diff options
| author | Igor <[email protected]> | 2021-07-04 21:31:22 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-07-04 21:31:22 -0400 |
| commit | 09c61d25921c37ca1db41c464634bf16cbfb7494 (patch) | |
| tree | 128a27b0c7a910da42129e69aba8b1f4737280f0 /scripts/hudanimations_custom.txt | |
| parent | e9e324532cec11efafb57200c135fe3eb8397e22 (diff) | |
| parent | 9fe1700457db24b0c7c1a7220b612a53a5482687 (diff) | |
Merge pull request #173 from raysfire/dev
v2021.0705
Diffstat (limited to 'scripts/hudanimations_custom.txt')
| -rw-r--r-- | scripts/hudanimations_custom.txt | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt index 4acd00a..1e38141 100644 --- a/scripts/hudanimations_custom.txt +++ b/scripts/hudanimations_custom.txt @@ -4,8 +4,8 @@ event HudHealthBonusPulse Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate TargetHealthValue FgColor "Health Buff" Accel 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } @@ -15,8 +15,8 @@ event HudHealthBonusPulseStop StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse @@ -25,8 +25,8 @@ event HudHealthDyingPulse Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate TargetHealthValue FgColor "Health Hurt" Accel 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } @@ -36,8 +36,8 @@ event HudHealthDyingPulseStop StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse @@ -67,7 +67,7 @@ event HudLowAmmoPulseStop event HudMedicCharged { RunEvent HudMedicOrangePulseCharge 0.0 - //RunEvent HudMedicSolidColorCharge 0.0 + //RunEvent HudMedicSolidColorCharge 0.0 //RunEvent HudMedicRainbowCharged 0.0 RunEvent HudMedicChargedLoop 0.6 @@ -103,11 +103,11 @@ event HudMedicSolidColorCharge event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.1 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.4 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.1 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.4 RunEvent HudMedicChargedLoop 0.6 } @@ -133,22 +133,22 @@ event DamagedPlayer event HitMarker { - Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001 - Animate CustomCrosshair FgColor "Crosshair" Linear 0.10 0.10001 + Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0 } //================================================================================== // Spy Disguise event HudSpyDisguiseFadeIn { - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 } event HudSpyDisguiseFadeOut { - //RunEvent HudSpyDisguiseChanged 0.0 - //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 } event HudSpyDisguiseChanged @@ -163,10 +163,10 @@ event HudSpyDisguiseChanged event HudSnapShotReminderIn { - RunEvent HudHealthDyingPulseStop 10.0 - RunEvent HudHealthBonusPulseStop 10.0 - RunEvent HudLowAmmoPulseStop 10.0 - RunEvent HudMedicChargedStop 10.0 + RunEvent HudHealthDyingPulseStop 10.0 + RunEvent HudHealthBonusPulseStop 10.0 + RunEvent HudLowAmmoPulseStop 10.0 + RunEvent HudMedicChargedStop 10.0 } //================================================================================== @@ -184,4 +184,4 @@ event TeamStatus_PlayerAlive event CompetitiveGame_LowerChatWindow { } event CompetitiveGame_RestoreChatWindow { } -event HudTournament_MoveChatWindow { }
\ No newline at end of file +event HudTournament_MoveChatWindow { } |
