diff options
| author | CriticalFlaw <[email protected]> | 2020-08-04 15:17:25 -0400 |
|---|---|---|
| committer | CriticalFlaw <[email protected]> | 2020-08-04 15:17:25 -0400 |
| commit | 8849ade83ca8e7e1e7156f7e9b7dc179cf1c1af1 (patch) | |
| tree | d7169f6b21d25d78c415a6afe818a30cd78d59bd /scripts/hudanimations_custom.txt | |
| parent | 26c29f808aa068cc57166c65dd12d63be3a25bde (diff) | |
Formatting via CodeMaid
Diffstat (limited to 'scripts/hudanimations_custom.txt')
| -rw-r--r-- | scripts/hudanimations_custom.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt index f92ce60..af4d0e2 100644 --- a/scripts/hudanimations_custom.txt +++ b/scripts/hudanimations_custom.txt @@ -3,7 +3,7 @@ event HudHealthBonusPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 @@ -15,7 +15,7 @@ event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 - + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -26,11 +26,11 @@ event HudHealthDyingPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 - + RunEvent HudHealthDyingPulseLoop 0.4 } @@ -38,7 +38,7 @@ event HudHealthDyingPulseStop { StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 - + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 @@ -49,11 +49,11 @@ event HudLowAmmoPulse { Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - + RunEvent HudLowAmmoPulseLoop 0.4 } @@ -61,7 +61,7 @@ event HudLowAmmoPulseStop { StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 - + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 @@ -73,7 +73,7 @@ event HudMedicCharged RunEvent HudMedicOrangePulseCharge 0.0 // RunEvent HudMedicSolidColorCharge 0.0 // RunEvent HudMedicRainbowCharged 0.0 - + RunEvent HudMedicChargedLoop 0.6 } @@ -99,7 +99,7 @@ event HudMedicRainbowCharged event HudMedicSolidColorCharge { Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 RunEvent HudMedicChargedLoop 0.6 @@ -112,7 +112,7 @@ event HudMedicOrangePulseCharge Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 - + RunEvent HudMedicChargedLoop 0.6 } @@ -120,16 +120,16 @@ event HudMedicChargedStop { StopEvent HudMedicCharged 0.0 StopEvent HudMedicRainbowCharged 0.0 - StopEvent HudMedicSolidColorCharge 0.0 + StopEvent HudMedicSolidColorCharge 0.0 StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 - + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 } //================================================================================== // Hitmarker Pulse -event DamagedPlayer +event DamagedPlayer { //StopEvent HitMarker 0.0 //RunEvent HitMarker 0.01 @@ -196,4 +196,4 @@ event HudSnapShotReminderIn // Do not move chat window event CompetitiveGame_LowerChatWindow { } event CompetitiveGame_RestoreChatWindow { } -event HudTournament_MoveChatWindow { } +event HudTournament_MoveChatWindow { }
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