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authorRaysFire <[email protected]>2013-09-28 18:09:46 -0500
committerRaysFire <[email protected]>2013-09-28 18:09:46 -0500
commit532ee0e267e71b12500ee593bed482755bc25002 (patch)
treecee5b52da59d8e8b4fbf533e21d6f7ecaa43ab40 /minmode
parent1c72ee0803225a6e9f7ab8c5794a833d6401c7a5 (diff)
Fixed slow/odd colors/animations involving player health and the HUD cross
Diffstat (limited to 'minmode')
-rw-r--r--minmode/scripts/HudAnimations_tf.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/minmode/scripts/HudAnimations_tf.txt b/minmode/scripts/HudAnimations_tf.txt
index 036ef29..1fd738d 100644
--- a/minmode/scripts/HudAnimations_tf.txt
+++ b/minmode/scripts/HudAnimations_tf.txt
@@ -207,14 +207,14 @@ event HudHealthBonusPulse
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.3
- Animate PlayerStatusHealthValue FgColor "Alternate Health Buff" Accel 0.3 0.6
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.3
- Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Buff" Accel 0.3 0.6
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.3
- Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Buff" Accel 0.3 0.6
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.2
+ Animate PlayerStatusHealthValue FgColor "Alternate Health Buff" Accel 0.2 0.4
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.2
+ Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Buff" Accel 0.2 0.4
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.2
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Buff" Accel 0.2 0.4
- RunEvent HudHealthBonusPulseLoop 0.6
+ RunEvent HudHealthBonusPulseLoop 0.4
}
// call to loop HudHealthBonusPulse
@@ -238,17 +238,17 @@ event HudHealthBonusPulseStop
//Health Dying Pulse
event HudHealthDyingPulse
{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.3
- Animate PlayerStatusHealthValue FgColor "Alternate Health Hurt" Accel 0.3 0.6
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.3
- Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Hurt" Accel 0.3 0.6
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Hurt Hurt" Accel 0.0 0.3
- Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Hurt" Accel 0.3 0.6
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.2
+ Animate PlayerStatusHealthValue FgColor "Alternate Health Hurt" Accel 0.2 0.4
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.2
+ Animate PlayerStatusHealthValueSpectator FgColor "Alternate Spec Health Hurt" Accel 0.2 0.4
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Hurt Hurt" Accel 0.0 0.2
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Alternate Spec Health Hurt" Accel 0.2 0.4
- RunEvent HudHealthDyingPulseLoop 0.6
+ RunEvent HudHealthDyingPulseLoop 0.4
}
// call to loop HudHealthDyingPulse