diff options
| author | RaysFire <[email protected]> | 2013-09-28 18:09:46 -0500 |
|---|---|---|
| committer | RaysFire <[email protected]> | 2013-09-28 18:09:46 -0500 |
| commit | 532ee0e267e71b12500ee593bed482755bc25002 (patch) | |
| tree | cee5b52da59d8e8b4fbf533e21d6f7ecaa43ab40 /minmode | |
| parent | 1c72ee0803225a6e9f7ab8c5794a833d6401c7a5 (diff) | |
Fixed slow/odd colors/animations involving player health and the HUD cross
Diffstat (limited to 'minmode')
| -rw-r--r-- | minmode/scripts/HudAnimations_tf.txt | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/minmode/scripts/HudAnimations_tf.txt b/minmode/scripts/HudAnimations_tf.txt index 036ef29..1fd738d 100644 --- a/minmode/scripts/HudAnimations_tf.txt +++ b/minmode/scripts/HudAnimations_tf.txt @@ -207,14 +207,14 @@ event HudHealthBonusPulse Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.3 - Animate PlayerStatusHealthValue FgColor "Alternate Health Buff" Accel 0.3 0.6 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.3 - Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Buff" Accel 0.3 0.6 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.3 - Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Buff" Accel 0.3 0.6 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.2 + Animate PlayerStatusHealthValue FgColor "Alternate Health Buff" Accel 0.2 0.4 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.2 + Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Buff" Accel 0.2 0.4 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.2 + Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Buff" Accel 0.2 0.4 - RunEvent HudHealthBonusPulseLoop 0.6 + RunEvent HudHealthBonusPulseLoop 0.4 } // call to loop HudHealthBonusPulse @@ -238,17 +238,17 @@ event HudHealthBonusPulseStop //Health Dying Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.3 - Animate PlayerStatusHealthValue FgColor "Alternate Health Hurt" Accel 0.3 0.6 - Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.3 - Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Hurt" Accel 0.3 0.6 - Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Hurt Hurt" Accel 0.0 0.3 - Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Hurt" Accel 0.3 0.6 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.2 + Animate PlayerStatusHealthValue FgColor "Alternate Health Hurt" Accel 0.2 0.4 + Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.2 + Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Hurt" Accel 0.2 0.4 + Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Hurt Hurt" Accel 0.0 0.2 + Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Hurt" Accel 0.2 0.4 - RunEvent HudHealthDyingPulseLoop 0.6 + RunEvent HudHealthDyingPulseLoop 0.4 } // call to loop HudHealthDyingPulse |
