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authorIan Bruton <[email protected]>2012-09-28 23:11:20 -0500
committerIan Bruton <[email protected]>2012-09-28 23:11:20 -0500
commit5ff942cf4e0332d8f052de8f53d7fe284a37d3d2 (patch)
tree2562dd0a1c42ab7951b251f02eeee50c73409c8a /scripts/hudlayout.res
parentff9b58771bf8a948a7065ca36baf8e0c0a62a275 (diff)
Fixed ammo clipping issue with some 4:3 resolutions.
Diffstat (limited to 'scripts/hudlayout.res')
-rw-r--r--scripts/hudlayout.res8
1 files changed, 4 insertions, 4 deletions
diff --git a/scripts/hudlayout.res b/scripts/hudlayout.res
index ee068c6..c2cea9d 100644
--- a/scripts/hudlayout.res
+++ b/scripts/hudlayout.res
@@ -5,8 +5,8 @@
"controlName" "CExLabel"
"fieldName" "xHairCircle"
"font" "xHairCircle"
- "visible" "0"
- "enabled" "0"
+ "visible" "1"
+ "enabled" "1"
"zpos" "2"
"xpos" "c-100"
@@ -35,8 +35,8 @@
"fieldName" "HudWeaponAmmo"
"visible" "1"
"enabled" "1"
- "xpos" "c85"
- "ypos" "c76"
+ "xpos" "c60"
+ "ypos" "c66"
"wide" "300" //was made 4 units taller in MvM update
"tall" "300"
}