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authorigor.nikitin <[email protected]>2019-04-16 10:34:42 -0400
committerigor.nikitin <[email protected]>2019-04-16 10:34:42 -0400
commit9f90bde42f138a30d5923b0af185f6edf08f37ac (patch)
tree749bb19e39ede710bb0a26e20e44efef582efd9b /temp/scripts/hudanimations_custom.txt
parentec3df8a0c97da75c4ed900b5f1de43c1a802f39c (diff)
Moving Files for Lowercasing
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+// Bonus Health Pulse
+event HudHealthBonusPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+
+ Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0
+
+ RunEvent HudHealthBonusPulseLoop 0.4
+}
+
+event HudHealthBonusPulseStop
+{
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
+
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
+}
+//==================================================================================
+// Low Health Pulse
+event HudHealthDyingPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
+
+ Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0
+
+ RunEvent HudHealthDyingPulseLoop 0.4
+}
+
+event HudHealthDyingPulseStop
+{
+ Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0
+
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
+}
+//==================================================================================
+// Low Ammo Pulse
+event HudLowAmmoPulse
+{
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+
+ Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0
+
+ RunEvent HudLowAmmoPulseLoop 0.25
+}
+
+event HudLowAmmoPulseStop
+{
+ Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
+ Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
+ Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
+
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
+}
+//==================================================================================
+// Ubercharge Meters
+event HudMedicCharged
+{
+ RunEvent HudMedicOrangePulseCharge 0.0
+ //RunEvent HudMedicSolidColorCharge 0.0
+ //RunEvent HudMedicRainbowCharged 0.0
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+event HudMedicRainbowCharged
+{
+ Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+
+ Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+ Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+ Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+ Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+ Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+ Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+event HudMedicSolidColorCharge
+{
+ Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0
+
+ Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+event HudMedicOrangePulseCharge
+{
+ Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+
+ Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+event HudMedicChargedStop
+{
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicRainbowCharged 0.0
+ StopEvent HudMedicSolidColorCharge 0.0
+ StopEvent HudMedicOrangePulseCharge 0.0
+ StopEvent HudMedicChargedLoop 0.0
+
+ Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
+ Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
+}
+//==================================================================================
+// Hitmarker Pulse
+event DamagedPlayer
+{
+//StopEvent HitMarker 0.0
+//RunEvent HitMarker 0.01
+}
+
+event HitMarker
+{
+ Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
+ Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
+ Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
+}
+//==================================================================================
+// Spy Disguise
+event HudSpyDisguiseFadeIn
+{
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+}
+
+event HudSpyDisguiseFadeOut
+{
+ //RunEvent HudSpyDisguiseChanged 0.0
+ //Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+}
+//==================================================================================
+event HudReadyPulse
+{
+ Animate TournamentInstructionsLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
+ Animate TournamentInstructionsLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
+
+ RunEvent HudReadyPulseLoop 0.6
+}
+
+event CompetitiveGame_HideDisconnectButton
+{
+ Animate DisconnectButton ypos r-100 Accel 0.0 0.0
+}
+
+event CompetitiveGame_ShowDisconnectButton
+{
+ Animate DisconnectButton ypos r30 Accel 0.0 0.4
+}
+//==================================================================================
+// Do not move chat window
+event CompetitiveGame_LowerChatWindow { }
+event CompetitiveGame_RestoreChatWindow { }
+event HudTournament_MoveChatWindow { }