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authorCriticalFlaw <[email protected]>2016-10-17 09:50:12 -0600
committerCriticalFlaw <[email protected]>2016-10-17 09:50:12 -0600
commitd15015c514cd89ed05c9ff75b011c1a30e8c03f7 (patch)
tree3604a8a475bbbb34948709b4d113018d2d39b61e /minmode/scripts
parent148f2c60cdfc87a7ea05d6a3b1706bba06c01b48 (diff)
Removed redundant minmode files
A lot of the files are identical to the base rayshud files, so why incldue them?
Diffstat (limited to 'minmode/scripts')
-rw-r--r--minmode/scripts/HudAnimations_custom.txt229
-rw-r--r--minmode/scripts/HudAnimations_manifest.txt6
-rw-r--r--minmode/scripts/chapterbackgrounds.txt15
3 files changed, 0 insertions, 250 deletions
diff --git a/minmode/scripts/HudAnimations_custom.txt b/minmode/scripts/HudAnimations_custom.txt
deleted file mode 100644
index 8c34557..0000000
--- a/minmode/scripts/HudAnimations_custom.txt
+++ /dev/null
@@ -1,229 +0,0 @@
-// sample animation script
-//
-//
-// commands:
-// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
-// variables:
-// FgColor
-// BgColor
-// Position
-// Size
-// Blur (hud panels only)
-// TextColor (hud panels only)
-// Ammo2Color (hud panels only)
-// Alpha (hud weapon selection only)
-// SelectionAlpha (hud weapon selection only)
-// TextScan (hud weapon selection only)
-//
-// interpolator:
-// Linear
-// Accel - starts moving slow, ends fast
-// Deaccel - starts moving fast, ends slow
-// Spline - simple ease in/out curve
-// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
-// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
-// Gain - < bias > Lower bias values bias towards 0.5 and higher bias values bias away from it.
-// Bias - < bias > Lower values bias the curve towards 0 and higher values bias it towards 1.
-//
-// RunEvent <event name> <start time>
-// starts another even running at the specified time
-//
-// StopEvent <event name> <start time>
-// stops another event that is current running at the specified time
-//
-// StopAnimation <panel name> <variable> <start time>
-// stops all animations refering to the specified variable in the specified panel
-//
-// StopPanelAnimations <panel name> <start time>
-// stops all active animations operating on the specified panel
-//
-// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
-//
-// SetTexture <panel name> <textureidname> <texturefilename> <set time>
-//
-// SetString <panel name> <string varname> <stringvalue> <set time>
-
-//===========================================
-//Health Bonus Pulse
-event HudHealthBonusPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
-
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
-
- RunEvent HudHealthBonusPulseLoop 0.4
-}
-
-// call to loop HudHealthBonusPulse
-event HudHealthBonusPulseLoop
-{
- RunEvent HudHealthBonusPulse 0.0
-}
-
-event HudHealthBonusPulseStop
-{
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
-}
-
-//===========================================
-//Health Dying Pulse
-event HudHealthDyingPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
-
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
-
- RunEvent HudHealthDyingPulseLoop 0.4
-}
-
-// call to loop HudHealthDyingPulse
-event HudHealthDyingPulseLoop
-{
- RunEvent HudHealthDyingPulse 0.0
-}
-
-event HudHealthDyingPulseStop
-{
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
-}
-
-//===========================================
-event HudLowAmmoPulse
-{
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
-
- Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
- Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000
- Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
-
- RunEvent HudLowAmmoPulseLoop 0.25
-}
-
-// call to loop HudLowAmmoPulse
-event HudLowAmmoPulseLoop
-{
- RunEvent HudLowAmmoPulse 0.0
-}
-
-event HudLowAmmoPulseStop
-{
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
-
- Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
-}
-
-//===========================================
-// Spy Disguise
-event HudSpyDisguiseFadeIn
-{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
-
- //Uncomment the line below for spy disguise image.
- //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
-}
-
-event HudSpyDisguiseFadeOut
-{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
-
- //Uncomment the line below for spy disguise image.
- //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
-}
-
-//====================================
-// Flash the medic charge hud when we have full charge
-
-event HudMedicCharged
-{
-
-///////Rainbow Charge
-// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Solid Color Charge
-// Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
-
-
-
-
-///////Rainbow Charge
-// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Solid Color Charge
-// Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
-
- RunEvent HudMedicChargedLoop 0.6
-}
-
-// call to loop HudHealthBonusPulse
-event HudMedicChargedLoop
-{
- RunEvent HudMedicCharged 0.0
-}
-
-event HudMedicChargedStop
-{
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
-
- Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
- Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
-}
-
-event HudReadyPulse
-{
- Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
- Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
-
- RunEvent HudReadyPulseLoop 0.6
-}
-event CompetitiveGame_HideDisconnectButton
-{
- Animate DisconnectButton ypos r-100 Accel 0 0
-}
-
-event CompetitiveGame_ShowDisconnectButton
-{
- Animate DisconnectButton ypos r30 Accel 0 0.4
-} \ No newline at end of file
diff --git a/minmode/scripts/HudAnimations_manifest.txt b/minmode/scripts/HudAnimations_manifest.txt
deleted file mode 100644
index 06b08c3..0000000
--- a/minmode/scripts/HudAnimations_manifest.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-hudanimations_manifest
-{
- "file" "scripts/hudanimations.txt"
- "file" "scripts/hudanimations_tf.txt"
- "file" "scripts/HudAnimations_custom.txt"
-} \ No newline at end of file
diff --git a/minmode/scripts/chapterbackgrounds.txt b/minmode/scripts/chapterbackgrounds.txt
deleted file mode 100644
index 4290f42..0000000
--- a/minmode/scripts/chapterbackgrounds.txt
+++ /dev/null
@@ -1,15 +0,0 @@
- "chapters"
- {
- 1 "background_upward"
- 2 "background_upward"
- 3 "background_upward"
- 4 "background_upward"
- }
- "BackgroundMaps"
- {
- 1 "background_upward"
- 2 "background_upward"
- 3 "background_upward"
- 4 "background_upward"
- }
-