 0 0.2 - Animate respawntime ypos 18 Accel 0 0.2 -} - -event TeamStatus_PlayerAlive -{ - Animate DeathPanel ypos 0 Accel 0 0.2 - Animate SkullPanel ypos 0 Accel 0 0.2 - Animate respawntime ypos 0 Accel 0 0.2 - - SetVisible DeathPanel 0 0.2 - SetVisible SkullPanel 0 0.2 - SetVisible respawntime 0 0.2 -} - -event HudMatchStatus_ShowMatchWinDoors -{ - SetVisible MatchDoors 1 0 - SetVisible FrontParticlePanel 1 0 - - RunEventChild MatchDoors PlayDoorCloseAnim 0 - RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45 - RunEventChild MatchDoors PlayDoorOpenAnim 4.5 - - SetVisible MatchDoors 0 7 - SetVisible FrontParticlePanel 0 7 -} - -event HudMatchStatus_ShowMatchWinDoors_NoOpen -{ - SetVisible MatchDoors 1 0 - SetVisible FrontParticlePanel 1 0 - - RunEventChild MatchDoors PlayDoorCloseAnim 0 - RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45 -} - -event HudMatchSummary_SlideInPanels -{ - Animate BlueTeamPanel xpos 0 Accel 0.25 0.25 - Animate RedTeamPanel xpos 0 Accel 0.25 0.25 -} - -event MMenu_PlayList_Expand -{ - Animate ItemsContainer ypos 420 Spline 0 0.4 - Animate EventPromo ypos 470 Spline 0 0.4 - Animate SafeMode ypos 470 Spline 0 0.4 - Animate VRBGPanel ypos 633 Spline 0 0.4 - Animate VRModeButton ypos 639 Spline 0 0.4 - Animate ShowPromoCodesButton ypos 639 Spline 0 0.4 - - Animate PlayListContainer Tall 260 Spline 0.0 0.40 - - FireCommand 0 "soundentry Panel.SlideDown" -} - -event MMenu_PlayList_Collapse -{ - Animate ItemsContainer ypos 160 Spline 0 0.4 - Animate EventPromo ypos 210 Spline 0 0.4 - Animate SafeMode ypos 210 Spline 0 0.4 - Animate VRBGPanel ypos 373 Spline 0 0.4 - Animate VRModeButton ypos 379 Spline 0 0.4 - Animate ShowPromoCodesButton ypos 379 Spline 0 0.4 - - Animate PlayListContainer Tall 0 Spline 0 0.4 - - FireCommand 0 "soundentry Panel.SlideUp" -} - -event MMenu_PlayList_Collapse_Immediate -{ - Animate ItemsContainer ypos 160 Spline 0 0 - Animate EventPromo ypos 210 Spline 0 0 - Animate VRBGPanel ypos 373 Spline 0 0 - Animate VRModeButton ypos 379 Spline 0 0 - Animate ShowPromoCodesButton ypos 379 Spline 0 0 - - Animate PlayListContainer Tall 0 Spline 0 0 -} - -event MMenu_SafeMode_Blink -{ - Animate InfoImage alpha 255 Linear 0.0 0.1 - Animate InfoImage alpha 0 Linear 0.1 0.1 - - Animate InfoImage alpha 255 Linear 0.2 0.1 - Animate InfoImage alpha 0 Linear 0.3 0.1 - - Animate InfoImage alpha 255 Linear 0.4 0.1 - - RunEvent MMenu_SafeMode_Blink 1 -} - -event PvPRankModelClicked -{ - RunEventChild AboveModelParticlePanel StartParticle1 0 -} - -event PvPRankLevelUpXPBar -{ - Animate ContinuousProgressBar BgColor "100 255 100 255" Linear 0.0 0.1 - Animate ContinuousProgressBar BgColor ProgressBackground Linear 0.1 0.3 - - Animate LevelLabel FgColor "100 255 100 255" Linear 0.0 0.1 - Animate LevelLabel FgColor TanLight Linear 4.0 0.3 -} - -event PvPRankLevelUpModel -{ - RunEventChild BelowModelParticlePanel StartParticle0 1.0 - RunEventChild AboveModelParticlePanel StartParticle0 1.0 - - PlaySound 0 "ui/mm_medal_spin_hit.wav" -} - -event PvPRankLevelDownXPBar -{ - Animate ContinuousProgressBar FgColor "255 100 100 255" Linear 0.0 0.1 - Animate ContinuousProgressBar FgColor CreditsGreen Linear 0.1 0.3 - - Animate LevelLabel FgColor "255 100 100 255" Linear 0.0 0.1 - Animate LevelLabel FgColor TanLight Linear 4.0 0.3 -} - -event PvPRankLevelDownModel -{ - RunEventChild AboveModelParticlePanel StartParticle2 0.15 - PlaySound 0 "ui/mm_rank_down_medal_shoot.wav" - PlaySound 0.15 "ui/mm_rank_down_medal_shoot_impact.wav" -} - -event CompetitiveGame_ShowPvPRankPanel -{ - Animate RankPanel ypos r0 Linear 0 0 - Animate RankPanel ypos r295 Bias 0.90 0.2 0.3 - RunEventChild RankPanel PvPRankPanelShowXPChange 1 -} - -event PvPRankPanelShowXPChange -{ - FireCommand 0 "begin_xp_lerp" -} - -event PyroVsHeavyWar_ShowChooseScene -{ - // Reset - Animate Background ypos -250 Linear 0 0 - Animate Heavy ypos -180 Linear 0 0 - Animate Pyro ypos -180 Linear 0 0 - Animate Foreground ypos -100 Linear 0 0 - - // Paralax - Animate Background ypos -175 Bias 0.9 0 1 - Animate Heavy ypos -60 Bias 0.9 0 1 - Animate Pyro ypos -60 Bias 0.9 0 1 - Animate Foreground ypos 65 Bias 0.9 0 1 -} - -event CasualCategory_Checkbox_Hide -{ - Animate Checkbutton xpos 250 Deaccel 0 0.2 - Animate Title xpos 115 Deaccel 0 0.2 - Animate TitleShadow xpos 116 Deaccel 0 0.2 - - //Animate Title FgColor TanDark Deaccel 0 0.2 -} - -event CasualCategory_Checkbox_Show -{ - Animate Checkbutton xpos 215 Deaccel 0 0.2 - Animate Title xpos 100 Deaccel 0 0.2 - Animate TitleShadow xpos 101 Deaccel 0 0.2 - - //Animate Title FgColor TanLight Deaccel 0 0.2 -} - -event CasualCategory_Selected -{ - Animate Shade BgColor "0 0 0 0" Deaccel 0 0.2 - Animate Title FgColor TanLight Deaccel 0 0.2 -} - -event CasualCategory_NotSelected -{ - Animate Shade BgColor "0 0 0 200" Deaccel 0 0.2 - Animate Title FgColor TanDark Deaccel 0 0.2 -} - -event MMenu_UpdateButton_StartGlow -{ - SetVisible ViewDetailsGlow 1 0 - Animate ViewDetailsGlow BgColor "238 103 17 255" Linear 0 0 - Animate ViewDetailsGlow Alpha 0 Linear 0.0 0.2 - Animate ViewDetailsGlow Alpha 255 Linear 0.2 0.2 - Animate ViewDetailsGlow Alpha 0 Linear 0.4 0.2 - Animate ViewDetailsGlow Alpha 255 Linear 0.6 0.2 - Animate ViewDetailsGlow Alpha 0 Linear 0.8 0.2 - Animate ViewDetailsGlow Alpha 255 Linear 1.0 0.2 - Animate ViewDetailsGlow BgColor "178 83 22 255" Linear 1.0 1.0 - - SetVisible ViewWarButtonGlow 1 0 - Animate ViewWarButtonGlow BgColor "238 103 17 255" Linear 0 0 - Animate ViewWarButtonGlow Alpha 0 Linear 0.0 0.2 - Animate ViewWarButtonGlow Alpha 255 Linear 0.2 0.2 - Animate ViewWarButtonGlow Alpha 0 Linear 0.4 0.2 - Animate ViewWarButtonGlow Alpha 255 Linear 0.6 0.2 - Animate ViewWarButtonGlow Alpha 0 Linear 0.8 0.2 - Animate ViewWarButtonGlow Alpha 255 Linear 1.0 0.2 - Animate ViewWarButtonGlow BgColor "178 83 22 255" Linear 1.0 1.0 - - RunEvent MMenu_UpdateButton_SubtleGlow 5 -} - -event MMenu_UpdateButton_SubtleGlow -{ - Animate ViewDetailsGlow BgColor "238 103 17 255" Linear 0 0.2 - Animate ViewDetailsGlow BgColor "178 83 22 255" Linear 0.2 1.0 - - Animate ViewWarButtonGlow BgColor "238 103 17 255" Linear 0 0.2 - Animate ViewWarButtonGlow BgColor "178 83 22 255" Linear 0.2 1.0 - - RunEvent MMenu_UpdateButton_SubtleGlow 5 -} - -// |
