diff options
Diffstat (limited to 'resource/ClientScheme.res')
| -rw-r--r-- | resource/ClientScheme.res | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/resource/ClientScheme.res b/resource/ClientScheme.res index ed17608..394d21d 100644 --- a/resource/ClientScheme.res +++ b/resource/ClientScheme.res @@ -23,15 +23,15 @@ Scheme //rayshud colors - "Ammo In Clip" "148 0 211 255" - "Ammo In Reserve" "127 255 212 255" - "Ammo In Clip Low" "255 255 0 255" - "Ammo In Reserve Low" "255 140 0 255" + "Ammo In Clip" "48 255 48 255" + "Ammo In Reserve" "72 255 255 255" + "Ammo In Clip Low" "255 42 130 255" + "Ammo In Reserve Low" "255 128 28 255" //refers to watching stvs/killcam shots - "Spec Health Normal" "235 226 202 255" - "Spec Health Buff" "148 0 211 255" - "Spec Health Hurt" "255 215 0 255" + "Spec Health Normal" "235 226 202 255" + "Spec Health Buff" "48 255 48 255" + "Spec Health Hurt" "255 153 0 255" //alternate colors for flashing values "Alternate Spec Health Normal" "235 226 202 255" @@ -39,29 +39,29 @@ Scheme "Alternate Spec Health Hurt" "255 153 0 255" //refers to player health/targetids - "Health Normal" "235 226 202 255" - "Health Buff" "148 0 211 255" - "Health Hurt" "255 215 0 255" + "Health Normal" "235 226 202 255" + "Health Buff" "48 255 48 255" + "Health Hurt" "255 153 0 255" //alternate colors for flashing values "Alternate Health Normal" "235 226 202 255" "Alternate Health Buff" "48 255 48 255" "Alternate Health Hurt" "255 153 0 255" - "Uber Bar Color" "235 226 202 255" + "Uber Bar Color" "235 226 202 255" //solid color uber disabled by default; to enable, uncomment lines in hudanimations_tf.txt "Solid Color Uber" "255 50 255 255" - "Flashing Uber Color1" "64 224 208 255" - "Flashing Uber Color2" "148 0 211 255" - //"Ubercharge Amount" "148 0 211 255" // disabled temporarily; currently controlled by ammo in clip color + "Flashing Uber Color1" "255 165 0 255" + "Flashing Uber Color2" "255 69 0 255" + //"Ubercharge Amount" "48 255 48 255" // disabled temporarily; currently controlled by ammo in clip color - "Heal Numbers" "148 0 211 255" - "Damage Numbers" "0 255 255 255" + "Heal Numbers" "48 255 48 255" + "Damage Numbers" "72 255 255 255" //'Last DamageHeal Info' refers to the number that appears above hp - "Last DamageHeal Info" "72 255 255 255" + "Last DamageHeal Info" "72 255 255 255" //Menu/Color scheme colors "Base Color" "15 255 255 255" |
