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authorCriticalFlaw <[email protected]>2020-04-24 22:31:01 -0400
committerCriticalFlaw <[email protected]>2020-04-24 22:31:01 -0400
commit26c29f808aa068cc57166c65dd12d63be3a25bde (patch)
treee890298e00b70180ea516fc68fd1194605109d9d /materials/sprites/obj_icons/icon_obj_cap_mask.vmt
parent5752a4e2b189a58a32ff5751507676a43f053f78 (diff)
Corrected Visual HUD Glitches (#145)
- Removed an unused label on the team select page. - Updated the control point files. - Adjusted the pyro player model to reduce cutoff. - Adjusted an overlap on the inspection item panel. - Adjusted the button colors on the matchmaking dashboard. - Adjusted the payload back arrow and player count.
Diffstat (limited to 'materials/sprites/obj_icons/icon_obj_cap_mask.vmt')
-rw-r--r--materials/sprites/obj_icons/icon_obj_cap_mask.vmt12
1 files changed, 6 insertions, 6 deletions
diff --git a/materials/sprites/obj_icons/icon_obj_cap_mask.vmt b/materials/sprites/obj_icons/icon_obj_cap_mask.vmt
index 977da33..2184614 100644
--- a/materials/sprites/obj_icons/icon_obj_cap_mask.vmt
+++ b/materials/sprites/obj_icons/icon_obj_cap_mask.vmt
@@ -1,8 +1,8 @@
"UnlitGeneric"
{
- "$translucent" "1"
- "$baseTexture" "vgui\replay\thumbnails\cp_icons\icon_obj_cap_mask"
- "$no_fullbright" "1"
- "$ignorez" "1"
- "%keywords" "tf"
-}
+ "$translucent" "1"
+ "$baseTexture" "vgui\replay\thumbnails\cp_icons\icon_obj_cap_mask"
+ "$no_fullbright" "1"
+ "$ignorez" "1"
+ "%keywords" "tf"
+} \ No newline at end of file