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authorCriticalFlaw <[email protected]>2020-11-01 08:50:15 -0500
committerCriticalFlaw <[email protected]>2020-11-01 08:50:15 -0500
commitd7b5e91f1448f4f0997ec471c380bab807677e61 (patch)
tree91affe3f060dc6aa45833e11fd3e2f87977a03bf /scripts/hudanimations_custom.txt
parent3a82bce10530199ef6eb71d60d2665eff66432c8 (diff)
Scream Fortress 2020
- Updated Steam Workshop pages. - Updated closed captions and hud animations - Removed unused borders, added missing ones. - Removed unused Twitch pages.
Diffstat (limited to 'scripts/hudanimations_custom.txt')
-rw-r--r--scripts/hudanimations_custom.txt166
1 files changed, 93 insertions, 73 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt
index d245234..a1b2b6b 100644
--- a/scripts/hudanimations_custom.txt
+++ b/scripts/hudanimations_custom.txt
@@ -4,19 +4,19 @@ event HudHealthBonusPulse
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0
- RunEvent HudHealthBonusPulseLoop 0.4
+ RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Health Pulse
@@ -25,143 +25,163 @@ event HudHealthDyingPulse
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0
- RunEvent HudHealthDyingPulseLoop 0.4
+ RunEvent HudHealthDyingPulseLoop 0.4
}
event HudHealthDyingPulseStop
{
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0
}
//==================================================================================
// Low Ammo Pulse
event HudLowAmmoPulse
{
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
- Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
- RunEvent HudLowAmmoPulseLoop 0.4
+ RunEvent HudLowAmmoPulseLoop 0.4
}
event HudLowAmmoPulseStop
{
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
- Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
- Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
- Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
}
//==================================================================================
// Ubercharge Meters
event HudMedicCharged
{
- RunEvent HudMedicOrangePulseCharge 0.0
-// RunEvent HudMedicSolidColorCharge 0.0
-// RunEvent HudMedicRainbowCharged 0.0
+ RunEvent HudMedicOrangePulseCharge 0.0
+// RunEvent HudMedicSolidColorCharge 0.0
+// RunEvent HudMedicRainbowCharged 0.0
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicRainbowCharged
{
- Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
- Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
- Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
- Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
- Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
- Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
- Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+ Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicSolidColorCharge
{
- Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
+ Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
- Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
+ Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicOrangePulseCharge
{
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
- RunEvent HudMedicChargedLoop 0.6
+ RunEvent HudMedicChargedLoop 0.6
}
event HudMedicChargedStop
{
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicRainbowCharged 0.0
- StopEvent HudMedicSolidColorCharge 0.0
- StopEvent HudMedicOrangePulseCharge 0.0
- StopEvent HudMedicChargedLoop 0.0
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicRainbowCharged 0.0
+ StopEvent HudMedicSolidColorCharge 0.0
+ StopEvent HudMedicOrangePulseCharge 0.0
+ StopEvent HudMedicChargedLoop 0.0
- Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
- Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
+ Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
}
//==================================================================================
// Hitmarker Pulse
event DamagedPlayer
{
- StopEvent HitMarker 0.0
- RunEvent HitMarker 0.01
+ StopEvent HitMarker 0.0
+ RunEvent HitMarker 0.01
}
event HitMarker
{
- Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
- Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0
+ Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001
+ Animate CustomCrosshair FgColor "Crosshair" Linear 0.10 0.10001
}
//==================================================================================
// Spy Disguise
event HudSpyDisguiseFadeIn
{
-// RunEvent HudSpyDisguiseChanged 0.0
-// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+// RunEvent HudSpyDisguiseChanged 0.0
+// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
}
event HudSpyDisguiseFadeOut
{
-// RunEvent HudSpyDisguiseChanged 0.0
-// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+// RunEvent HudSpyDisguiseChanged 0.0
+// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+}
+
+event HudSpyDisguiseChanged
+{
+ Animate PlayerStatusSpyOutlineImage Alpha "200" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Position "c-350 r175" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "150 150" Linear 0.0 0.2
+
+ RunEvent HudSpyDisguiseHide 0.7
}
//==================================================================================
event HudSnapShotReminderIn
{
RunEvent DefaultAnimHudSnapShotReminderIn 0.0
-
- RunEvent HudHealthBonusPulseStop 0.0
- RunEvent HudHealthDyingPulseStop 0.0
- RunEvent HudLowAmmoPulseStop 0.0
- RunEvent HudMedicChargedStop 0.0
+ RunEvent HudHealthBonusPulseStop 0.0
+ RunEvent HudHealthDyingPulseStop 0.0
+ RunEvent HudLowAmmoPulseStop 0.0
+ RunEvent HudMedicChargedStop 0.0
}
//==================================================================================
-event CompetitiveGame_LowerChatWindow { }
-event CompetitiveGame_RestoreChatWindow { }
-event HudTournament_MoveChatWindow { } \ No newline at end of file
+event CompetitiveGame_LowerChatWindow
+{
+ Animate HudChat ypos r120 Accel 0 0
+}
+
+event CompetitiveGame_RestoreChatWindow
+{
+ Animate HudChat ypos 25 Accel 0 0
+}
+
+event HudTournament_MoveChatWindow
+{
+ RunEvent CompetitiveGame_LowerChatWindow 0
+ RunEvent CompetitiveGame_RestoreChatWindow 0
+} \ No newline at end of file