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authorraysfire <[email protected]>2016-10-25 11:27:27 -0500
committerGitHub <[email protected]>2016-10-25 11:27:27 -0500
commit15ef98f426de57feba379b36830785581f13410a (patch)
tree55099ccc4935db073894c9b9a54f4b008329e3c2 /scripts
parent02ddea179ff68a8bea1e6727eaa8e44118c84c44 (diff)
parent5c650570389044ddd588e83d595a8794fb1e8032 (diff)
Merge pull request #52 from CriticalFlaw/master
#Base Method Update (see note)
Diffstat (limited to 'scripts')
-rw-r--r--scripts/HudAnimations_custom.txt240
-rw-r--r--scripts/HudAnimations_manifest.txt6
-rw-r--r--scripts/HudAnimations_tf.txt1856
3 files changed, 246 insertions, 1856 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt
new file mode 100644
index 0000000..8485b9d
--- /dev/null
+++ b/scripts/HudAnimations_custom.txt
@@ -0,0 +1,240 @@
+// sample animation script
+//
+//
+// commands:
+// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
+// variables:
+// FgColor
+// BgColor
+// Position
+// Size
+// Blur (hud panels only)
+// TextColor (hud panels only)
+// Ammo2Color (hud panels only)
+// Alpha (hud weapon selection only)
+// SelectionAlpha (hud weapon selection only)
+// TextScan (hud weapon selection only)
+//
+// interpolator:
+// Linear
+// Accel - starts moving slow, ends fast
+// Deaccel - starts moving fast, ends slow
+// Spline - simple ease in/out curve
+// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
+// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
+// Gain - < bias > Lower bias values bias towards 0.5 and higher bias values bias away from it.
+// Bias - < bias > Lower values bias the curve towards 0 and higher values bias it towards 1.
+//
+// RunEvent <event name> <start time>
+// starts another even running at the specified time
+//
+// StopEvent <event name> <start time>
+// stops another event that is current running at the specified time
+//
+// StopAnimation <panel name> <variable> <start time>
+// stops all animations refering to the specified variable in the specified panel
+//
+// StopPanelAnimations <panel name> <start time>
+// stops all active animations operating on the specified panel
+//
+// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
+//
+// SetTexture <panel name> <textureidname> <texturefilename> <set time>
+//
+// SetString <panel name> <string varname> <stringvalue> <set time>
+
+//===========================================
+//Health Bonus Pulse
+event HudHealthBonusPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
+
+ RunEvent HudHealthBonusPulseLoop 0.4
+}
+
+// call to loop HudHealthBonusPulse
+event HudHealthBonusPulseLoop
+{
+ RunEvent HudHealthBonusPulse 0.0
+}
+
+event HudHealthBonusPulseStop
+{
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
+}
+
+//===========================================
+//Health Dying Pulse
+event HudHealthDyingPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
+
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
+
+ RunEvent HudHealthDyingPulseLoop 0.4
+}
+
+// call to loop HudHealthDyingPulse
+event HudHealthDyingPulseLoop
+{
+ RunEvent HudHealthDyingPulse 0.0
+}
+
+event HudHealthDyingPulseStop
+{
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
+}
+
+//===========================================
+event HudLowAmmoPulse
+{
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+
+ Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
+ Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000
+ Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
+
+ RunEvent HudLowAmmoPulseLoop 0.25
+}
+
+// call to loop HudLowAmmoPulse
+event HudLowAmmoPulseLoop
+{
+ RunEvent HudLowAmmoPulse 0.0
+}
+
+event HudLowAmmoPulseStop
+{
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
+
+ Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
+}
+//===========================================
+event DamagedPlayer
+{
+ StopEvent HitMarker 0.0
+ RunEvent HitMarker 0.01
+}
+
+event HitMarker
+{
+ // Empty
+}
+
+//===========================================
+// Spy Disguise
+event HudSpyDisguiseFadeIn
+{
+ //RunEvent HudSpyDisguiseChanged 0
+ //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+
+ //Uncomment the line below for spy disguise image.
+ //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
+}
+
+event HudSpyDisguiseFadeOut
+{
+ //RunEvent HudSpyDisguiseChanged 0
+ //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+
+ //Uncomment the line below for spy disguise image.
+ //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
+}
+
+//====================================
+// Flash the medic charge hud when we have full charge
+
+event HudMedicCharged
+{
+
+///////Rainbow Charge
+// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Solid Color Charge
+// Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+
+
+
+
+///////Rainbow Charge
+// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Solid Color Charge
+// Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+// call to loop HudHealthBonusPulse
+event HudMedicChargedLoop
+{
+ RunEvent HudMedicCharged 0.0
+}
+
+event HudMedicChargedStop
+{
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicChargedLoop 0.0
+
+ Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
+}
+
+event HudReadyPulse
+{
+ Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
+
+ RunEvent HudReadyPulseLoop 0.6
+}
+event CompetitiveGame_HideDisconnectButton
+{
+ Animate DisconnectButton ypos r-100 Accel 0 0
+}
+
+event CompetitiveGame_ShowDisconnectButton
+{
+ Animate DisconnectButton ypos r30 Accel 0 0.4
+} \ No newline at end of file
diff --git a/scripts/HudAnimations_manifest.txt b/scripts/HudAnimations_manifest.txt
new file mode 100644
index 0000000..06b08c3
--- /dev/null
+++ b/scripts/HudAnimations_manifest.txt
@@ -0,0 +1,6 @@
+hudanimations_manifest
+{
+ "file" "scripts/hudanimations.txt"
+ "file" "scripts/hudanimations_tf.txt"
+ "file" "scripts/HudAnimations_custom.txt"
+} \ No newline at end of file
diff --git a/scripts/HudAnimations_tf.txt b/scripts/HudAnimations_tf.txt
deleted file mode 100644
index 331c86a..0000000
--- a/scripts/HudAnimations_tf.txt
+++ /dev/null
@@ -1,1856 +0,0 @@
-// sample animation script
-//
-//
-// commands:
-// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
-// variables:
-// FgColor
-// BgColor
-// Position
-// Size
-// Blur (hud panels only)
-// TextColor (hud panels only)
-// Ammo2Color (hud panels only)
-// Alpha (hud weapon selection only)
-// SelectionAlpha (hud weapon selection only)
-// TextScan (hud weapon selection only)
-//
-// interpolator:
-// Linear
-// Accel - starts moving slow, ends fast
-// Deaccel - starts moving fast, ends slow
-// Spline - simple ease in/out curve
-// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
-// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
-//
-// RunEvent <event name> <start time>
-// starts another even running at the specified time
-//
-// StopEvent <event name> <start time>
-// stops another event that is current running at the specified time
-//
-// StopAnimation <panel name> <variable> <start time>
-// stops all animations refering to the specified variable in the specified panel
-//
-// StopPanelAnimations <panel name> <start time>
-// stops all active animations operating on the specified panel
-//
-// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
-//
-// SetTexture <panel name> <textureidname> <texturefilename> <set time>
-//
-// SetString <panel name> <string varname> <stringvalue> <set time>
-
-event LevelInit
-{
-}
-
-event OpenWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-event CloseWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-
-event MenuOpen
-{
- StopEvent MenuClose 0.0
-
- // fade in
- Animate HudMenu Alpha "255" Linear 0.0 0.1
- Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
- Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
- Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
- Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
- Animate HudMenu TextScan "1" Linear 0.0 0.1
-
- // Undo any blur
- Animate HudMenu Blur "1" Linear 0.0 0.01
-}
-
-event MenuClose
-{
- // Hide it
- Animate HudMenu Alpha "0" Linear 0.0 1
- Animate HudMenu SelectionAlpha "0" Linear 0.0 1
- Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
-}
-
-event MenuPulse
-{
- Animate HudMenu Blur "7" Linear 0.0 0.1
- Animate HudMenu Blur "2" Deaccel 0.1 0.1
- Animate HudMenu Blur "7" Linear 0.2 0.1
- Animate HudMenu Blur "2" Deaccel 0.3 0.1
- Animate HudMenu Blur "7" Linear 0.4 0.1
- Animate HudMenu Blur "2" Deaccel 0.5 0.1
- Animate HudMenu Blur "1" Deaccel 0.6 0.4
-}
-
-event TimerIncrement
-{
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
-}
-
-event TimerDecrement
-{
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
-}
-
-
-event ResourceIncrement
-{
- Animate HudResources Blur "3" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
-
- Animate HudResources PulseAmount "0" Linear 2 2
-}
-
-event ResourceDecrement
-{
- Animate HudResources Blur "7" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
-
- Animate HudResources PulseAmount "0" Linear 2 2
-}
-
-event ResourcePickup
-{
- Animate HudResourcesPickup Alpha "255" Linear 0 0
- Animate HudResourcesPickup Position "80 r40" Linear 0 0
- Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
- Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
- Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
- Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
-}
-
-event HintMessageShow
-{
- Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
- Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
-
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
-
- // hide the panel after a while
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
-}
-
-
-event HintMessageHide
-{
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
-}
-
-event KeyHintMessageShow
-{
- // show the hints
- Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
-
- // flash text
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
-
- // hide the panel after a while
- Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
-}
-
-event KeyHintMessageHide
-{
- Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
-}
-
-//===========================================
-
-//Health Bonus Pulse
-event HudHealthBonusPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
-
- Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
-
- RunEvent HudHealthBonusPulseLoop 0.4
-}
-
-// call to loop HudHealthBonusPulse
-event HudHealthBonusPulseLoop
-{
- RunEvent HudHealthBonusPulse 0.0
-}
-
-event HudHealthBonusPulseStop
-{
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
-}
-
-//===========================================
-
-//Health Dying Pulse
-event HudHealthDyingPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
-
- Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
-
- RunEvent HudHealthDyingPulseLoop 0.4
-}
-
-// call to loop HudHealthDyingPulse
-event HudHealthDyingPulseLoop
-{
- RunEvent HudHealthDyingPulse 0.0
-}
-
-event HudHealthDyingPulseStop
-{
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
-}
-
-//===========================================
-
-event HudLowAmmoPulse
-{
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
-
- Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
-
- Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000
-
- Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
-
- RunEvent HudLowAmmoPulseLoop 0.25
-}
-
-// call to loop HudLowAmmoPulse
-event HudLowAmmoPulseLoop
-{
- RunEvent HudLowAmmoPulse 0.0
-}
-
-event HudLowAmmoPulseStop
-{
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
-
- Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
-
- Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
-
- Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
-}
-
-//===========================================
-
-event ControlPointIconShrink
-{
- Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
-}
-
-event ControlPointIconGrow
-{
- Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
-}
-
-// Metal Account
-
-//activecolor - instantly turn red, fade back to yellow
-event AccountMoneyRemoved
-{
- Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
-
- Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
-}
-
-//activecolor - instantly turn green, fade back to yellow
-event AccountMoneyAdded
-{
- Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
-
- Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
-}
-
-event AccountMoneyInvisible
-{
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
-}
-
-//===========================================
-
-event FlagOutlineHide
-{
- Animate OutlineImage Alpha "0" Linear 0.0 0.1
-}
-
-// Local player flag pickup/drop
-
-
-//===========================================
-
-// Spy Disguise
-event HudSpyDisguiseChanged
-{
- Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
-
- Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
-
- RunEvent HudSpyDisguiseHide 0.7
-}
-
-event HudSpyDisguiseHide
-{
- Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
-
- Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
-}
-
-
-event HudSpyDisguiseFadeIn
-{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
-
- //Uncomment the line below for spy disguise image.
- //Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
-}
-
-event HudSpyDisguiseFadeOut
-{
- //RunEvent HudSpyDisguiseChanged 0
- //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
-
- //Uncomment the line below for spy disguise image.
- //Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
-}
-
-//===========================================
-
-// Show the Overtime panel
-event OvertimeShow
-{
- Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
- Animate OvertimeBG Alpha "255" Linear 0.0 0.1
-}
-
-
-event HudSnapShotReminderIn
-{
- Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
- Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
-}
-
-event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
-{
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
-}
-
-event HudReplayReminderIn2 // Puts the panel below the snapshot panel
-{
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
-}
-
-event HudReplayTipIn
-{
- Animate ReplayTip Position "10 -100" Linear 0.0 0.001
- Animate ReplayTip Position "10 6" Spline 0.001 0.1
-}
-
-event HudReplayTipOut
-{
- Animate ReplayTip Position "10 6" Linear 0.0 0.001
- Animate ReplayTip Position "10 -100" Spline 0.001 0.1
-}
-
-event HudTournamentSetupPanelOpen
-{
- Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
-}
-
-event HudTournamentSetupPanelClose
-{
- Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
-}
-
-
-//====================================
-
-// Flash the medic charge hud when we have full charge
-
-event HudMedicCharged
-{
-
-///////Rainbow Charge
-// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Solid Color Charge
-// Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
-
-
-
-
-///////Rainbow Charge
-// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Solid Color Charge
-// Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
- Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
-
- RunEvent HudMedicChargedLoop 0.6
-}
-
-// call to loop HudHealthBonusPulse
-event HudMedicChargedLoop
-{
- RunEvent HudMedicCharged 0.0
-}
-
-event HudMedicChargedStop
-{
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
-
- Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
- Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
-
-}
-
-//====================================
-
-event VideoCaptionFadeIn
-{
- Animate VideoCaption Alpha "255" Linear 0.0 0.1
-}
-
-event VideoCaptionFadeOut
-{
- Animate VideoCaption Alpha "0" Linear 0.0 0.1
-}
-
-//====================================
-
-// arena
-
-event ArenaVsPanelOnShow
-{
- Animate bluepanel Position "-200 50" Linear 0.0 0.001
- Animate redpanel Position "r-200 140" Linear 0.0 0.001
- Animate vslabel Alpha "0" Linear 0.0 0.001
-
- RunEvent ArenaVsPanelSlideIn 1.0
- RunEvent ArenaVsPanelSlideOut 4.8
-}
-
-event ArenaVsPanelSlideIn
-{
- Animate bluepanel Position "c-100 50" Spline 0.0 0.2
- Animate redpanel Position "c-100 140" Spline 0.0 0.2
- Animate vslabel Alpha "255" Linear 0.15 0.2
-}
-
-event ArenaVsPanelSlideOut
-{
- Animate bluepanel Position "-200 50" Spline 0.0 0.2
- Animate redpanel Position "r-200 140" Spline 0.0 0.2
- Animate vslabel Alpha "0" Linear 0.0 0.05
-}
-
-//===========================================
-
-//Cart Alarm Pulse
-event HudCartAlarmPulse
-{
- Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
- Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
-
- RunEvent HudCartAlarmPulseLoop 1.2
-}
-
-event HudCartAlarmPulseLoop
-{
- RunEvent HudCartAlarmPulse 0.0
-}
-
-event HudCartAlarmPulseStop
-{
- StopEvent HudCartAlarmPulse 0.0
- StopEvent HudCartAlarmPulseLoop 0.0
-}
-
-//===========================================
-
-// Active Timer BG Pulse
-event ActiveTimerBGPulse
-{
- Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
-
- Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
-
- Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
- Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
-}
-
-event ActiveTimerHighlight
-{
- Animate TimePanelValue FgColor TanLight Linear 0.1 0.1
- Animate TimePanelValue FgColor "142 134 115 255" Linear 0.3 0.1
-
- Animate TimePanelValue FgColor TanLight Linear 0.5 0.1
- Animate TimePanelValue FgColor "142 134 115 255" Linear 0.7 0.1
-
- Animate TimePanelValue FgColor TanLight Linear 0.9 0.1
- Animate TimePanelValue FgColor "142 134 115 255" Linear 1.1 0.1
-
- Animate TimePanelValue FgColor TanLight Linear 1.3 0.3
-
-}
-
-event ActiveTimerDim
-{
- // Slow fade out
- Animate TimePanelValue FgColor "142 134 115 255" Linear 0.0 0.4
-}
-
-//===========================================
-
-event OvertimeLabelPulseRed
-{
- Animate OvertimeLabel FgColor TanLight Linear 0.0 0.3
- Animate OvertimeLabel FgColor RedSolid Linear 0.3 0.3
-
- RunEvent OvertimeLabelPulseRed 0.6
-}
-
-event SuddenDeathLabelPulseRed
-{
- Animate SuddenDeathLabel FgColor TanLight Linear 0.0 0.3
- Animate SuddenDeathLabel FgColor RedSolid Linear 0.3 0.3
-
- RunEvent SuddenDeathLabelPulseRed 0.2
-}
-//===========================================
-
-event TeamsFullArrowAnimate
-{
- Animate TeamsFullArrow Position "c-118 165" Linear 0 0
- Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
- Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
-
- RunEvent TeamsFullArrowAnimateLoop 0.8
-}
-
-event TeamsFullArrowAnimateLoop
-{
- RunEvent TeamsFullArrowAnimate 0.0
-}
-
-event TeamsFullArrowAnimateEnd
-{
- StopEvent TeamsFullArrowAnimate 0.0
- StopEvent TeamsFullArrowAnimateLoop 0.0
-}
-
-//===========================================
-
-event TrainingHudBounce
-{
- Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
- Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
-}
-
-event TrainingPressSpacebarBlink
-{
- Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
-
- RunEvent TrainingPressSpacebarBlinkLoop 3.0
-}
-
-event TrainingPressSpacebarBlinkLoop
-{
- RunEvent TrainingPressSpacebarBlink 0.0
-}
-
-event TrainingPressSpacebarBlinkStop
-{
- StopEvent TrainingPressSpacebarBlink 0.0
- StopEvent TrainingPressSpacebarBlinkLoop 0.0
-}
-
-//===========================================
-
-event IntroMovieContinueBlink
-{
- Animate continue Alpha "255" Linear 0.0 0.1
- Animate continue Alpha "0" Linear 0.2 0.1
-
- Animate continue Alpha "255" Linear 0.4 0.1
- Animate continue Alpha "0" Linear 0.6 0.1
-
- Animate continue Alpha "255" Linear 0.8 0.1
- Animate continue Alpha "0" Linear 1.0 0.1
-
- Animate continue Alpha "255" Linear 1.2 0.1
-
- RunEvent IntroMovieContinueBlinkLoop 2.0
-}
-
-event IntroMovieContinueBlinkLoop
-{
- RunEvent IntroMovieContinueBlink 0.0
-}
-
-event IntroMovieContinueBlinkStop
-{
- StopEvent IntroMovieContinueBlink 0.0
- StopEvent IntroMovieContinueBlinkLoop 0.0
-}
-
-//===========================================
-
-event HasMOTDBlink
-{
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
-
- RunEvent HasMOTDBlinkLoop 2.0
-}
-
-event HasMOTDBlinkLoop
-{
- RunEvent HasMOTDBlink 0.0
-}
-
-event HasMOTDBlinkStop
-{
- StopEvent HasMOTDBlink 0.0
- StopEvent HasMOTDBlinkLoop 0.0
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event HasNotificationsBlink
-{
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
-
- RunEvent HasNotificationsBlinkLoop 2.0
-}
-
-event HasNotificationsBlinkLoop
-{
- RunEvent HasNotificationsBlink 0.0
-}
-
-event HasNotificationsBlinkStop
-{
- StopEvent HasNotificationsBlink 0.0
- StopEvent HasNotificationsBlinkLoop 0.0
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event AddToCartBlink
-{
- Animate CartButton BgColor "TanDark" Linear 0.0 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.2 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.4 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.6 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.8 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
-
- Animate CartButton BgColor "TanDark" Linear 1.0 0.01
-}
-
-//===========================================
-
-event NotificationsPresentBlink
-{
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
-
- RunEvent NotificationsPresentBlinkLoop 2.0
-}
-
-event NotificationsPresentBlinkLoop
-{
- RunEvent NotificationsPresentBlink 0.0
-}
-
-event NotificationsPresentBlinkStop
-{
- StopEvent NotificationsPresentBlink 0.0
- StopEvent NotificationsPresentBlinkLoop 0.0
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event DamagedPlayer
-{
- // empty
-}
-
-//===========================================
-
-event SpyWarningFlash
-{
- Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
- Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
-
- RunEvent SpyWarningFlashLoop 0.42
-}
-
-event SpyWarningFlashLoop
-{
- RunEvent SpyWarningFlash 0.0
-}
-
-event SpyWarningFlashEnd
-{
- StopEvent SpyWarningFlash 0.0
- StopEvent SpyWarningFlashLoop 0.0
-}
-
-event HudReadyPulse
-{
- Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
- Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
-
- RunEvent HudReadyPulseLoop 0.6
-}
-
-event HudReadyPulseLoop
-{
- RunEvent HudReadyPulse 0.0
-}
-
-event HudReadyPulseEnd
-{
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
-
- StopEvent HudReadyPulse 0.0
- StopEvent HudReadyPulseLoop 0.0
-}
-
-// Respec in Win
-event RespecEarnedPulse
-{
- Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelWin FgColor "RedSolid" Linear 0.3 0.4
-
- RunEvent RespecEarnedPulseLoop 0.5
-}
-
-event RespecEarnedPulseLoop
-{
- RunEvent RespecEarnedPulse 0.0
-}
-
-event RespecEarnedPulseEnd
-{
- Animate RespecTextLabelWin FgColor "TanLight" Linear 0.0 0.1
-
- StopEvent RespecEarnedPulse 0.0
- StopEvent RespecEarnedPulseLoop 0.0
-}
-
-// Respec on Loss
-event RespecEarnedPulseLoss
-{
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelLoss FgColor "RedSolid" Linear 0.3 0.4
-
- RunEvent RespecEarnedPulseLoopLoss 0.5
-}
-
-event RespecEarnedPulseLoopLoss
-{
- RunEvent RespecEarnedPulseLoss 0.0
-}
-
-event RespecEarnedPulseEndLoss
-{
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
- Animate RespecTextLabelLoss FgColor "TanLight" Linear 0.0 0.1
-
- StopEvent RespecEarnedPulseLoss 0.0
- StopEvent RespecEarnedPulseLoopLoss 0.0
-}
-
-event RDPositiveScorePulse
-{
- Animate Score FgColor "25 255 25 255" Linear 0.0 0.0
- Animate Score FgColor "TanLight" Linear 0.1 0.2
-
- Animate Score Position "3 5" Deaccel 0.0 0.05
- Animate Score Position "3 10" Accel 0.05 0.2
-
- Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
- Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
-}
-
-event RDNegativeScorePulse
-{
- Animate Score FgColor "255 75 75 255" Linear 0.0 0.0
- Animate Score FgColor "TanLight" Linear 0.1 0.2
-
- Animate Score Position "3 5" Deaccel 0.0 0.05
- Animate Score Position "3 10" Accel 0.05 0.2
-
- Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
- Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
-}
-
-event QuestNotification_Present
-{
- Animate MainContainer Position "r0 94" Deaccel 0 0
- Animate MainContainer Position "r115 94" Deaccel 0.01 0.4
-}
-
-event QuestNotification_Hide
-{
- Animate MainContainer Position "r115 94" Deaccel 0 0
- Animate MainContainer Position "r0 94" Deaccel 0.01 0.4
-}
-
-event ItemCard_ShowPinHint
-{
- Animate PinLabel Position "0 -20" Deaccel 0 0
-
- Animate PinLabel FgColor "TanLight" Linear 0.2 0
- Animate PinLabel Position "0 0" Deaccel 0.2 0.2
-}
-
-event ItemCard_HidePinHint
-{
- Animate PinLabel Position "0 5" Deaccel 0 0.3
-
- Animate PinLabel Position "0 -20" Accel 0.3 0.1
-}
-
-event ItemCard_ShowCloseButton
-{
- Animate CloseButton Position "-8 -68" Deaccel 0 0.3
-
- Animate CloseButton Position "-8 -68" Accel 0.3 0.1
-}
-
-event ItemCard_HideCloseButton
-{
- Animate CloseButton Position "-30 -90" Deaccel 0 0.0
-}
-
-event QuestItem_StaticPhoto_Reveal
-{
- Animate StaticPhoto Alpha "0" Accel 0 2
-}
-
-event HideStamp
-{
- SetVisible ApplyStampButton 0 0
-}
-
-event CollectionCrafting_Intro
-{
- // Reset
- SetVisible ApplyStampButton 0 0
- SetVisible Stamp 0 0
- Animate Stamp xpos c140 Accel 0 0
- Animate DrawingPanel xpos c0 Accel 0 0
- Animate DrawingPanel wide 0 Accel 0 0
- Animate LetterFront xpos c0 Accel 0 0
- Animate LetterFront wide 0 Accel 0 0
- Animate LetterBack_Top xpos c-250 Accel 0 0
- Animate LetterBack_Top ypos 400 Accel 0 0
- Animate LetterBack_Top wide 500 Accel 0 0
- Animate LetterBack_Bottom xpos c-250 Accel 0 0
- Animate LetterBack_Bottom ypos 400 Accel 0 0
- Animate LetterBack_Bottom wide 500 Accel 0 0
- Animate LetterBack_Flap xpos c-250 Accel 0 0
- Animate LetterBack_Flap ypos 400 Accel 0 0
- Animate LetterBack_Flap wide 500 Accel 0 0
- Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4
- Animate LetterBack_Top ypos 400 Accel 0 0
- SetVisible ReturnModel 0 0
- Animate SendEvelopeButton ypos 280 Accel 0 0
- SetVisible SendEvelopeButton 0 0
- SetVisible ResponseTimeout 0 0
- SetVisible WaitingForResponse 0 0
-
- SetVisible ShowExplanationsButton1 1 0
- SetVisible ShowExplanationsButton2 0 0
- Animate TradeUpContainer wide 800 Accel 0 0
-
- // Slide paper down
- Animate TradeUpContainer Position "0 60" Deaccel 0 0.3
-
- // Slider BG up
- Animate BG Position "0 34" Deaccel 0 0.3
-
- // Fade dimmer down
- Animate Dimmer Alpha "255" Linear 0 0.4
-}
-
-event CollectionCrafting_LetterStart
-{
- // Slide envelope up
- FireCommand 0.0 "playsound ui/trade_up_envelope_slide_in.wav"
- Animate LetterBack_Bottom ypos 60 Deaccel 0 0.3
- Animate LetterBack_Flap ypos 60 Deaccel 0 0.3
- Animate LetterBack_Top ypos 60 Deaccel 0 0.3
- SetVisible ShowExplanationsButton1 0 0
-
- // Close flap
- FireCommand 0.3 "playsound ui/trade_up_envelope_fold.wav"
- Animate LetterBack_Flap tall 250 Deaccel 0.4 0.2
-
- // Start Flip
- FireCommand 0.8 "playsound ui/trade_up_envelope_spin.wav"
- Animate TradeUpContainer wide 0 Accel 0.8 0
- Animate LetterBack_Bottom wide 0 Accel 0.8 0.2
- Animate LetterBack_Bottom xpos c0 Accel 0.8 0.2
- Animate LetterBack_Flap wide 0 Accel 0.8 0.2
- Animate LetterBack_Flap xpos c0 Accel 0.8 0.2
- Animate LetterBack_Top wide 0 Accel 0.8 0.2
- Animate LetterBack_Top xpos c0 Accel 0.8 0.2
-
- // End Flips
- Animate LetterFront xpos c-250 Deaccel 1.0 0.2
- Animate LetterFront wide 500 Deaccel 1.0 0.2
- Animate DrawingPanel xpos c-250 Deaccel 1.0 0.2
- Animate DrawingPanel wide 500 Deaccel 1.0 0.2
- SetVisible ApplyStampButton 1 1.3
- SetVisible ShowExplanationsButton2 1 1.3
-}
-
-event CollectionCrafting_PlaceStamp
-{
- SetVisible Stamp 1 0
- SetVisible ApplyStampButton 0 0
- FireCommand 0 "playsound ui/trade_up_apply_stamp.wav"
-}
-
-event CollectionCrafting_LetterSend
-{
- SetVisible ShowExplanationsButton2 0 0
- SetVisible SendEvelopeButton 0 0
- Animate Stamp xpos c70 Deaccel 0 0.3
- Animate LetterFront xpos c-320 Deaccel 0 0.3
- Animate DrawingPanel xpos c-320 Deaccel 0 0.3
-
- RunEventChild BehindItemParticlePanel StartParticle2 0.3
- Animate Stamp xpos 1120 Accel 0.3 0.2
- Animate LetterFront xpos 1000 Accel 0.3 0.2
- Animate DrawingPanel xpos 1000 Accel 0.3 0.2
- SetVisible CloseButton 0 0
- FireCommand 0.2 "playsound ui/trade_up_envelope_slide_out.wav"
-}
-
-event StartParticle0
-{
- FireCommand 0 "start0"
-}
-
-event StartParticle1
-{
- FireCommand 0 "start1"
-}
-
-event StartParticle2
-{
- FireCommand 0 "start2"
-}
-
-event ShowFoundLabels
-{
- Animate YouTradedForLabel alpha 0 Linear 0 0
- Animate ItemName alpha 0 Linear 0 0
-
- Animate YouTradedForLabel alpha 255 Linear 3 1
- Animate ItemName alpha 255 Linear 3 1
-}
-
-event CollectionCrafting_ItemRecieved
-{
- RunEventChild NewItemPanel ShowFoundLabels 0
- FireCommand 0 "playcratesequence1"
- SetVisible NewItemPanel 0 0
- SetVisible ReturnModel 1 0.05
- RunEventChild BehindItemParticlePanel StartParticle1 0.2
-
- FireCommand 0 "playsound ui/trade_up_crate_smash.wav"
-
- SetVisible NewItemPanel 1 1.5
- SetVisible CloseButton 1 1.5
-
- FireCommand 2.1 "playcratesequence2"
- RunEventChild BehindItemParticlePanel PlayNewItemParticles 1.5
-
- FireCommand 1.0 "playsound ../player/taunt_medic_heroic.wav"
-}
-
-event CollectionCrafting_OKBlink_Repeatable
-{
- Animate OkButton FgColor Red Linear 0 0.1
- Animate OkButton FgColor TanLight Linear 0.1 0.1
-}
-
-event CollectionCrafting_OKBlink
-{
- RunEvent CollectionCrafting_OKBlink_Repeatable 0
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.2
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.4
- RunEvent CollectionCrafting_OKBlink_Repeatable 0.6
-}
-
-
-event CollectionCrafting_ShowSendButton
-{
- SetVisible SendEvelopeButton 1 0
- Animate SendEvelopeButton ypos 320 Deaccel 0 0.5
-}
-
-event CollectionCrafting_ShowWaiting
-{
- SetVisible WaitingForResponse 1 0
-}
-
-event CollectionCrafting_HideWaiting
-{
- SetVisible WaitingForResponse 0 0
-}
-
-event CollectionCrafting_ShowFailure
-{
- SetVisible ResponseTimeout 1 0
- SetVisible CloseButton 1 0
-}
-
-event CollectionCrafting_WaitForItemsOnly
-{
- // Set Everything Invisible
- SetVisible ReturnModel 0 0
- SetVisible SendEvelopeButton 0 0
- SetVisible ResponseTimeout 0 0
- SetVisible WaitingForResponse 0 0
- SetVisible ShowExplanationsButton1 0 0
- SetVisible ShowExplanationsButton2 0 0
- SetVisible ShowExplanationsButton2 0 0
- SetVisible SendEvelopeButton 0 0
- SetVisible CloseButton 0 0
-
- SetVisible ApplyStampButton 0 0
- SetVisible Stamp 0 0
- Animate Stamp xpos c140 Accel 0 0
- Animate DrawingPanel xpos c0 Accel 0 0
- Animate DrawingPanel wide 0 Accel 0 0
- Animate LetterFront xpos c0 Accel 0 0
- Animate LetterFront wide 0 Accel 0 0
- Animate LetterBack_Top xpos c-250 Accel 0 0
- Animate LetterBack_Top ypos 400 Accel 0 0
- Animate LetterBack_Top wide 500 Accel 0 0
- Animate LetterBack_Bottom xpos c-250 Accel 0 0
- Animate LetterBack_Bottom ypos 400 Accel 0 0
- Animate LetterBack_Bottom wide 500 Accel 0 0
- Animate LetterBack_Flap xpos c-250 Accel 0 0
- Animate LetterBack_Flap ypos 400 Accel 0 0
- Animate LetterBack_Flap wide 500 Accel 0 0
- Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4
- Animate LetterBack_Top ypos 400 Accel 0 0
-
- // Slider BG up
- Animate BG Position "0 34" Deaccel 0 0.3
-
- // Fade dimmer down
- Animate Dimmer Alpha "255" Linear 0 0.4
-}
-//--------------------------------------------------------------------------
-event QuestItem_Identify_Expand
-{
- StopEvent QuestItem_Identify_Collapse 0
- Animate Dimmer wide 285 Bias 0.1 0.0 0.4
- Animate Dimmer xpos 0 Bias 0.1 0.0 0.4
-}
-
-event QuestItem_Identify_Collapse
-{
- StopEvent QuestItem_Identify_Expand 0
- Animate Dimmer wide 0 Accel 0.4 0.4
- Animate Dimmer xpos 142 Accel 0.4 0.4
-}
-
-event QuestItem_Complete_Expand
-{
- Animate Dimmer wide 285 Deaccel 0.4 0.1
- Animate Dimmer xpos 0 Deaccel 0.4 0.1
-}
-
-event QuestItem_Complete_Collapse
-{
- Animate Dimmer wide 0 Accel 0 0.4
- Animate Dimmer xpos 142 Accel 0 0.4
-}
-
-event QuestItem_Complete_Progress
-{
- Animate Dimmer wide 0 Linear 0 5
- Animate Dimmer xpos 142 Linear 0 5
-}
-
-event QuestItem_Options_Flash
-{
- Animate OptionsButton FgColor LightOrange Linear 0 0.1
- Animate OptionsButton FgColor TanLight Linear 0.1 0.1
- Animate OptionsButton FgColor LightOrange Linear 0.2 0.1
- Animate OptionsButton FgColor TanLight Linear 0.3 0.1
- Animate OptionsButton FgColor LightOrange Linear 0.4 0.1
- Animate OptionsButton FgColor TanLight Linear 0.5 0.1
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_Expand
-{
- Animate FrontFolderContainer ypos 240 Gain 0.75 0 0.4
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0
- RunEventChild TurnInContainer QuestItem_Complete_Expand 0
-
- SetInputEnabled FrontFolderContainer 0 0
- RunEvent QuestItem_Options_Flash 1
-}
-
-event QuestItem_Collapse
-{
- Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
- RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
-
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-event QuestItem_TurningIn
-{
- RunEventChild TurnInContainer QuestItem_Complete_Progress 0
-}
-
-event QuestItem_Reset
-{
- Animate FrontFolderContainer ypos 0 Linear 0 0
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
- RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
-
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_Operation2_Expand
-{
- StopEvent QuestItem_Operation2_Collapse 0
-
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
- RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
-
- Animate FrontFolderContainer xpos -270 Gain 0.75 0.4 0.3
- Animate BackFolderContainer xpos -270 Gain 0.75 0.4 0.3
- Animate FrontFolderContainer xpos -10 Gain 0.75 0.7 0.3
- Animate BackFolderContainer xpos 0 Gain 0.75 0.7 0.3
- SetVisible FrontFolderContainer 0 0.7
- SetVisible BackFolderContainer 1 0.7
-
- SetInputEnabled FrontFolderContainer 0 0
- RunEvent QuestItem_Options_Flash 1
-}
-
-event QuestItem_Operation2_Collapse
-{
- StopEvent QuestItem_Operation2_Expand 0
-
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
- RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
-
- Animate FrontFolderContainer xpos -270 Gain 0.75 0.0 0.3
- Animate BackFolderContainer xpos -270 Gain 0.75 0.0 0.3
- Animate FrontFolderContainer xpos 0 Gain 0.75 0.3 0.4
- Animate BackFolderContainer xpos 0 Gain 0.75 0.3 0.4
- SetVisible FrontFolderContainer 1 0.3
- SetVisible BackFolderContainer 0 0.3
-
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-event QuestItem_Operation2_TurningIn
-{
- RunEventChild TurnInContainer QuestItem_Complete_Progress 0
-}
-
-event QuestItem_Operation2_Reset
-{
- StopEvent QuestItem_Operation2_Collapse 0
- StopEvent QuestItem_Operation2_Expand 0
-
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
- RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
-
- Animate FrontFolderContainer xpos 0 Linear 0 0
- Animate BackFolderContainer xpos 0 Linear 0 0
- SetVisible FrontFolderContainer 1 0
- SetVisible BackFolderContainer 0 0
-
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_DisableFrontMouse
-{
- SetVisible FrontInputProxyPanel 0 0
-}
-
-event QuestItem_EnableFrontMouse
-{
- SetVisible FrontInputProxyPanel 1 0
-}
-
-event QuestItem_Expand_Halloween
-{
- StopEvent QuestItem_Collapse_Halloween 0
-
- // Immediately disable the mouse proxy so the inactive hint goes away
- RunEventChild FrontFolderContainer QuestItem_DisableFrontMouse 0
- SetInputEnabled FrontFolderContainer 0 0
-
- // Slide the sleeve
- Animate SleeveImage xpos 300 Bias 0.2 0.0 0.4
- Animate EncodedStatus xpos 300 Bias 0.2 0.0 0.4
- Animate ReadyToTurnInStatus xpos 300 Bias 0.2 0.0 0.4
- Animate InactiveStatus xpos 300 Bias 0.2 0.0 0.4
-
- // Once the sleeve is off, then "unroll" the paper
- FireCommand 0.4 "playsound ui/quest_folder_open_halloween.wav"
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Expand 0.4
- RunEventChild TurnInContainer QuestItem_Complete_Expand 0.4
- Animate FrontFolderContainer ypos 240 Gain 0.75 0.4 0.4
- Animate QuestPaperContainer tall 300 Gain 0.75 0.4 0.4
-
- RunEvent QuestItem_Options_Flash 1
-}
-
-event QuestItem_Collapse_Halloween
-{
- StopEvent QuestItem_Expand_Halloween 0
-
- // Roll up the paper
- Animate FrontFolderContainer ypos 0 Gain 0.75 0 0.4
- Animate QuestPaperContainer tall 70 Gain 0.75 0 0.4
- RunEventChild IdentifyButtonContainer QuestItem_Identify_Collapse 0
- RunEventChild TurnInContainer QuestItem_Complete_Collapse 0
- RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0
-
- // Put the sleeve back
- FireCommand 0.5 "playsound ui/quest_folder_keeper_slide_on_halloween.wav"
-
- Animate SleeveImage xpos 15 Bias 0.8 0.5 0.2
- Animate ReadyToTurnInStatus xpos 10 Bias 0.8 0.5 0.2
- Animate InactiveStatus xpos 10 Bias 0.8 0.5 0.2
- Animate EncodedStatus xpos 10 Bias 0.8 0.5 0.2
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-event QuestItem_Reset_Halloween
-{
- StopEvent QuestItem_Expand_Halloween 0
- SetVisible FrontFolderContainer 1 0
- RunEventChild FrontFolderContainer QuestItem_EnableFrontMouse 0
-
- // Roll up the paper
- Animate FrontFolderContainer ypos 0 Linear 0 0
- Animate QuestPaperContainer tall 70 Linear 0 0
- Animate EncodedStatus xpos 10 Bias 0 0 0
- Animate ReadyToTurnInStatus xpos 10 Bias 0 0 0
- Animate InactiveStatus xpos 10 Bias 0 0 0
-
- // Put the sleeve back
- Animate SleeveImage xpos 15 Linear 0 0
- SetInputEnabled FrontFolderContainer 1 0
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_Front_Selected
-{
- StopEvent QuestItem_Front_OtherSelected 0
- StopEvent QuestItem_Front_NoneSelected 0
-
- Animate MainContainer ypos 0 Gain 0.75 0 0.4
-}
-
-event QuestItem_Front_OtherSelected
-{
- StopEvent QuestItem_Front_Selected 0
- StopEvent QuestItem_Front_NoneSelected 0
-
- Animate MainContainer ypos 300 Gain 0.75 0 0.4
-}
-
-
-event QuestItem_Front_NoneSelected
-{
- StopEvent QuestItem_Front_Selected 0
- StopEvent QuestItem_Front_OtherSelected 0
-
- Animate MainContainer ypos 120 Gain 0.75 0 0.4
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_Back_Selected
-{
- StopEvent QuestItem_Back_OtherSelected 0
- StopEvent QuestItem_Back_NoneSelected 0
-
- Animate MainContainer ypos 0 Gain 0.75 0 0.4
-}
-
-event QuestItem_Back_OtherSelected
-{
- StopEvent QuestItem_Back_Selected 0
- StopEvent QuestItem_Back_NoneSelected 0
-
- Animate MainContainer ypos 300 Gain 0.75 0 0.8
-}
-
-
-event QuestItem_Back_NoneSelected
-{
- StopEvent QuestItem_Back_Selected 0
- StopEvent QuestItem_Back_OtherSelected 0
-
- Animate MainContainer ypos 0 Gain 0.75 0 0.4
-}
-
-//--------------------------------------------------------------------------
-event QuestItem_Highlight_On_Halloween
-{
- SetVisible GlowImage 1 0
- Animate GlowImage Alpha 255 Bias 0.8 0 0.2
-}
-
-event QuestItem_Highlight_Off_Halloween
-{
- Animate GlowImage Alpha 0 Bias 0.8 0 0.2
-}
-
-
-//--------------------------------------------------------------------------
-event CompetitiveGame_LowerChatWindow
-{
- Animate HudChat ypos r140 Accel 0 0
-}
-
-event CompetitiveGame_RestoreChatWindow
-{
- Animate HudChat ypos 275 Accel 0 0
-}
-
-event HudTournament_MoveChatWindow
-{
- RunEvent CompetitiveGame_LowerChatWindow 0
- RunEvent CompetitiveGame_RestoreChatWindow 10
-}
-
-//--------------------------------------------------------------------------
-event HudTournament_MoveTimerDown
-{
- Animate CountdownLabel ypos 150 Linear 0 0
- Animate CountdownLabelShadow ypos 150 Linear 0 0
-
- SetVisible CountdownBG 0 5
- SetVisible CountdownLabel 1 0
- SetVisible CountdownLabelShadow 1 0
-
- Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4
- Animate CountdownLabelShadow ypos c0 Gain 0.75 0 0.4
-
- SetVisible TournamentConditionLabel 0 2
-
- SetVisible CountdownLabel 0 3
- SetVisible CountdownLabelShadow 0 3
-}
-event HudTournament_AnimateTeams_In
-{
- Animate RedTeamPanel xpos c150 Accel 0 0.25
- Animate BlueTeamPanel xpos c-300 Accel 0 0.25
-}
-
-event HudTournament_AnimateTeams_Out
-{
- Animate RedTeamPanel xpos r-5 Accel 0 0.68
- Animate BlueTeamPanel xpos -155 Accel 0 0.68
-}
-
-event HudMatchStatus_ShowMatchStartDoors
-{
- SetVisible MatchDoors 1 0
- SetVisible BlueTeamPanel 1 0
- SetVisible RedTeamPanel 1 0
- SetVisible CountdownLabel 1 0
- SetVisible CountdownLabelShadow 1 0
- Animate CountdownLabel ypos 150 Linear 0 0
- Animate CountdownLabelShadow ypos 150 Linear 0 0
-
- Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4
- Animate CountdownLabelShadow ypos c-0 Gain 0.75 0 0.4
-
- SetVisible HudTournamentBG 0 2
- RunEventChild MatchDoors PlayDoorCloseAnim 0
- RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45
- RunEventChild MatchDoors PlayDoorOpenAnim 7
-
- RunEvent HudTournament_AnimateTeams_In 0.25
- RunEvent HudTournament_AnimateTeams_Out 7.70
-
- SetVisible MatchDoors 0 9
- SetVisible CountdownLabel 0 9.9
- SetVisible CountdownLabelShadow 0 9.9
-
- RunEvent HudTournament_DoorsCleanup 10
-
- SetVisible CountdownBG 1 11
-}
-
-event HudMatchStatus_ShowCountdown
-{
- SetVisible CountdownLabel 1 0
- SetVisible CountdownLabelShadow 1 0
- Animate CountdownLabel ypos 150 Linear 0 0
- Animate CountdownLabelShadow ypos 150 Linear 0 0
- Animate CountdownLabel ypos c-3 Gain 0.75 0 0.4
- Animate CountdownLabelShadow ypos c-0 Gain 0.75 0 0.4
- SetVisible CountdownLabel 0 9.9
- SetVisible CountdownLabelShadow 0 9.9
-}
-
-event PlayDoorSlamParticles
-{
- FireCommand 0 "start0"
-}
-
-event PlayDoorCloseAnim
-{
- FireCommand 0 "animation close"
-}
-
-event PlayDoorOpenAnim
-{
- FireCommand 0 "animation open"
-}
-
-event HudTournament_ShowTimerCompetitive
-{
- Animate CountdownLabel ypos 150 Linear 0 0
- Animate CountdownLabelShadow ypos 150 Linear 0 0
-
- SetVisible CountdownBG 1 0
- SetVisible CountdownLabel 1 0
- SetVisible CountdownLabelShadow 1 0
-}
-
-event HudTournament_ShowTimerDefault
-{
- Animate CountdownLabel ypos 425 Linear 0 0
- Animate CountdownLabelShadow ypos 425 Linear 0 0
-
- SetVisible CountdownBG 1 0
- SetVisible CountdownLabel 1 0
- SetVisible CountdownLabelShadow 1 0
-}
-
-event HudTournament_HideTimer
-{
- SetVisible CountdownBG 0 0
- SetVisible CountdownLabel 0 0
- SetVisible CountdownLabelShadow 0 0
-}
-
-event CompetitiveGame_HideDisconnectButton
-{
- Animate DisconnectButton ypos r-100 Accel 0 0
-}
-
-event CompetitiveGame_ShowDisconnectButton
-{
- Animate DisconnectButton ypos r30 Accel 0 0.4
-}
-
-event HudTournament_ShowRoundSign
-{
- SetVisible RoundSignModel 1 0
- RunEventChild RoundSignModel HudTournament_PlaySignAnim 0
- SetVisible RoundSignModel 0 6
-}
-
-event HudTournament_PlaySignAnim
-{
- FireCommand 0 "animation intro"
- FireCommand 5 "animation outro"
-}
-
-event TeamStatus_PlayerDead
-{
- SetVisible DeathPanel 1 0
- SetVisible SkullPanel 1 0
- SetVisible respawntime 1 0
-
- Animate DeathPanel ypos 19 Accel 0 0.2
- Animate SkullPanel ypos 22 Accel 0 0.2
- Animate respawntime ypos 18 Accel 0 0.2
-}
-
-event TeamStatus_PlayerAlive
-{
- Animate DeathPanel ypos 0 Accel 0 0.2
- Animate SkullPanel ypos 0 Accel 0 0.2
- Animate respawntime ypos 0 Accel 0 0.2
-
- SetVisible DeathPanel 0 0.2
- SetVisible SkullPanel 0 0.2
- SetVisible respawntime 0 0.2
-}
-
-event HudMatchStatus_ShowMatchWinDoors
-{
- SetVisible MatchDoors 1 0
- SetVisible FrontParticlePanel 1 0
-
- RunEventChild MatchDoors PlayDoorCloseAnim 0
- RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45
- RunEventChild MatchDoors PlayDoorOpenAnim 4.5
-
- SetVisible MatchDoors 0 7
- SetVisible FrontParticlePanel 0 7
-}
-
-event HudMatchStatus_ShowMatchWinDoors_NoOpen
-{
- SetVisible MatchDoors 1 0
- SetVisible FrontParticlePanel 1 0
-
- RunEventChild MatchDoors PlayDoorCloseAnim 0
- RunEventChild FrontParticlePanel PlayDoorSlamParticles 0.45
-}
-
-event HudMatchSummary_SlideInPanels
-{
- Animate BlueTeamPanel xpos 0 Accel 0.25 0.25
- Animate RedTeamPanel xpos 0 Accel 0.25 0.25
-}
-
-event MMenu_PlayList_Expand
-{
- Animate ItemsContainer ypos 420 Spline 0 0.4
- Animate EventPromo ypos 470 Spline 0 0.4
- Animate SafeMode ypos 470 Spline 0 0.4
- Animate VRBGPanel ypos 633 Spline 0 0.4
- Animate VRModeButton ypos 639 Spline 0 0.4
- Animate ShowPromoCodesButton ypos 639 Spline 0 0.4
-
- Animate PlayListContainer Tall 260 Spline 0.0 0.40
-
- FireCommand 0 "soundentry Panel.SlideDown"
-}
-
-event MMenu_PlayList_Collapse
-{
- Animate ItemsContainer ypos 160 Spline 0 0.4
- Animate EventPromo ypos 210 Spline 0 0.4
- Animate SafeMode ypos 210 Spline 0 0.4
- Animate VRBGPanel ypos 373 Spline 0 0.4
- Animate VRModeButton ypos 379 Spline 0 0.4
- Animate ShowPromoCodesButton ypos 379 Spline 0 0.4
-
- Animate PlayListContainer Tall 0 Spline 0 0.4
-
- FireCommand 0 "soundentry Panel.SlideUp"
-}
-
-event MMenu_PlayList_Collapse_Immediate
-{
- Animate ItemsContainer ypos 160 Spline 0 0
- Animate EventPromo ypos 210 Spline 0 0
- Animate VRBGPanel ypos 373 Spline 0 0
- Animate VRModeButton ypos 379 Spline 0 0
- Animate ShowPromoCodesButton ypos 379 Spline 0 0
-
- Animate PlayListContainer Tall 0 Spline 0 0
-}
-
-event MMenu_SafeMode_Blink
-{
- Animate InfoImage alpha 255 Linear 0.0 0.1
- Animate InfoImage alpha 0 Linear 0.1 0.1
-
- Animate InfoImage alpha 255 Linear 0.2 0.1
- Animate InfoImage alpha 0 Linear 0.3 0.1
-
- Animate InfoImage alpha 255 Linear 0.4 0.1
-
- RunEvent MMenu_SafeMode_Blink 1
-}
-
-event PvPRankModelClicked
-{
- RunEventChild AboveModelParticlePanel StartParticle1 0
-}
-
-event PvPRankLevelUpXPBar
-{
- Animate ContinuousProgressBar BgColor "100 255 100 255" Linear 0.0 0.1
- Animate ContinuousProgressBar BgColor ProgressBackground Linear 0.1 0.3
-
- Animate LevelLabel FgColor "100 255 100 255" Linear 0.0 0.1
- Animate LevelLabel FgColor TanLight Linear 4.0 0.3
-}
-
-event PvPRankLevelUpModel
-{
- RunEventChild BelowModelParticlePanel StartParticle0 1.0
- RunEventChild AboveModelParticlePanel StartParticle0 1.0
-
- PlaySound 0 "ui/mm_medal_spin_hit.wav"
-}
-
-event PvPRankLevelDownXPBar
-{
- Animate ContinuousProgressBar FgColor "255 100 100 255" Linear 0.0 0.1
- Animate ContinuousProgressBar FgColor CreditsGreen Linear 0.1 0.3
-
- Animate LevelLabel FgColor "255 100 100 255" Linear 0.0 0.1
- Animate LevelLabel FgColor TanLight Linear 4.0 0.3
-}
-
-event PvPRankLevelDownModel
-{
- RunEventChild AboveModelParticlePanel StartParticle2 0.15
- PlaySound 0 "ui/mm_rank_down_medal_shoot.wav"
- PlaySound 0.15 "ui/mm_rank_down_medal_shoot_impact.wav"
-}
-
-event CompetitiveGame_ShowPvPRankPanel
-{
- Animate RankPanel ypos r0 Linear 0 0
- Animate RankPanel ypos r295 Bias 0.90 0.2 0.3
- RunEventChild RankPanel PvPRankPanelShowXPChange 1
-}
-
-event PvPRankPanelShowXPChange
-{
- FireCommand 0 "begin_xp_lerp"
-}
-
-event PyroVsHeavyWar_ShowChooseScene
-{
- // Reset
- Animate Background ypos -250 Linear 0 0
- Animate Heavy ypos -180 Linear 0 0
- Animate Pyro ypos -180 Linear 0 0
- Animate Foreground ypos -100 Linear 0 0
-
- // Paralax
- Animate Background ypos -175 Bias 0.9 0 1
- Animate Heavy ypos -60 Bias 0.9 0 1
- Animate Pyro ypos -60 Bias 0.9 0 1
- Animate Foreground ypos 65 Bias 0.9 0 1
-}
-
-event CasualCategory_Checkbox_Hide
-{
- Animate Checkbutton xpos 250 Deaccel 0 0.2
- Animate Title xpos 115 Deaccel 0 0.2
- Animate TitleShadow xpos 116 Deaccel 0 0.2
-
- //Animate Title FgColor TanDark Deaccel 0 0.2
-}
-
-event CasualCategory_Checkbox_Show
-{
- Animate Checkbutton xpos 215 Deaccel 0 0.2
- Animate Title xpos 100 Deaccel 0 0.2
- Animate TitleShadow xpos 101 Deaccel 0 0.2
-
- //Animate Title FgColor TanLight Deaccel 0 0.2
-}
-
-event CasualCategory_Selected
-{
- Animate Shade BgColor "0 0 0 0" Deaccel 0 0.2
- Animate Title FgColor TanLight Deaccel 0 0.2
-}
-
-event CasualCategory_NotSelected
-{
- Animate Shade BgColor "0 0 0 200" Deaccel 0 0.2
- Animate Title FgColor TanDark Deaccel 0 0.2
-}
-
-event MMenu_UpdateButton_StartGlow
-{
- SetVisible ViewDetailsGlow 1 0
- Animate ViewDetailsGlow BgColor "238 103 17 255" Linear 0 0
- Animate ViewDetailsGlow Alpha 0 Linear 0.0 0.2
- Animate ViewDetailsGlow Alpha 255 Linear 0.2 0.2
- Animate ViewDetailsGlow Alpha 0 Linear 0.4 0.2
- Animate ViewDetailsGlow Alpha 255 Linear 0.6 0.2
- Animate ViewDetailsGlow Alpha 0 Linear 0.8 0.2
- Animate ViewDetailsGlow Alpha 255 Linear 1.0 0.2
- Animate ViewDetailsGlow BgColor "178 83 22 255" Linear 1.0 1.0
-
- SetVisible ViewWarButtonGlow 1 0
- Animate ViewWarButtonGlow BgColor "238 103 17 255" Linear 0 0
- Animate ViewWarButtonGlow Alpha 0 Linear 0.0 0.2
- Animate ViewWarButtonGlow Alpha 255 Linear 0.2 0.2
- Animate ViewWarButtonGlow Alpha 0 Linear 0.4 0.2
- Animate ViewWarButtonGlow Alpha 255 Linear 0.6 0.2
- Animate ViewWarButtonGlow Alpha 0 Linear 0.8 0.2
- Animate ViewWarButtonGlow Alpha 255 Linear 1.0 0.2
- Animate ViewWarButtonGlow BgColor "178 83 22 255" Linear 1.0 1.0
-
- RunEvent MMenu_UpdateButton_SubtleGlow 5
-}
-
-event MMenu_UpdateButton_SubtleGlow
-{
- Animate ViewDetailsGlow BgColor "238 103 17 255" Linear 0 0.2
- Animate ViewDetailsGlow BgColor "178 83 22 255" Linear 0.2 1.0
-
- Animate ViewWarButtonGlow BgColor "238 103 17 255" Linear 0 0.2
- Animate ViewWarButtonGlow BgColor "178 83 22 255" Linear 0.2 1.0
-
- RunEvent MMenu_UpdateButton_SubtleGlow 5
-}
-
-//