| Age | Commit message (Collapse) | Author |
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- Updated for Scream Fortress 2017
- Updated the Main Menu design and backend
- Updated the version number
- Fixed inexplicable crashes following the Scream Fortress update
- Fixed incorrect image file being used during the loading screen
- Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters
- Miscellaneous other fixes and tweaks
- Removed unused files, code and fonts
- Replaced the current crosshairs with KnuckleCrosses
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- Added "_minmode" variables to files that use them
- Removed minmode folder and files
- Minmode can now be activated without needing to copy files over
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Each of the three avaliable ubercharge color schemes (orange pulse,
solid and rainbow) are now in their own event that can be called by
uncommenting the appropriate RunEvent line in HudMedicCharged
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This method will "future proof" the HUD to not break whenever non-custom
animations are updated for the game. Now any animation custom to rayshud
is in its own file.
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