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authorCriticalFlaw <[email protected]>2020-08-04 15:17:25 -0400
committerCriticalFlaw <[email protected]>2020-08-04 15:17:25 -0400
commit8849ade83ca8e7e1e7156f7e9b7dc179cf1c1af1 (patch)
treed7169f6b21d25d78c415a6afe818a30cd78d59bd /scripts/hudanimations_custom.txt
parent26c29f808aa068cc57166c65dd12d63be3a25bde (diff)
Formatting via CodeMaid
Diffstat (limited to 'scripts/hudanimations_custom.txt')
-rw-r--r--scripts/hudanimations_custom.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt
index f92ce60..af4d0e2 100644
--- a/scripts/hudanimations_custom.txt
+++ b/scripts/hudanimations_custom.txt
@@ -3,7 +3,7 @@ event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
-
+
Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0
@@ -15,7 +15,7 @@ event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
-
+
Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
@@ -26,11 +26,11 @@ event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
-
+
Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0
-
+
RunEvent HudHealthDyingPulseLoop 0.4
}
@@ -38,7 +38,7 @@ event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
-
+
Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
@@ -49,11 +49,11 @@ event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
-
+
Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
-
+
RunEvent HudLowAmmoPulseLoop 0.4
}
@@ -61,7 +61,7 @@ event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
-
+
Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
@@ -73,7 +73,7 @@ event HudMedicCharged
RunEvent HudMedicOrangePulseCharge 0.0
// RunEvent HudMedicSolidColorCharge 0.0
// RunEvent HudMedicRainbowCharged 0.0
-
+
RunEvent HudMedicChargedLoop 0.6
}
@@ -99,7 +99,7 @@ event HudMedicRainbowCharged
event HudMedicSolidColorCharge
{
Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
-
+
Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
RunEvent HudMedicChargedLoop 0.6
@@ -112,7 +112,7 @@ event HudMedicOrangePulseCharge
Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
-
+
RunEvent HudMedicChargedLoop 0.6
}
@@ -120,16 +120,16 @@ event HudMedicChargedStop
{
StopEvent HudMedicCharged 0.0
StopEvent HudMedicRainbowCharged 0.0
- StopEvent HudMedicSolidColorCharge 0.0
+ StopEvent HudMedicSolidColorCharge 0.0
StopEvent HudMedicOrangePulseCharge 0.0
StopEvent HudMedicChargedLoop 0.0
-
+
Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
}
//==================================================================================
// Hitmarker Pulse
-event DamagedPlayer
+event DamagedPlayer
{
//StopEvent HitMarker 0.0
//RunEvent HitMarker 0.01
@@ -196,4 +196,4 @@ event HudSnapShotReminderIn
// Do not move chat window
event CompetitiveGame_LowerChatWindow { }
event CompetitiveGame_RestoreChatWindow { }
-event HudTournament_MoveChatWindow { }
+event HudTournament_MoveChatWindow { } \ No newline at end of file