diff options
Diffstat (limited to 'scripts/hudanimations_custom.txt')
| -rw-r--r-- | scripts/hudanimations_custom.txt | 166 |
1 files changed, 93 insertions, 73 deletions
diff --git a/scripts/hudanimations_custom.txt b/scripts/hudanimations_custom.txt index d245234..a1b2b6b 100644 --- a/scripts/hudanimations_custom.txt +++ b/scripts/hudanimations_custom.txt @@ -4,19 +4,19 @@ event HudHealthBonusPulse Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 - Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Buff" Accel 0.0 0.0 - RunEvent HudHealthBonusPulseLoop 0.4 + RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { - StopEvent HudHealthBonusPulse 0.0 - StopEvent HudHealthBonusPulseLoop 0.0 + StopEvent HudHealthBonusPulse 0.0 + StopEvent HudHealthBonusPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse @@ -25,143 +25,163 @@ event HudHealthDyingPulse Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 - Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Hurt" Accel 0.0 0.0 - RunEvent HudHealthDyingPulseLoop 0.4 + RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { - StopEvent HudHealthDyingPulse 0.0 - StopEvent HudHealthDyingPulseLoop 0.0 + StopEvent HudHealthDyingPulse 0.0 + StopEvent HudHealthDyingPulseLoop 0.0 - Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 - Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 + Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0 + Animate GuiPlayerHealth FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse event HudLowAmmoPulse { - Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 - Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 + Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 + Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 - Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 - RunEvent HudLowAmmoPulseLoop 0.4 + RunEvent HudLowAmmoPulseLoop 0.4 } event HudLowAmmoPulseStop { - StopEvent HudLowAmmoPulse 0.0 - StopEvent HudLowAmmoPulseLoop 0.0 + StopEvent HudLowAmmoPulse 0.0 + StopEvent HudLowAmmoPulseLoop 0.0 - Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 - Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 - Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 + Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 + Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 } //================================================================================== // Ubercharge Meters event HudMedicCharged { - RunEvent HudMedicOrangePulseCharge 0.0 -// RunEvent HudMedicSolidColorCharge 0.0 -// RunEvent HudMedicRainbowCharged 0.0 + RunEvent HudMedicOrangePulseCharge 0.0 +// RunEvent HudMedicSolidColorCharge 0.0 +// RunEvent HudMedicRainbowCharged 0.0 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicRainbowCharged { - Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 - Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 - Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 - Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 - Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 - Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 - Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 + Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 + Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 + Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 + Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 + Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 + Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { - Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 - Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 + Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { - Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 - Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3 + Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3 - RunEvent HudMedicChargedLoop 0.6 + RunEvent HudMedicChargedLoop 0.6 } event HudMedicChargedStop { - StopEvent HudMedicCharged 0.0 - StopEvent HudMedicRainbowCharged 0.0 - StopEvent HudMedicSolidColorCharge 0.0 - StopEvent HudMedicOrangePulseCharge 0.0 - StopEvent HudMedicChargedLoop 0.0 + StopEvent HudMedicCharged 0.0 + StopEvent HudMedicRainbowCharged 0.0 + StopEvent HudMedicSolidColorCharge 0.0 + StopEvent HudMedicOrangePulseCharge 0.0 + StopEvent HudMedicChargedLoop 0.0 - Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 - Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 + Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 + Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 } //================================================================================== // Hitmarker Pulse event DamagedPlayer { - StopEvent HitMarker 0.0 - RunEvent HitMarker 0.01 + StopEvent HitMarker 0.0 + RunEvent HitMarker 0.01 } event HitMarker { - Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0 - Animate CustomCrosshair FgColor "Crosshair" Linear 0.15 0.0 + Animate CustomCrosshair FgColor "CrosshairDamage" Linear 0.0 0.00001 + Animate CustomCrosshair FgColor "Crosshair" Linear 0.10 0.10001 } //================================================================================== // Spy Disguise event HudSpyDisguiseFadeIn { -// RunEvent HudSpyDisguiseChanged 0.0 -// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 } event HudSpyDisguiseFadeOut { -// RunEvent HudSpyDisguiseChanged 0.0 -// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +// RunEvent HudSpyDisguiseChanged 0.0 +// Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 +} + +event HudSpyDisguiseChanged +{ + Animate PlayerStatusSpyOutlineImage Alpha "200" Linear 0.0 0.2 + Animate PlayerStatusSpyOutlineImage Position "c-350 r175" Linear 0.0 0.2 + Animate PlayerStatusSpyOutlineImage Size "150 150" Linear 0.0 0.2 + + RunEvent HudSpyDisguiseHide 0.7 } //================================================================================== event HudSnapShotReminderIn { RunEvent DefaultAnimHudSnapShotReminderIn 0.0 - - RunEvent HudHealthBonusPulseStop 0.0 - RunEvent HudHealthDyingPulseStop 0.0 - RunEvent HudLowAmmoPulseStop 0.0 - RunEvent HudMedicChargedStop 0.0 + RunEvent HudHealthBonusPulseStop 0.0 + RunEvent HudHealthDyingPulseStop 0.0 + RunEvent HudLowAmmoPulseStop 0.0 + RunEvent HudMedicChargedStop 0.0 } //================================================================================== -event CompetitiveGame_LowerChatWindow { } -event CompetitiveGame_RestoreChatWindow { } -event HudTournament_MoveChatWindow { }
\ No newline at end of file +event CompetitiveGame_LowerChatWindow +{ + Animate HudChat ypos r120 Accel 0 0 +} + +event CompetitiveGame_RestoreChatWindow +{ + Animate HudChat ypos 25 Accel 0 0 +} + +event HudTournament_MoveChatWindow +{ + RunEvent CompetitiveGame_LowerChatWindow 0 + RunEvent CompetitiveGame_RestoreChatWindow 0 +}
\ No newline at end of file |
