diff options
Diffstat (limited to 'scripts/hudanimations_custom.txt')
| -rw-r--r-- | scripts/hudanimations_custom.txt | 128 |
1 files changed, 63 insertions, 65 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt index 1e152d6..d245234 100644 --- a/scripts/hudanimations_custom.txt +++ b/scripts/hudanimations_custom.txt @@ -1,58 +1,54 @@ // Bonus Health Pulse event HudHealthBonusPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Buff" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0 - RunEvent HudHealthBonusPulseLoop 0.4 + RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 + StopEvent HudHealthBonusPulse 0.0 + StopEvent HudHealthBonusPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse event HudHealthDyingPulse { - Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 - Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 + Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 + Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Hurt" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0 - RunEvent HudHealthDyingPulseLoop 0.4 + RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 + StopEvent HudHealthDyingPulse 0.0 + StopEvent HudHealthDyingPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueSpectator FgColor "Health Normal" Accel 0.0 0.0 - Animate PlayerStatusHealthValueFreezePanel FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse event HudLowAmmoPulse { - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 + Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 + Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 RunEvent HudLowAmmoPulseLoop 0.4 } @@ -62,16 +58,16 @@ event HudLowAmmoPulseStop StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 } //================================================================================== // Ubercharge Meters event HudMedicCharged { RunEvent HudMedicOrangePulseCharge 0.0 -// RunEvent HudMedicSolidColorCharge 0.0 +// RunEvent HudMedicSolidColorCharge 0.0 // RunEvent HudMedicRainbowCharged 0.0 RunEvent HudMedicChargedLoop 0.6 @@ -79,39 +75,39 @@ event HudMedicCharged event HudMedicRainbowCharged { - Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { - Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 RunEvent HudMedicChargedLoop 0.6 } @@ -124,8 +120,8 @@ event HudMedicChargedStop StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 } //================================================================================== // Hitmarker Pulse @@ -137,33 +133,35 @@ event DamagedPlayer event HitMarker { - Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0 + Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 + Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0 } //================================================================================== // Spy Disguise event HudSpyDisguiseFadeIn { -// RunEvent HudSpyDisguiseChanged 0.0 -// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 } event HudSpyDisguiseFadeOut { -// RunEvent HudSpyDisguiseChanged 0.0 -// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 } //================================================================================== event HudSnapShotReminderIn { - RunEvent HudHealthDyingPulseStop 10.0 - RunEvent HudHealthBonusPulseStop 10.0 - RunEvent HudLowAmmoPulseStop 10.0 - RunEvent HudMedicChargedStop 10.0 + RunEvent DefaultAnimHudSnapShotReminderIn 0.0 + + RunEvent HudHealthBonusPulseStop 0.0 + RunEvent HudHealthDyingPulseStop 0.0 + RunEvent HudLowAmmoPulseStop 0.0 + RunEvent HudMedicChargedStop 0.0 } //================================================================================== -// Do not move chat window -event CompetitiveGame_LowerChatWindow { } -event CompetitiveGame_RestoreChatWindow { } -event HudTournament_MoveChatWindow { }
\ No newline at end of file + +event CompetitiveGame_LowerChatWindow { } +event CompetitiveGame_RestoreChatWindow { } +event HudTournament_MoveChatWindow { }
\ No newline at end of file |
