summaryrefslogtreecommitdiff
path: root/resource/GameMenu.res
diff options
context:
space:
mode:
authoribruton <[email protected]>2016-02-11 04:15:02 -0600
committeribruton <[email protected]>2016-02-11 04:15:02 -0600
commit60ff0bbb323b25215ec0ef076ba05c12362b3ee7 (patch)
treea529ded73b163a4e776e2df1a2318875323d3934 /resource/GameMenu.res
parent165a74224f2882f6142fb9eb8b21f60ab63e4da7 (diff)
Completely redesigned main menu and in-game menu
Diffstat (limited to 'resource/GameMenu.res')
-rw-r--r--resource/GameMenu.res27
1 files changed, 18 insertions, 9 deletions
diff --git a/resource/GameMenu.res b/resource/GameMenu.res
index e8107e6..e530986 100644
--- a/resource/GameMenu.res
+++ b/resource/GameMenu.res
@@ -1,11 +1,5 @@
"GameMenu" [$WIN32]
{
- "VersionNumber"
- {
- "label" "rayshud v2015.1217"
- "subimage" ""
- "OnlyAtMenu" "0"
- }
"QuickplayButton"
{
"label" "Play"
@@ -20,6 +14,13 @@
"subimage" ""
"OnlyInGame" "1"
}
+ "CompetitiveButton"
+ {
+ "label" "Matchmaking"
+ "command" "ladder_ui_show"
+ "subimage" "glyph_practice"
+ "OnlyAtMenu" "0"
+ }
"PlayPVEButton"
{
"label" "MvM"
@@ -32,12 +33,13 @@
"label" "Servers"
"command" "OpenServerBrowser"
"subimage" ""
- "OnlyAtMenu" "1"
+ "OnlyAtMenu" "0"
}
+ // used to reload the hud, not actually change servers
"ChangeServerButton"
{
- "label" "Servers"
- "command" "OpenServerBrowser"
+ "label" "Reload HUD"
+ "command" "engine hud_reloadscheme"
"subimage" "glyph_server_browser"
"OnlyInGame" "1"
}
@@ -60,6 +62,13 @@
"subimage" ""
"OnlyAtMenu" "1"
}
+ "MOTD_ShowButtonPanel"
+ {
+ "label" "E"
+ "command" "motd_show"
+ "subimage" ""
+ "OnlyAtMenu" "1"
+ }
// These buttons get positioned by the MainMenuOverride.res
"CreateServerButton"