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authorIgor <[email protected]>2021-07-04 21:31:22 -0400
committerGitHub <[email protected]>2021-07-04 21:31:22 -0400
commit09c61d25921c37ca1db41c464634bf16cbfb7494 (patch)
tree128a27b0c7a910da42129e69aba8b1f4737280f0 /scripts/hudanimations_custom.txt
parente9e324532cec11efafb57200c135fe3eb8397e22 (diff)
parent9fe1700457db24b0c7c1a7220b612a53a5482687 (diff)
Merge pull request #173 from raysfire/dev
v2021.0705
Diffstat (limited to 'scripts/hudanimations_custom.txt')
-rw-r--r--scripts/hudanimations_custom.txt48
1 files changed, 24 insertions, 24 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt
index 4acd00a..1e38141 100644
--- a/scripts/hudanimations_custom.txt
+++ b/scripts/hudanimations_custom.txt
@@ -4,8 +4,8 @@ event HudHealthBonusPulse
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate TargetHealthValue FgColor "Health Buff" Accel 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
@@ -15,8 +15,8 @@ event HudHealthBonusPulseStop
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Health Pulse
@@ -25,8 +25,8 @@ event HudHealthDyingPulse
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate TargetHealthValue FgColor "Health Hurt" Accel 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.4
}
@@ -36,8 +36,8 @@ event HudHealthDyingPulseStop
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Ammo Pulse
@@ -67,7 +67,7 @@ event HudLowAmmoPulseStop
event HudMedicCharged
{
RunEvent HudMedicOrangePulseCharge 0.0
- //RunEvent HudMedicSolidColorCharge 0.0
+ //RunEvent HudMedicSolidColorCharge 0.0
//RunEvent HudMedicRainbowCharged 0.0
RunEvent HudMedicChargedLoop 0.6
@@ -103,11 +103,11 @@ event HudMedicSolidColorCharge
event HudMedicOrangePulseCharge
{
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.1
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.4
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.1
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.4
RunEvent HudMedicChargedLoop 0.6
}
@@ -133,22 +133,22 @@ event DamagedPlayer
event HitMarker
{
- Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001
- Animate CustomCrosshair FgColor "Crosshair" Linear 0.10 0.10001
+ Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0
}
//==================================================================================
// Spy Disguise
event HudSpyDisguiseFadeIn
{
- //RunEvent HudSpyDisguiseChanged 0.0
- //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+// RunEvent HudSpyDisguiseChanged 0.0
+// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
}
event HudSpyDisguiseFadeOut
{
- //RunEvent HudSpyDisguiseChanged 0.0
- //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+// RunEvent HudSpyDisguiseChanged 0.0
+// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
}
event HudSpyDisguiseChanged
@@ -163,10 +163,10 @@ event HudSpyDisguiseChanged
event HudSnapShotReminderIn
{
- RunEvent HudHealthDyingPulseStop 10.0
- RunEvent HudHealthBonusPulseStop 10.0
- RunEvent HudLowAmmoPulseStop 10.0
- RunEvent HudMedicChargedStop 10.0
+ RunEvent HudHealthDyingPulseStop 10.0
+ RunEvent HudHealthBonusPulseStop 10.0
+ RunEvent HudLowAmmoPulseStop 10.0
+ RunEvent HudMedicChargedStop 10.0
}
//==================================================================================
@@ -184,4 +184,4 @@ event TeamStatus_PlayerAlive
event CompetitiveGame_LowerChatWindow { }
event CompetitiveGame_RestoreChatWindow { }
-event HudTournament_MoveChatWindow { } \ No newline at end of file
+event HudTournament_MoveChatWindow { }