diff options
| author | CriticalFlaw <[email protected]> | 2019-03-09 16:17:28 -0500 |
|---|---|---|
| committer | CriticalFlaw <[email protected]> | 2019-03-09 16:17:28 -0500 |
| commit | eb9e3bf73092500579d32f998fce70fa265e6d1c (patch) | |
| tree | 49dac1119f1a451ddb05d2b2e698566552b7972d /scripts/HudAnimations_custom.txt | |
| parent | 8b7eb12bf12a431b6b28bca0f7aea37351ae9bc8 (diff) | |
Code Formatting
Diffstat (limited to 'scripts/HudAnimations_custom.txt')
| -rw-r--r-- | scripts/HudAnimations_custom.txt | 151 |
1 files changed, 75 insertions, 76 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt index 9d65287..afb3d50 100644 --- a/scripts/HudAnimations_custom.txt +++ b/scripts/HudAnimations_custom.txt @@ -1,47 +1,47 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse @@ -50,51 +50,21 @@ event HudLowAmmoPulse Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 RunEvent HudLowAmmoPulseLoop 0.25 } event HudLowAmmoPulseStop { + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 + StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 - - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 -} -//================================================================================== -// Hitmarker Pulse -event DamagedPlayer -{ -// StopEvent HitMarker 0.0 -// RunEvent HitMarker 0.01 -} - -event HitMarker -{ - Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 - Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 - Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 -} -//================================================================================== -// Spy Disguise -event HudSpyDisguiseFadeIn -{ - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 -} - -event HudSpyDisguiseFadeOut -{ - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 } //================================================================================== // Ubercharge Meters @@ -109,39 +79,39 @@ event HudMedicCharged event HudMedicRainbowCharged { - Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { - Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 RunEvent HudMedicChargedLoop 0.6 } @@ -154,11 +124,40 @@ event HudMedicChargedStop StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 - + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 +} +//================================================================================== +// Hitmarker Pulse +event DamagedPlayer +{ +// StopEvent HitMarker 0.0 +// RunEvent HitMarker 0.01 } +event HitMarker +{ + Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0 + Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0 + Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0 +} +//================================================================================== +// Spy Disguise +event HudSpyDisguiseFadeIn +{ + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 +} + +event HudSpyDisguiseFadeOut +{ + //RunEvent HudSpyDisguiseChanged 0.0 + //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +} +//================================================================================== event HudReadyPulse { Animate TournamentInstructionsLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 |
