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authorCriticalFlaw <[email protected]>2019-03-09 16:17:28 -0500
committerCriticalFlaw <[email protected]>2019-03-09 16:17:28 -0500
commiteb9e3bf73092500579d32f998fce70fa265e6d1c (patch)
tree49dac1119f1a451ddb05d2b2e698566552b7972d /scripts/HudAnimations_custom.txt
parent8b7eb12bf12a431b6b28bca0f7aea37351ae9bc8 (diff)
Code Formatting
Diffstat (limited to 'scripts/HudAnimations_custom.txt')
-rw-r--r--scripts/HudAnimations_custom.txt151
1 files changed, 75 insertions, 76 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt
index 9d65287..afb3d50 100644
--- a/scripts/HudAnimations_custom.txt
+++ b/scripts/HudAnimations_custom.txt
@@ -1,47 +1,47 @@
// Bonus Health Pulse
event HudHealthBonusPulse
{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
+
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Health Pulse
event HudHealthDyingPulse
{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.4
}
event HudHealthDyingPulseStop
{
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
+
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Ammo Pulse
@@ -50,51 +50,21 @@ event HudLowAmmoPulse
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
- Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
RunEvent HudLowAmmoPulseLoop 0.25
}
event HudLowAmmoPulseStop
{
+ Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
+
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
-
- Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
-}
-//==================================================================================
-// Hitmarker Pulse
-event DamagedPlayer
-{
-// StopEvent HitMarker 0.0
-// RunEvent HitMarker 0.01
-}
-
-event HitMarker
-{
- Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
- Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
- Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
-}
-//==================================================================================
-// Spy Disguise
-event HudSpyDisguiseFadeIn
-{
- //RunEvent HudSpyDisguiseChanged 0.0
- //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
-}
-
-event HudSpyDisguiseFadeOut
-{
- //RunEvent HudSpyDisguiseChanged 0.0
- //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
}
//==================================================================================
// Ubercharge Meters
@@ -109,39 +79,39 @@ event HudMedicCharged
event HudMedicRainbowCharged
{
- Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
- Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
RunEvent HudMedicChargedLoop 0.6
}
event HudMedicSolidColorCharge
{
- Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
+ Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
- Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
+ Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
RunEvent HudMedicChargedLoop 0.6
}
event HudMedicOrangePulseCharge
{
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
RunEvent HudMedicChargedLoop 0.6
}
@@ -154,11 +124,40 @@ event HudMedicChargedStop
StopEvent HudMedicOrangePulseCharge 0.0
StopEvent HudMedicChargedLoop 0.0
- Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
- Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
-
+ Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
+ Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
+}
+//==================================================================================
+// Hitmarker Pulse
+event DamagedPlayer
+{
+// StopEvent HitMarker 0.0
+// RunEvent HitMarker 0.01
}
+event HitMarker
+{
+ Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
+ Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
+ Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
+}
+//==================================================================================
+// Spy Disguise
+event HudSpyDisguiseFadeIn
+{
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+}
+
+event HudSpyDisguiseFadeOut
+{
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+}
+//==================================================================================
event HudReadyPulse
{
Animate TournamentInstructionsLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3