diff options
| author | CriticalFlaw <[email protected]> | 2020-04-24 22:31:01 -0400 |
|---|---|---|
| committer | CriticalFlaw <[email protected]> | 2020-04-24 22:31:01 -0400 |
| commit | 26c29f808aa068cc57166c65dd12d63be3a25bde (patch) | |
| tree | e890298e00b70180ea516fc68fd1194605109d9d /materials/sprites/obj_icons/icon_obj_d.vmt | |
| parent | 5752a4e2b189a58a32ff5751507676a43f053f78 (diff) | |
Corrected Visual HUD Glitches (#145)
- Removed an unused label on the team select page.
- Updated the control point files.
- Adjusted the pyro player model to reduce cutoff.
- Adjusted an overlap on the inspection item panel.
- Adjusted the button colors on the matchmaking dashboard.
- Adjusted the payload back arrow and player count.
Diffstat (limited to 'materials/sprites/obj_icons/icon_obj_d.vmt')
| -rw-r--r-- | materials/sprites/obj_icons/icon_obj_d.vmt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/materials/sprites/obj_icons/icon_obj_d.vmt b/materials/sprites/obj_icons/icon_obj_d.vmt index a9faf23..927a6e3 100644 --- a/materials/sprites/obj_icons/icon_obj_d.vmt +++ b/materials/sprites/obj_icons/icon_obj_d.vmt @@ -1,11 +1,11 @@ "UnlitGeneric" { - "$translucent" "1" - "$baseTexture" "vgui\replay\thumbnails\cp_icons\icon_obj_d" - "$alpha" "1" - "$vertexalpha" "1" - "$vertexcolor" "1" - "$no_fullbright" "1" - "$ignorez" "1" - "%keywords" "tf" + "$translucent" "1" + "$baseTexture" "vgui\replay\thumbnails\cp_icons\icon_obj_d" + "$alpha" "1" + "$vertexalpha" "1" + "$vertexcolor" "1" + "$no_fullbright" "1" + "$ignorez" "1" + "%keywords" "tf" }
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