diff options
| -rw-r--r-- | scripts/HudAnimations_tf.txt | 1636 |
1 files changed, 818 insertions, 818 deletions
diff --git a/scripts/HudAnimations_tf.txt b/scripts/HudAnimations_tf.txt index d0f5440..197f9fe 100644 --- a/scripts/HudAnimations_tf.txt +++ b/scripts/HudAnimations_tf.txt @@ -1,818 +1,818 @@ -// sample animation script -// -// -// commands: -// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration> -// variables: -// FgColor -// BgColor -// Position -// Size -// Blur (hud panels only) -// TextColor (hud panels only) -// Ammo2Color (hud panels only) -// Alpha (hud weapon selection only) -// SelectionAlpha (hud weapon selection only) -// TextScan (hud weapon selection only) -// -// interpolator: -// Linear -// Accel - starts moving slow, ends fast -// Deaccel - starts moving fast, ends slow -// Spline - simple ease in/out curve -// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) -// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value -// -// RunEvent <event name> <start time> -// starts another even running at the specified time -// -// StopEvent <event name> <start time> -// stops another event that is current running at the specified time -// -// StopAnimation <panel name> <variable> <start time> -// stops all animations refering to the specified variable in the specified panel -// -// StopPanelAnimations <panel name> <start time> -// stops all active animations operating on the specified panel -// -// SetFont <panel name> <fontparameter> <fontname from scheme> <set time> -// -// SetTexture <panel name> <textureidname> <texturefilename> <set time> -// -// SetString <panel name> <string varname> <stringvalue> <set time> - -event LevelInit -{ -} - -event OpenWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - -event CloseWeaponSelectionMenu -{ - StopEvent CloseWeaponSelectionMenu 0.0 - StopEvent WeaponPickup 0.0 - - // make the display visible - Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 - Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 - Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 - //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 - Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 -} - - -event MenuOpen -{ - StopEvent MenuClose 0.0 - - // fade in - Animate HudMenu Alpha "255" Linear 0.0 0.1 - Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1 - Animate HudMenu FgColor "FgColor" Linear 0.0 0.1 - Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1 - Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1 - Animate HudMenu TextScan "1" Linear 0.0 0.1 - - // Undo any blur - Animate HudMenu Blur "1" Linear 0.0 0.01 -} - -event MenuClose -{ - // Hide it - Animate HudMenu Alpha "0" Linear 0.0 1 - Animate HudMenu SelectionAlpha "0" Linear 0.0 1 - Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1 - Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1 -} - -event MenuPulse -{ - Animate HudMenu Blur "7" Linear 0.0 0.1 - Animate HudMenu Blur "2" Deaccel 0.1 0.1 - Animate HudMenu Blur "7" Linear 0.2 0.1 - Animate HudMenu Blur "2" Deaccel 0.3 0.1 - Animate HudMenu Blur "7" Linear 0.4 0.1 - Animate HudMenu Blur "2" Deaccel 0.5 0.1 - Animate HudMenu Blur "1" Deaccel 0.6 0.4 -} - -event TimerIncrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - -event TimerDecrement -{ - Animate HudTimer Blur "7" Linear 0.0 0.1 - Animate HudTimer Blur "2" Deaccel 0.1 0.8 - Animate HudTimer Blur "0" Deaccel 1.1 1.5 -} - - -event ResourceIncrement -{ - Animate HudResources Blur "3" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourceDecrement -{ - Animate HudResources Blur "7" Linear 0.0 0.0 - Animate HudResources PulseAmount "0" Linear 0.0 0.01 - Animate HudResources Blur "1" Deaccel 0.1 1.5 - Animate HudResources PulseAmount "1" Linear 0.1 2 - - Animate HudResources PulseAmount "0" Linear 2 2 -} - -event ResourcePickup -{ - Animate HudResourcesPickup Alpha "255" Linear 0 0 - Animate HudResourcesPickup Position "80 r40" Linear 0 0 - Animate HudResourcesPickup Position "80 r120" Deaccel 0 1 - Animate HudResourcesPickup Blur "7" Deaccel 0 0.2 - Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2 - Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3 -} - -event HintMessageShow -{ - Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3 - Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4 - - // flash text - Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2 - Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2 - Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2 - - // hide the panel after a while - Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3 -} - - -event HintMessageHide -{ - Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2 - Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3 -} - -event KeyHintMessageShow -{ - // show the hints - Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5 - - // flash text - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2 - Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2 - Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2 - - // hide the panel after a while - Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0 -} - -event KeyHintMessageHide -{ - Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5 -} - -//=========================================== - -//Health Bonus Pulse -event HudHealthBonusPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - - Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0 - - RunEvent HudHealthBonusPulseLoop 0.4 -} - -// call to loop HudHealthBonusPulse -event HudHealthBonusPulseLoop -{ - RunEvent HudHealthBonusPulse 0.0 -} - -event HudHealthBonusPulseStop -{ - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 -} - -//=========================================== - -//Health Dying Pulse -event HudHealthDyingPulse -{ - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 - - Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0 - - RunEvent HudHealthDyingPulseLoop 0.25 -} - -// call to loop HudHealthDyingPulse -event HudHealthDyingPulseLoop -{ - RunEvent HudHealthDyingPulse 0.0 -} - -event HudHealthDyingPulseStop -{ - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 - - Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0 -} - -//=========================================== - -event HudLowAmmoPulse -{ - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - - Animate AmmoInClip FgColor "255 62 150 255" Linear 0.0 0.000 - - Animate AmmoInReserve FgColor "255 128 28 255" Linear 0.0 0.000 - - Animate AmmoNoClip FgColor "255 62 150 255" Linear 0.0 0.000 - - RunEvent HudLowAmmoPulseLoop 0.25 -} - -// call to loop HudLowAmmoPulse -event HudLowAmmoPulseLoop -{ - RunEvent HudLowAmmoPulse 0.0 -} - -event HudLowAmmoPulseStop -{ - StopEvent HudLowAmmoPulse 0.0 - StopEvent HudLowAmmoPulseLoop 0.0 - - Animate AmmoInClip FgColor "48 255 48 255" Accel 0.0 0.0 - - Animate AmmoInReserve FgColor "72 255 255 255" Accel 0.0 0.0 - - Animate AmmoNoClip FgColor "48 255 48 255" Accel 0.0 0.0 -} - -//=========================================== - -event ControlPointIconShrink -{ - Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2 -} - -event ControlPointIconGrow -{ - Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2 -} - -// Metal Account - -//activecolor - instantly turn red, fade back to yellow -event AccountMoneyRemoved -{ - Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -//activecolor - instantly turn green, fade back to yellow -event AccountMoneyAdded -{ - Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001 - Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 - - Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 -} - -event AccountMoneyInvisible -{ - Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001 - Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001 -} - -//=========================================== - -event FlagOutlineHide -{ - Animate OutlineImage Alpha "0" Linear 0.0 0.1 -} - -// Local player flag pickup/drop - - -//=========================================== - -// Spy Disguise -event HudSpyDisguiseChanged -{ - Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 - - RunEvent HudSpyDisguiseHide 0.7 -} - -event HudSpyDisguiseHide -{ - Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 - Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 - - Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 -} - -event HudSpyDisguiseFadeIn -{ - RunEvent HudSpyDisguiseChanged 0 - Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 -} - -event HudSpyDisguiseFadeOut -{ - RunEvent HudSpyDisguiseChanged 0 - Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 -} - -//=========================================== - -// Show the Overtime panel -event OvertimeShow -{ - Animate OvertimeLabel Alpha "255" Linear 0.0 0.1 - Animate OvertimeBG Alpha "255" Linear 0.0 0.1 -} - - -event HudSnapShotReminderIn -{ - Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001 - Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2 -} - -event HudReplayReminderIn2 // Puts the panel below the snapshot panel -{ - Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001 - Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2 -} - -event HudReplayTipIn -{ - Animate ReplayTip Position "10 -100" Linear 0.0 0.001 - Animate ReplayTip Position "10 6" Spline 0.001 0.1 -} - -event HudReplayTipOut -{ - Animate ReplayTip Position "10 6" Linear 0.0 0.001 - Animate ReplayTip Position "10 -100" Spline 0.001 0.1 -} - -event HudTournamentSetupPanelOpen -{ - Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2 -} - -event HudTournamentSetupPanelClose -{ - Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001 - Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2 -} - - -//==================================== - -// Flash the medic charge hud when we have full charge - -event HudMedicCharged -{ - -///////Rainbow Charge -// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - -///////Purple Charge -// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3 - Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3 - - - - -///////Rainbow Charge -// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 -// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 -// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 -// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 -// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 -// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 - -///////Purple Charge -// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000 - -///////Orange Pulse Charge - - Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3 - Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3 - - RunEvent HudMedicChargedLoop 0.6 -} - -// call to loop HudHealthBonusPulse -event HudMedicChargedLoop -{ - RunEvent HudMedicCharged 0.0 -} - -event HudMedicChargedStop -{ - StopEvent HudMedicCharged 0.0 - StopEvent HudMedicChargedLoop 0.0 - - Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001 - Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001 - -} - -//==================================== - -event VideoCaptionFadeIn -{ - Animate VideoCaption Alpha "255" Linear 0.0 0.1 -} - -event VideoCaptionFadeOut -{ - Animate VideoCaption Alpha "0" Linear 0.0 0.1 -} - -//==================================== - -// arena - -event ArenaVsPanelOnShow -{ - Animate bluepanel Position "-200 50" Linear 0.0 0.001 - Animate redpanel Position "r-200 140" Linear 0.0 0.001 - Animate vslabel Alpha "0" Linear 0.0 0.001 - - RunEvent ArenaVsPanelSlideIn 1.0 - RunEvent ArenaVsPanelSlideOut 4.8 -} - -event ArenaVsPanelSlideIn -{ - Animate bluepanel Position "c-100 50" Spline 0.0 0.2 - Animate redpanel Position "c-100 140" Spline 0.0 0.2 - Animate vslabel Alpha "255" Linear 0.15 0.2 -} - -event ArenaVsPanelSlideOut -{ - Animate bluepanel Position "-200 50" Spline 0.0 0.2 - Animate redpanel Position "r-200 140" Spline 0.0 0.2 - Animate vslabel Alpha "0" Linear 0.0 0.05 -} - -//=========================================== - -//Cart Alarm Pulse -event HudCartAlarmPulse -{ - Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3 - Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3 - - RunEvent HudCartAlarmPulseLoop 1.2 -} - -event HudCartAlarmPulseLoop -{ - RunEvent HudCartAlarmPulse 0.0 -} - -event HudCartAlarmPulseStop -{ - StopEvent HudCartAlarmPulse 0.0 - StopEvent HudCartAlarmPulseLoop 0.0 -} - -//=========================================== - -// Active Timer BG Pulse -event ActiveTimerBGPulse -{ - Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1 - Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1 - - Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1 - Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1 -} - -//=========================================== - -event TeamsFullArrowAnimate -{ - Animate TeamsFullArrow Position "c-118 165" Linear 0 0 - Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4 - Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4 - - RunEvent TeamsFullArrowAnimateLoop 0.8 -} - -event TeamsFullArrowAnimateLoop -{ - RunEvent TeamsFullArrowAnimate 0.0 -} - -event TeamsFullArrowAnimateEnd -{ - StopEvent TeamsFullArrowAnimate 0.0 - StopEvent TeamsFullArrowAnimateLoop 0.0 -} - -//=========================================== - -event TrainingHudBounce -{ - Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0 - Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0 -} - -event TrainingPressSpacebarBlink -{ - Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1 - Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1 - - Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1 - - RunEvent TrainingPressSpacebarBlinkLoop 3.0 -} - -event TrainingPressSpacebarBlinkLoop -{ - RunEvent TrainingPressSpacebarBlink 0.0 -} - -event TrainingPressSpacebarBlinkStop -{ - StopEvent TrainingPressSpacebarBlink 0.0 - StopEvent TrainingPressSpacebarBlinkLoop 0.0 -} - -//=========================================== - -event IntroMovieContinueBlink -{ - Animate continue Alpha "255" Linear 0.0 0.1 - Animate continue Alpha "0" Linear 0.2 0.1 - - Animate continue Alpha "255" Linear 0.4 0.1 - Animate continue Alpha "0" Linear 0.6 0.1 - - Animate continue Alpha "255" Linear 0.8 0.1 - Animate continue Alpha "0" Linear 1.0 0.1 - - Animate continue Alpha "255" Linear 1.2 0.1 - - RunEvent IntroMovieContinueBlinkLoop 2.0 -} - -event IntroMovieContinueBlinkLoop -{ - RunEvent IntroMovieContinueBlink 0.0 -} - -event IntroMovieContinueBlinkStop -{ - StopEvent IntroMovieContinueBlink 0.0 - StopEvent IntroMovieContinueBlinkLoop 0.0 -} - -//=========================================== - -event HasMOTDBlink -{ - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasMOTDBlinkLoop 2.0 -} - -event HasMOTDBlinkLoop -{ - RunEvent HasMOTDBlink 0.0 -} - -event HasMOTDBlinkStop -{ - StopEvent HasMOTDBlink 0.0 - StopEvent HasMOTDBlinkLoop 0.0 - Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event HasNotificationsBlink -{ - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1 - Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1 - - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1 - - RunEvent HasNotificationsBlinkLoop 2.0 -} - -event HasNotificationsBlinkLoop -{ - RunEvent HasNotificationsBlink 0.0 -} - -event HasNotificationsBlinkStop -{ - StopEvent HasNotificationsBlink 0.0 - StopEvent HasNotificationsBlinkLoop 0.0 - Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event AddToCartBlink -{ - Animate CartButton BgColor "TanDark" Linear 0.0 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.2 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.4 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.6 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01 - - Animate CartButton BgColor "TanDark" Linear 0.8 0.01 - Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01 - - Animate CartButton BgColor "TanDark" Linear 1.0 0.01 -} - -//=========================================== - -event NotificationsPresentBlink -{ - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1 - Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1 - - Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1 - - RunEvent NotificationsPresentBlinkLoop 2.0 -} - -event NotificationsPresentBlinkLoop -{ - RunEvent NotificationsPresentBlink 0.0 -} - -event NotificationsPresentBlinkStop -{ - StopEvent NotificationsPresentBlink 0.0 - StopEvent NotificationsPresentBlinkLoop 0.0 - Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1 -} - -//=========================================== - -event DamagedPlayer -{ - // empty -} - -//=========================================== - -event SpyWarningFlash -{ - Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01 - Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01 - - RunEvent SpyWarningFlashLoop 0.42 -} - -event SpyWarningFlashLoop -{ - RunEvent SpyWarningFlash 0.0 -} - -event SpyWarningFlashEnd -{ - StopEvent SpyWarningFlash 0.0 - StopEvent SpyWarningFlashLoop 0.0 -} - -event HudReadyPulse -{ - Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1 - Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4 - - RunEvent HudReadyPulseLoop 0.5 -} - -event HudReadyPulseLoop -{ - RunEvent HudReadyPulse 0.0 -} - -event HudReadyPulseEnd -{ - Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1 - - StopEvent HudReadyPulse 0.0 - StopEvent HudReadyPulseLoop 0.0 -} - +// sample animation script
+//
+//
+// commands:
+// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
+// variables:
+// FgColor
+// BgColor
+// Position
+// Size
+// Blur (hud panels only)
+// TextColor (hud panels only)
+// Ammo2Color (hud panels only)
+// Alpha (hud weapon selection only)
+// SelectionAlpha (hud weapon selection only)
+// TextScan (hud weapon selection only)
+//
+// interpolator:
+// Linear
+// Accel - starts moving slow, ends fast
+// Deaccel - starts moving fast, ends slow
+// Spline - simple ease in/out curve
+// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
+// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
+//
+// RunEvent <event name> <start time>
+// starts another even running at the specified time
+//
+// StopEvent <event name> <start time>
+// stops another event that is current running at the specified time
+//
+// StopAnimation <panel name> <variable> <start time>
+// stops all animations refering to the specified variable in the specified panel
+//
+// StopPanelAnimations <panel name> <start time>
+// stops all active animations operating on the specified panel
+//
+// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
+//
+// SetTexture <panel name> <textureidname> <texturefilename> <set time>
+//
+// SetString <panel name> <string varname> <stringvalue> <set time>
+
+event LevelInit
+{
+}
+
+event OpenWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+event CloseWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+
+event MenuOpen
+{
+ StopEvent MenuClose 0.0
+
+ // fade in
+ Animate HudMenu Alpha "255" Linear 0.0 0.1
+ Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
+ Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
+ Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
+ Animate HudMenu TextScan "1" Linear 0.0 0.1
+
+ // Undo any blur
+ Animate HudMenu Blur "1" Linear 0.0 0.01
+}
+
+event MenuClose
+{
+ // Hide it
+ Animate HudMenu Alpha "0" Linear 0.0 1
+ Animate HudMenu SelectionAlpha "0" Linear 0.0 1
+ Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
+}
+
+event MenuPulse
+{
+ Animate HudMenu Blur "7" Linear 0.0 0.1
+ Animate HudMenu Blur "2" Deaccel 0.1 0.1
+ Animate HudMenu Blur "7" Linear 0.2 0.1
+ Animate HudMenu Blur "2" Deaccel 0.3 0.1
+ Animate HudMenu Blur "7" Linear 0.4 0.1
+ Animate HudMenu Blur "2" Deaccel 0.5 0.1
+ Animate HudMenu Blur "1" Deaccel 0.6 0.4
+}
+
+event TimerIncrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+event TimerDecrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+
+event ResourceIncrement
+{
+ Animate HudResources Blur "3" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourceDecrement
+{
+ Animate HudResources Blur "7" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourcePickup
+{
+ Animate HudResourcesPickup Alpha "255" Linear 0 0
+ Animate HudResourcesPickup Position "80 r40" Linear 0 0
+ Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
+ Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
+ Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
+ Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
+}
+
+event HintMessageShow
+{
+ Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
+ Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
+
+ // flash text
+ Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
+
+ // hide the panel after a while
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
+}
+
+
+event HintMessageHide
+{
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
+}
+
+event KeyHintMessageShow
+{
+ // show the hints
+ Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
+
+ // flash text
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
+
+ // hide the panel after a while
+ Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
+}
+
+event KeyHintMessageHide
+{
+ Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
+}
+
+//===========================================
+
+//Health Bonus Pulse
+event HudHealthBonusPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+
+ Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0
+
+ RunEvent HudHealthBonusPulseLoop 0.4
+}
+
+// call to loop HudHealthBonusPulse
+event HudHealthBonusPulseLoop
+{
+ RunEvent HudHealthBonusPulse 0.0
+}
+
+event HudHealthBonusPulseStop
+{
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+//Health Dying Pulse
+event HudHealthDyingPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
+
+ Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0
+
+ RunEvent HudHealthDyingPulseLoop 0.25
+}
+
+// call to loop HudHealthDyingPulse
+event HudHealthDyingPulseLoop
+{
+ RunEvent HudHealthDyingPulse 0.0
+}
+
+event HudHealthDyingPulseStop
+{
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+event HudLowAmmoPulse
+{
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+
+ Animate AmmoInClip FgColor "255 42 130 255" Linear 0.0 0.000
+
+ Animate AmmoInReserve FgColor "255 128 28 255" Linear 0.0 0.000
+
+ Animate AmmoNoClip FgColor "255 42 130 255" Linear 0.0 0.000
+
+ RunEvent HudLowAmmoPulseLoop 0.25
+}
+
+// call to loop HudLowAmmoPulse
+event HudLowAmmoPulseLoop
+{
+ RunEvent HudLowAmmoPulse 0.0
+}
+
+event HudLowAmmoPulseStop
+{
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
+
+ Animate AmmoInClip FgColor "48 255 48 255" Accel 0.0 0.0
+
+ Animate AmmoInReserve FgColor "72 255 255 255" Accel 0.0 0.0
+
+ Animate AmmoNoClip FgColor "48 255 48 255" Accel 0.0 0.0
+}
+
+//===========================================
+
+event ControlPointIconShrink
+{
+ Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
+}
+
+event ControlPointIconGrow
+{
+ Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
+}
+
+// Metal Account
+
+//activecolor - instantly turn red, fade back to yellow
+event AccountMoneyRemoved
+{
+ Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+//activecolor - instantly turn green, fade back to yellow
+event AccountMoneyAdded
+{
+ Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+event AccountMoneyInvisible
+{
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
+}
+
+//===========================================
+
+event FlagOutlineHide
+{
+ Animate OutlineImage Alpha "0" Linear 0.0 0.1
+}
+
+// Local player flag pickup/drop
+
+
+//===========================================
+
+// Spy Disguise
+event HudSpyDisguiseChanged
+{
+ Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
+
+ RunEvent HudSpyDisguiseHide 0.7
+}
+
+event HudSpyDisguiseHide
+{
+ Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
+}
+
+event HudSpyDisguiseFadeIn
+{
+ RunEvent HudSpyDisguiseChanged 0
+ Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+}
+
+event HudSpyDisguiseFadeOut
+{
+ RunEvent HudSpyDisguiseChanged 0
+ Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+}
+
+//===========================================
+
+// Show the Overtime panel
+event OvertimeShow
+{
+ Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
+ Animate OvertimeBG Alpha "255" Linear 0.0 0.1
+}
+
+
+event HudSnapShotReminderIn
+{
+ Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
+ Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn2 // Puts the panel below the snapshot panel
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
+}
+
+event HudReplayTipIn
+{
+ Animate ReplayTip Position "10 -100" Linear 0.0 0.001
+ Animate ReplayTip Position "10 6" Spline 0.001 0.1
+}
+
+event HudReplayTipOut
+{
+ Animate ReplayTip Position "10 6" Linear 0.0 0.001
+ Animate ReplayTip Position "10 -100" Spline 0.001 0.1
+}
+
+event HudTournamentSetupPanelOpen
+{
+ Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
+}
+
+event HudTournamentSetupPanelClose
+{
+ Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
+}
+
+
+//====================================
+
+// Flash the medic charge hud when we have full charge
+
+event HudMedicCharged
+{
+
+///////Rainbow Charge
+// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3
+
+
+
+
+///////Rainbow Charge
+// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+// call to loop HudHealthBonusPulse
+event HudMedicChargedLoop
+{
+ RunEvent HudMedicCharged 0.0
+}
+
+event HudMedicChargedStop
+{
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicChargedLoop 0.0
+
+ Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001
+
+}
+
+//====================================
+
+event VideoCaptionFadeIn
+{
+ Animate VideoCaption Alpha "255" Linear 0.0 0.1
+}
+
+event VideoCaptionFadeOut
+{
+ Animate VideoCaption Alpha "0" Linear 0.0 0.1
+}
+
+//====================================
+
+// arena
+
+event ArenaVsPanelOnShow
+{
+ Animate bluepanel Position "-200 50" Linear 0.0 0.001
+ Animate redpanel Position "r-200 140" Linear 0.0 0.001
+ Animate vslabel Alpha "0" Linear 0.0 0.001
+
+ RunEvent ArenaVsPanelSlideIn 1.0
+ RunEvent ArenaVsPanelSlideOut 4.8
+}
+
+event ArenaVsPanelSlideIn
+{
+ Animate bluepanel Position "c-100 50" Spline 0.0 0.2
+ Animate redpanel Position "c-100 140" Spline 0.0 0.2
+ Animate vslabel Alpha "255" Linear 0.15 0.2
+}
+
+event ArenaVsPanelSlideOut
+{
+ Animate bluepanel Position "-200 50" Spline 0.0 0.2
+ Animate redpanel Position "r-200 140" Spline 0.0 0.2
+ Animate vslabel Alpha "0" Linear 0.0 0.05
+}
+
+//===========================================
+
+//Cart Alarm Pulse
+event HudCartAlarmPulse
+{
+ Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
+ Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
+
+ RunEvent HudCartAlarmPulseLoop 1.2
+}
+
+event HudCartAlarmPulseLoop
+{
+ RunEvent HudCartAlarmPulse 0.0
+}
+
+event HudCartAlarmPulseStop
+{
+ StopEvent HudCartAlarmPulse 0.0
+ StopEvent HudCartAlarmPulseLoop 0.0
+}
+
+//===========================================
+
+// Active Timer BG Pulse
+event ActiveTimerBGPulse
+{
+ Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
+}
+
+//===========================================
+
+event TeamsFullArrowAnimate
+{
+ Animate TeamsFullArrow Position "c-118 165" Linear 0 0
+ Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
+ Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
+
+ RunEvent TeamsFullArrowAnimateLoop 0.8
+}
+
+event TeamsFullArrowAnimateLoop
+{
+ RunEvent TeamsFullArrowAnimate 0.0
+}
+
+event TeamsFullArrowAnimateEnd
+{
+ StopEvent TeamsFullArrowAnimate 0.0
+ StopEvent TeamsFullArrowAnimateLoop 0.0
+}
+
+//===========================================
+
+event TrainingHudBounce
+{
+ Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
+ Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
+}
+
+event TrainingPressSpacebarBlink
+{
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
+
+ RunEvent TrainingPressSpacebarBlinkLoop 3.0
+}
+
+event TrainingPressSpacebarBlinkLoop
+{
+ RunEvent TrainingPressSpacebarBlink 0.0
+}
+
+event TrainingPressSpacebarBlinkStop
+{
+ StopEvent TrainingPressSpacebarBlink 0.0
+ StopEvent TrainingPressSpacebarBlinkLoop 0.0
+}
+
+//===========================================
+
+event IntroMovieContinueBlink
+{
+ Animate continue Alpha "255" Linear 0.0 0.1
+ Animate continue Alpha "0" Linear 0.2 0.1
+
+ Animate continue Alpha "255" Linear 0.4 0.1
+ Animate continue Alpha "0" Linear 0.6 0.1
+
+ Animate continue Alpha "255" Linear 0.8 0.1
+ Animate continue Alpha "0" Linear 1.0 0.1
+
+ Animate continue Alpha "255" Linear 1.2 0.1
+
+ RunEvent IntroMovieContinueBlinkLoop 2.0
+}
+
+event IntroMovieContinueBlinkLoop
+{
+ RunEvent IntroMovieContinueBlink 0.0
+}
+
+event IntroMovieContinueBlinkStop
+{
+ StopEvent IntroMovieContinueBlink 0.0
+ StopEvent IntroMovieContinueBlinkLoop 0.0
+}
+
+//===========================================
+
+event HasMOTDBlink
+{
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasMOTDBlinkLoop 2.0
+}
+
+event HasMOTDBlinkLoop
+{
+ RunEvent HasMOTDBlink 0.0
+}
+
+event HasMOTDBlinkStop
+{
+ StopEvent HasMOTDBlink 0.0
+ StopEvent HasMOTDBlinkLoop 0.0
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event HasNotificationsBlink
+{
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasNotificationsBlinkLoop 2.0
+}
+
+event HasNotificationsBlinkLoop
+{
+ RunEvent HasNotificationsBlink 0.0
+}
+
+event HasNotificationsBlinkStop
+{
+ StopEvent HasNotificationsBlink 0.0
+ StopEvent HasNotificationsBlinkLoop 0.0
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event AddToCartBlink
+{
+ Animate CartButton BgColor "TanDark" Linear 0.0 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.2 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.4 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.6 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.8 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 1.0 0.01
+}
+
+//===========================================
+
+event NotificationsPresentBlink
+{
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
+
+ RunEvent NotificationsPresentBlinkLoop 2.0
+}
+
+event NotificationsPresentBlinkLoop
+{
+ RunEvent NotificationsPresentBlink 0.0
+}
+
+event NotificationsPresentBlinkStop
+{
+ StopEvent NotificationsPresentBlink 0.0
+ StopEvent NotificationsPresentBlinkLoop 0.0
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event DamagedPlayer
+{
+ // empty
+}
+
+//===========================================
+
+event SpyWarningFlash
+{
+ Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
+ Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
+
+ RunEvent SpyWarningFlashLoop 0.42
+}
+
+event SpyWarningFlashLoop
+{
+ RunEvent SpyWarningFlash 0.0
+}
+
+event SpyWarningFlashEnd
+{
+ StopEvent SpyWarningFlash 0.0
+ StopEvent SpyWarningFlashLoop 0.0
+}
+
+event HudReadyPulse
+{
+ Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
+ Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
+
+ RunEvent HudReadyPulseLoop 0.5
+}
+
+event HudReadyPulseLoop
+{
+ RunEvent HudReadyPulse 0.0
+}
+
+event HudReadyPulseEnd
+{
+ Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
+
+ StopEvent HudReadyPulse 0.0
+ StopEvent HudReadyPulseLoop 0.0
+}
+
|
