summaryrefslogtreecommitdiff
path: root/scripts
diff options
context:
space:
mode:
authorRaysFire <[email protected]>2012-12-10 19:52:56 -0600
committerRaysFire <[email protected]>2012-12-10 19:52:56 -0600
commit29739ef323ab62ed7a7b319081d588681a4c521e (patch)
tree9152dbfafc70f1dc6de59b80c84a1c51876a0042 /scripts
parente1fc9dfdf02298f620cefb86844cf67ee54e1075 (diff)
Darkened the low-ammo pink color
Diffstat (limited to 'scripts')
-rw-r--r--scripts/HudAnimations_tf.txt1636
1 files changed, 818 insertions, 818 deletions
diff --git a/scripts/HudAnimations_tf.txt b/scripts/HudAnimations_tf.txt
index d0f5440..197f9fe 100644
--- a/scripts/HudAnimations_tf.txt
+++ b/scripts/HudAnimations_tf.txt
@@ -1,818 +1,818 @@
-// sample animation script
-//
-//
-// commands:
-// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
-// variables:
-// FgColor
-// BgColor
-// Position
-// Size
-// Blur (hud panels only)
-// TextColor (hud panels only)
-// Ammo2Color (hud panels only)
-// Alpha (hud weapon selection only)
-// SelectionAlpha (hud weapon selection only)
-// TextScan (hud weapon selection only)
-//
-// interpolator:
-// Linear
-// Accel - starts moving slow, ends fast
-// Deaccel - starts moving fast, ends slow
-// Spline - simple ease in/out curve
-// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
-// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
-//
-// RunEvent <event name> <start time>
-// starts another even running at the specified time
-//
-// StopEvent <event name> <start time>
-// stops another event that is current running at the specified time
-//
-// StopAnimation <panel name> <variable> <start time>
-// stops all animations refering to the specified variable in the specified panel
-//
-// StopPanelAnimations <panel name> <start time>
-// stops all active animations operating on the specified panel
-//
-// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
-//
-// SetTexture <panel name> <textureidname> <texturefilename> <set time>
-//
-// SetString <panel name> <string varname> <stringvalue> <set time>
-
-event LevelInit
-{
-}
-
-event OpenWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-event CloseWeaponSelectionMenu
-{
- StopEvent CloseWeaponSelectionMenu 0.0
- StopEvent WeaponPickup 0.0
-
- // make the display visible
- Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
- Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
- Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
- //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
- Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
-}
-
-
-event MenuOpen
-{
- StopEvent MenuClose 0.0
-
- // fade in
- Animate HudMenu Alpha "255" Linear 0.0 0.1
- Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
- Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
- Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
- Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
- Animate HudMenu TextScan "1" Linear 0.0 0.1
-
- // Undo any blur
- Animate HudMenu Blur "1" Linear 0.0 0.01
-}
-
-event MenuClose
-{
- // Hide it
- Animate HudMenu Alpha "0" Linear 0.0 1
- Animate HudMenu SelectionAlpha "0" Linear 0.0 1
- Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
- Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
-}
-
-event MenuPulse
-{
- Animate HudMenu Blur "7" Linear 0.0 0.1
- Animate HudMenu Blur "2" Deaccel 0.1 0.1
- Animate HudMenu Blur "7" Linear 0.2 0.1
- Animate HudMenu Blur "2" Deaccel 0.3 0.1
- Animate HudMenu Blur "7" Linear 0.4 0.1
- Animate HudMenu Blur "2" Deaccel 0.5 0.1
- Animate HudMenu Blur "1" Deaccel 0.6 0.4
-}
-
-event TimerIncrement
-{
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
-}
-
-event TimerDecrement
-{
- Animate HudTimer Blur "7" Linear 0.0 0.1
- Animate HudTimer Blur "2" Deaccel 0.1 0.8
- Animate HudTimer Blur "0" Deaccel 1.1 1.5
-}
-
-
-event ResourceIncrement
-{
- Animate HudResources Blur "3" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
-
- Animate HudResources PulseAmount "0" Linear 2 2
-}
-
-event ResourceDecrement
-{
- Animate HudResources Blur "7" Linear 0.0 0.0
- Animate HudResources PulseAmount "0" Linear 0.0 0.01
- Animate HudResources Blur "1" Deaccel 0.1 1.5
- Animate HudResources PulseAmount "1" Linear 0.1 2
-
- Animate HudResources PulseAmount "0" Linear 2 2
-}
-
-event ResourcePickup
-{
- Animate HudResourcesPickup Alpha "255" Linear 0 0
- Animate HudResourcesPickup Position "80 r40" Linear 0 0
- Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
- Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
- Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
- Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
-}
-
-event HintMessageShow
-{
- Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
- Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
-
- // flash text
- Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
- Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
- Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
-
- // hide the panel after a while
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
-}
-
-
-event HintMessageHide
-{
- Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
- Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
-}
-
-event KeyHintMessageShow
-{
- // show the hints
- Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
-
- // flash text
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
- Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
- Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
-
- // hide the panel after a while
- Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
-}
-
-event KeyHintMessageHide
-{
- Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
-}
-
-//===========================================
-
-//Health Bonus Pulse
-event HudHealthBonusPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
-
- Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0
-
- RunEvent HudHealthBonusPulseLoop 0.4
-}
-
-// call to loop HudHealthBonusPulse
-event HudHealthBonusPulseLoop
-{
- RunEvent HudHealthBonusPulse 0.0
-}
-
-event HudHealthBonusPulseStop
-{
- StopEvent HudHealthBonusPulse 0.0
- StopEvent HudHealthBonusPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
-}
-
-//===========================================
-
-//Health Dying Pulse
-event HudHealthDyingPulse
-{
- Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
- Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
-
- Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0
-
- RunEvent HudHealthDyingPulseLoop 0.25
-}
-
-// call to loop HudHealthDyingPulse
-event HudHealthDyingPulseLoop
-{
- RunEvent HudHealthDyingPulse 0.0
-}
-
-event HudHealthDyingPulseStop
-{
- StopEvent HudHealthDyingPulse 0.0
- StopEvent HudHealthDyingPulseLoop 0.0
-
- Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
- Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
- Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
-}
-
-//===========================================
-
-event HudLowAmmoPulse
-{
- Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
- Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
-
- Animate AmmoInClip FgColor "255 62 150 255" Linear 0.0 0.000
-
- Animate AmmoInReserve FgColor "255 128 28 255" Linear 0.0 0.000
-
- Animate AmmoNoClip FgColor "255 62 150 255" Linear 0.0 0.000
-
- RunEvent HudLowAmmoPulseLoop 0.25
-}
-
-// call to loop HudLowAmmoPulse
-event HudLowAmmoPulseLoop
-{
- RunEvent HudLowAmmoPulse 0.0
-}
-
-event HudLowAmmoPulseStop
-{
- StopEvent HudLowAmmoPulse 0.0
- StopEvent HudLowAmmoPulseLoop 0.0
-
- Animate AmmoInClip FgColor "48 255 48 255" Accel 0.0 0.0
-
- Animate AmmoInReserve FgColor "72 255 255 255" Accel 0.0 0.0
-
- Animate AmmoNoClip FgColor "48 255 48 255" Accel 0.0 0.0
-}
-
-//===========================================
-
-event ControlPointIconShrink
-{
- Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
-}
-
-event ControlPointIconGrow
-{
- Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
-}
-
-// Metal Account
-
-//activecolor - instantly turn red, fade back to yellow
-event AccountMoneyRemoved
-{
- Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
-
- Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
-}
-
-//activecolor - instantly turn green, fade back to yellow
-event AccountMoneyAdded
-{
- Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
-
- Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
-}
-
-event AccountMoneyInvisible
-{
- Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
- Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
-}
-
-//===========================================
-
-event FlagOutlineHide
-{
- Animate OutlineImage Alpha "0" Linear 0.0 0.1
-}
-
-// Local player flag pickup/drop
-
-
-//===========================================
-
-// Spy Disguise
-event HudSpyDisguiseChanged
-{
- Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
-
- Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
-
- RunEvent HudSpyDisguiseHide 0.7
-}
-
-event HudSpyDisguiseHide
-{
- Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
- Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
-
- Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
-}
-
-event HudSpyDisguiseFadeIn
-{
- RunEvent HudSpyDisguiseChanged 0
- Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
-}
-
-event HudSpyDisguiseFadeOut
-{
- RunEvent HudSpyDisguiseChanged 0
- Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
-}
-
-//===========================================
-
-// Show the Overtime panel
-event OvertimeShow
-{
- Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
- Animate OvertimeBG Alpha "255" Linear 0.0 0.1
-}
-
-
-event HudSnapShotReminderIn
-{
- Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
- Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
-}
-
-event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
-{
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
-}
-
-event HudReplayReminderIn2 // Puts the panel below the snapshot panel
-{
- Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
- Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
-}
-
-event HudReplayTipIn
-{
- Animate ReplayTip Position "10 -100" Linear 0.0 0.001
- Animate ReplayTip Position "10 6" Spline 0.001 0.1
-}
-
-event HudReplayTipOut
-{
- Animate ReplayTip Position "10 6" Linear 0.0 0.001
- Animate ReplayTip Position "10 -100" Spline 0.001 0.1
-}
-
-event HudTournamentSetupPanelOpen
-{
- Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
-}
-
-event HudTournamentSetupPanelClose
-{
- Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
- Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
-}
-
-
-//====================================
-
-// Flash the medic charge hud when we have full charge
-
-event HudMedicCharged
-{
-
-///////Rainbow Charge
-// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Purple Charge
-// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3
- Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3
-
-
-
-
-///////Rainbow Charge
-// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
-// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
-// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
-// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
-// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
-// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
-
-///////Purple Charge
-// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000
-
-///////Orange Pulse Charge
-
- Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3
- Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3
-
- RunEvent HudMedicChargedLoop 0.6
-}
-
-// call to loop HudHealthBonusPulse
-event HudMedicChargedLoop
-{
- RunEvent HudMedicCharged 0.0
-}
-
-event HudMedicChargedStop
-{
- StopEvent HudMedicCharged 0.0
- StopEvent HudMedicChargedLoop 0.0
-
- Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001
- Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001
-
-}
-
-//====================================
-
-event VideoCaptionFadeIn
-{
- Animate VideoCaption Alpha "255" Linear 0.0 0.1
-}
-
-event VideoCaptionFadeOut
-{
- Animate VideoCaption Alpha "0" Linear 0.0 0.1
-}
-
-//====================================
-
-// arena
-
-event ArenaVsPanelOnShow
-{
- Animate bluepanel Position "-200 50" Linear 0.0 0.001
- Animate redpanel Position "r-200 140" Linear 0.0 0.001
- Animate vslabel Alpha "0" Linear 0.0 0.001
-
- RunEvent ArenaVsPanelSlideIn 1.0
- RunEvent ArenaVsPanelSlideOut 4.8
-}
-
-event ArenaVsPanelSlideIn
-{
- Animate bluepanel Position "c-100 50" Spline 0.0 0.2
- Animate redpanel Position "c-100 140" Spline 0.0 0.2
- Animate vslabel Alpha "255" Linear 0.15 0.2
-}
-
-event ArenaVsPanelSlideOut
-{
- Animate bluepanel Position "-200 50" Spline 0.0 0.2
- Animate redpanel Position "r-200 140" Spline 0.0 0.2
- Animate vslabel Alpha "0" Linear 0.0 0.05
-}
-
-//===========================================
-
-//Cart Alarm Pulse
-event HudCartAlarmPulse
-{
- Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
- Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
-
- RunEvent HudCartAlarmPulseLoop 1.2
-}
-
-event HudCartAlarmPulseLoop
-{
- RunEvent HudCartAlarmPulse 0.0
-}
-
-event HudCartAlarmPulseStop
-{
- StopEvent HudCartAlarmPulse 0.0
- StopEvent HudCartAlarmPulseLoop 0.0
-}
-
-//===========================================
-
-// Active Timer BG Pulse
-event ActiveTimerBGPulse
-{
- Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
-
- Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
- Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
-
- Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
- Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
-}
-
-//===========================================
-
-event TeamsFullArrowAnimate
-{
- Animate TeamsFullArrow Position "c-118 165" Linear 0 0
- Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
- Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
-
- RunEvent TeamsFullArrowAnimateLoop 0.8
-}
-
-event TeamsFullArrowAnimateLoop
-{
- RunEvent TeamsFullArrowAnimate 0.0
-}
-
-event TeamsFullArrowAnimateEnd
-{
- StopEvent TeamsFullArrowAnimate 0.0
- StopEvent TeamsFullArrowAnimateLoop 0.0
-}
-
-//===========================================
-
-event TrainingHudBounce
-{
- Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
- Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
-}
-
-event TrainingPressSpacebarBlink
-{
- Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
- Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
-
- Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
-
- RunEvent TrainingPressSpacebarBlinkLoop 3.0
-}
-
-event TrainingPressSpacebarBlinkLoop
-{
- RunEvent TrainingPressSpacebarBlink 0.0
-}
-
-event TrainingPressSpacebarBlinkStop
-{
- StopEvent TrainingPressSpacebarBlink 0.0
- StopEvent TrainingPressSpacebarBlinkLoop 0.0
-}
-
-//===========================================
-
-event IntroMovieContinueBlink
-{
- Animate continue Alpha "255" Linear 0.0 0.1
- Animate continue Alpha "0" Linear 0.2 0.1
-
- Animate continue Alpha "255" Linear 0.4 0.1
- Animate continue Alpha "0" Linear 0.6 0.1
-
- Animate continue Alpha "255" Linear 0.8 0.1
- Animate continue Alpha "0" Linear 1.0 0.1
-
- Animate continue Alpha "255" Linear 1.2 0.1
-
- RunEvent IntroMovieContinueBlinkLoop 2.0
-}
-
-event IntroMovieContinueBlinkLoop
-{
- RunEvent IntroMovieContinueBlink 0.0
-}
-
-event IntroMovieContinueBlinkStop
-{
- StopEvent IntroMovieContinueBlink 0.0
- StopEvent IntroMovieContinueBlinkLoop 0.0
-}
-
-//===========================================
-
-event HasMOTDBlink
-{
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
-
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
-
- RunEvent HasMOTDBlinkLoop 2.0
-}
-
-event HasMOTDBlinkLoop
-{
- RunEvent HasMOTDBlink 0.0
-}
-
-event HasMOTDBlinkStop
-{
- StopEvent HasMOTDBlink 0.0
- StopEvent HasMOTDBlinkLoop 0.0
- Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event HasNotificationsBlink
-{
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
- Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
-
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
-
- RunEvent HasNotificationsBlinkLoop 2.0
-}
-
-event HasNotificationsBlinkLoop
-{
- RunEvent HasNotificationsBlink 0.0
-}
-
-event HasNotificationsBlinkStop
-{
- StopEvent HasNotificationsBlink 0.0
- StopEvent HasNotificationsBlinkLoop 0.0
- Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event AddToCartBlink
-{
- Animate CartButton BgColor "TanDark" Linear 0.0 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.2 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.4 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.6 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
-
- Animate CartButton BgColor "TanDark" Linear 0.8 0.01
- Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
-
- Animate CartButton BgColor "TanDark" Linear 1.0 0.01
-}
-
-//===========================================
-
-event NotificationsPresentBlink
-{
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
- Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
-
- Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
-
- RunEvent NotificationsPresentBlinkLoop 2.0
-}
-
-event NotificationsPresentBlinkLoop
-{
- RunEvent NotificationsPresentBlink 0.0
-}
-
-event NotificationsPresentBlinkStop
-{
- StopEvent NotificationsPresentBlink 0.0
- StopEvent NotificationsPresentBlinkLoop 0.0
- Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
-}
-
-//===========================================
-
-event DamagedPlayer
-{
- // empty
-}
-
-//===========================================
-
-event SpyWarningFlash
-{
- Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
- Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
-
- RunEvent SpyWarningFlashLoop 0.42
-}
-
-event SpyWarningFlashLoop
-{
- RunEvent SpyWarningFlash 0.0
-}
-
-event SpyWarningFlashEnd
-{
- StopEvent SpyWarningFlash 0.0
- StopEvent SpyWarningFlashLoop 0.0
-}
-
-event HudReadyPulse
-{
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
- Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
-
- RunEvent HudReadyPulseLoop 0.5
-}
-
-event HudReadyPulseLoop
-{
- RunEvent HudReadyPulse 0.0
-}
-
-event HudReadyPulseEnd
-{
- Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
-
- StopEvent HudReadyPulse 0.0
- StopEvent HudReadyPulseLoop 0.0
-}
-
+// sample animation script
+//
+//
+// commands:
+// Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
+// variables:
+// FgColor
+// BgColor
+// Position
+// Size
+// Blur (hud panels only)
+// TextColor (hud panels only)
+// Ammo2Color (hud panels only)
+// Alpha (hud weapon selection only)
+// SelectionAlpha (hud weapon selection only)
+// TextScan (hud weapon selection only)
+//
+// interpolator:
+// Linear
+// Accel - starts moving slow, ends fast
+// Deaccel - starts moving fast, ends slow
+// Spline - simple ease in/out curve
+// Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
+// Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
+//
+// RunEvent <event name> <start time>
+// starts another even running at the specified time
+//
+// StopEvent <event name> <start time>
+// stops another event that is current running at the specified time
+//
+// StopAnimation <panel name> <variable> <start time>
+// stops all animations refering to the specified variable in the specified panel
+//
+// StopPanelAnimations <panel name> <start time>
+// stops all active animations operating on the specified panel
+//
+// SetFont <panel name> <fontparameter> <fontname from scheme> <set time>
+//
+// SetTexture <panel name> <textureidname> <texturefilename> <set time>
+//
+// SetString <panel name> <string varname> <stringvalue> <set time>
+
+event LevelInit
+{
+}
+
+event OpenWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+event CloseWeaponSelectionMenu
+{
+ StopEvent CloseWeaponSelectionMenu 0.0
+ StopEvent WeaponPickup 0.0
+
+ // make the display visible
+ Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1
+ Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1
+ //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1
+ Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1
+}
+
+
+event MenuOpen
+{
+ StopEvent MenuClose 0.0
+
+ // fade in
+ Animate HudMenu Alpha "255" Linear 0.0 0.1
+ Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1
+ Animate HudMenu FgColor "FgColor" Linear 0.0 0.1
+ Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1
+ Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1
+ Animate HudMenu TextScan "1" Linear 0.0 0.1
+
+ // Undo any blur
+ Animate HudMenu Blur "1" Linear 0.0 0.01
+}
+
+event MenuClose
+{
+ // Hide it
+ Animate HudMenu Alpha "0" Linear 0.0 1
+ Animate HudMenu SelectionAlpha "0" Linear 0.0 1
+ Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1
+ Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1
+}
+
+event MenuPulse
+{
+ Animate HudMenu Blur "7" Linear 0.0 0.1
+ Animate HudMenu Blur "2" Deaccel 0.1 0.1
+ Animate HudMenu Blur "7" Linear 0.2 0.1
+ Animate HudMenu Blur "2" Deaccel 0.3 0.1
+ Animate HudMenu Blur "7" Linear 0.4 0.1
+ Animate HudMenu Blur "2" Deaccel 0.5 0.1
+ Animate HudMenu Blur "1" Deaccel 0.6 0.4
+}
+
+event TimerIncrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+event TimerDecrement
+{
+ Animate HudTimer Blur "7" Linear 0.0 0.1
+ Animate HudTimer Blur "2" Deaccel 0.1 0.8
+ Animate HudTimer Blur "0" Deaccel 1.1 1.5
+}
+
+
+event ResourceIncrement
+{
+ Animate HudResources Blur "3" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourceDecrement
+{
+ Animate HudResources Blur "7" Linear 0.0 0.0
+ Animate HudResources PulseAmount "0" Linear 0.0 0.01
+ Animate HudResources Blur "1" Deaccel 0.1 1.5
+ Animate HudResources PulseAmount "1" Linear 0.1 2
+
+ Animate HudResources PulseAmount "0" Linear 2 2
+}
+
+event ResourcePickup
+{
+ Animate HudResourcesPickup Alpha "255" Linear 0 0
+ Animate HudResourcesPickup Position "80 r40" Linear 0 0
+ Animate HudResourcesPickup Position "80 r120" Deaccel 0 1
+ Animate HudResourcesPickup Blur "7" Deaccel 0 0.2
+ Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2
+ Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3
+}
+
+event HintMessageShow
+{
+ Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3
+ Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4
+
+ // flash text
+ Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2
+ Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2
+ Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2
+
+ // hide the panel after a while
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3
+}
+
+
+event HintMessageHide
+{
+ Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2
+ Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3
+}
+
+event KeyHintMessageShow
+{
+ // show the hints
+ Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5
+
+ // flash text
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2
+ Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2
+ Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2
+
+ // hide the panel after a while
+ Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0
+}
+
+event KeyHintMessageHide
+{
+ Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5
+}
+
+//===========================================
+
+//Health Bonus Pulse
+event HudHealthBonusPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
+
+ Animate PlayerStatusHealthValue FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "48 255 48 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "48 255 48 255" Accel 0.0 0.0
+
+ RunEvent HudHealthBonusPulseLoop 0.4
+}
+
+// call to loop HudHealthBonusPulse
+event HudHealthBonusPulseLoop
+{
+ RunEvent HudHealthBonusPulse 0.0
+}
+
+event HudHealthBonusPulseStop
+{
+ StopEvent HudHealthBonusPulse 0.0
+ StopEvent HudHealthBonusPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+//Health Dying Pulse
+event HudHealthDyingPulse
+{
+ Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075
+ Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
+
+ Animate PlayerStatusHealthValue FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "255 153 0 255" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "255 153 0 255" Accel 0.0 0.0
+
+ RunEvent HudHealthDyingPulseLoop 0.25
+}
+
+// call to loop HudHealthDyingPulse
+event HudHealthDyingPulseLoop
+{
+ RunEvent HudHealthDyingPulse 0.0
+}
+
+event HudHealthDyingPulseStop
+{
+ StopEvent HudHealthDyingPulse 0.0
+ StopEvent HudHealthDyingPulseLoop 0.0
+
+ Animate PlayerStatusHealthValue FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueSpectator FgColor "TanLight" Accel 0.0 0.0
+ Animate PlayerStatusHealthValueFreezePanel FgColor "TanLight" Accel 0.0 0.0
+}
+
+//===========================================
+
+event HudLowAmmoPulse
+{
+ Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
+ Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
+
+ Animate AmmoInClip FgColor "255 42 130 255" Linear 0.0 0.000
+
+ Animate AmmoInReserve FgColor "255 128 28 255" Linear 0.0 0.000
+
+ Animate AmmoNoClip FgColor "255 42 130 255" Linear 0.0 0.000
+
+ RunEvent HudLowAmmoPulseLoop 0.25
+}
+
+// call to loop HudLowAmmoPulse
+event HudLowAmmoPulseLoop
+{
+ RunEvent HudLowAmmoPulse 0.0
+}
+
+event HudLowAmmoPulseStop
+{
+ StopEvent HudLowAmmoPulse 0.0
+ StopEvent HudLowAmmoPulseLoop 0.0
+
+ Animate AmmoInClip FgColor "48 255 48 255" Accel 0.0 0.0
+
+ Animate AmmoInReserve FgColor "72 255 255 255" Accel 0.0 0.0
+
+ Animate AmmoNoClip FgColor "48 255 48 255" Accel 0.0 0.0
+}
+
+//===========================================
+
+event ControlPointIconShrink
+{
+ Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2
+}
+
+event ControlPointIconGrow
+{
+ Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2
+}
+
+// Metal Account
+
+//activecolor - instantly turn red, fade back to yellow
+event AccountMoneyRemoved
+{
+ Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+//activecolor - instantly turn green, fade back to yellow
+event AccountMoneyAdded
+{
+ Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0
+
+ Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0
+}
+
+event AccountMoneyInvisible
+{
+ Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001
+ Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001
+}
+
+//===========================================
+
+event FlagOutlineHide
+{
+ Animate OutlineImage Alpha "0" Linear 0.0 0.1
+}
+
+// Local player flag pickup/drop
+
+
+//===========================================
+
+// Spy Disguise
+event HudSpyDisguiseChanged
+{
+ Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
+
+ RunEvent HudSpyDisguiseHide 0.7
+}
+
+event HudSpyDisguiseHide
+{
+ Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2
+ Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2
+
+ Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
+}
+
+event HudSpyDisguiseFadeIn
+{
+ RunEvent HudSpyDisguiseChanged 0
+ Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
+}
+
+event HudSpyDisguiseFadeOut
+{
+ RunEvent HudSpyDisguiseChanged 0
+ Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
+}
+
+//===========================================
+
+// Show the Overtime panel
+event OvertimeShow
+{
+ Animate OvertimeLabel Alpha "255" Linear 0.0 0.1
+ Animate OvertimeBG Alpha "255" Linear 0.0 0.1
+}
+
+
+event HudSnapShotReminderIn
+{
+ Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
+ Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 13" Spline 0.001 0.2
+}
+
+event HudReplayReminderIn2 // Puts the panel below the snapshot panel
+{
+ Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
+ Animate ReplayReminder Position "c-83 53" Spline 0.001 0.2
+}
+
+event HudReplayTipIn
+{
+ Animate ReplayTip Position "10 -100" Linear 0.0 0.001
+ Animate ReplayTip Position "10 6" Spline 0.001 0.1
+}
+
+event HudReplayTipOut
+{
+ Animate ReplayTip Position "10 6" Linear 0.0 0.001
+ Animate ReplayTip Position "10 -100" Spline 0.001 0.1
+}
+
+event HudTournamentSetupPanelOpen
+{
+ Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.2
+}
+
+event HudTournamentSetupPanelClose
+{
+ Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001
+ Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
+}
+
+
+//====================================
+
+// Flash the medic charge hud when we have full charge
+
+event HudMedicCharged
+{
+
+///////Rainbow Charge
+// Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeLabel FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeLabel FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeLabel FgColor "255 69 0 255" Linear 0.3 0.3
+
+
+
+
+///////Rainbow Charge
+// Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
+// Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
+// Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
+// Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
+// Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
+// Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
+
+///////Purple Charge
+// Animate ChargeMeter FgColor "255 50 255 255" Linear 0.0 0.000
+
+///////Orange Pulse Charge
+
+ Animate ChargeMeter FgColor "255 165 0 255" Linear 0.0 0.3
+ Animate ChargeMeter FgColor "255 69 0 255" Linear 0.3 0.3
+
+ RunEvent HudMedicChargedLoop 0.6
+}
+
+// call to loop HudHealthBonusPulse
+event HudMedicChargedLoop
+{
+ RunEvent HudMedicCharged 0.0
+}
+
+event HudMedicChargedStop
+{
+ StopEvent HudMedicCharged 0.0
+ StopEvent HudMedicChargedLoop 0.0
+
+ Animate ChargeLabel FgColor "48 255 48 255" Linear 0.0 0.0001
+ Animate ChargeMeter FgColor "TanLight" Linear 0.0 0.0001
+
+}
+
+//====================================
+
+event VideoCaptionFadeIn
+{
+ Animate VideoCaption Alpha "255" Linear 0.0 0.1
+}
+
+event VideoCaptionFadeOut
+{
+ Animate VideoCaption Alpha "0" Linear 0.0 0.1
+}
+
+//====================================
+
+// arena
+
+event ArenaVsPanelOnShow
+{
+ Animate bluepanel Position "-200 50" Linear 0.0 0.001
+ Animate redpanel Position "r-200 140" Linear 0.0 0.001
+ Animate vslabel Alpha "0" Linear 0.0 0.001
+
+ RunEvent ArenaVsPanelSlideIn 1.0
+ RunEvent ArenaVsPanelSlideOut 4.8
+}
+
+event ArenaVsPanelSlideIn
+{
+ Animate bluepanel Position "c-100 50" Spline 0.0 0.2
+ Animate redpanel Position "c-100 140" Spline 0.0 0.2
+ Animate vslabel Alpha "255" Linear 0.15 0.2
+}
+
+event ArenaVsPanelSlideOut
+{
+ Animate bluepanel Position "-200 50" Spline 0.0 0.2
+ Animate redpanel Position "r-200 140" Spline 0.0 0.2
+ Animate vslabel Alpha "0" Linear 0.0 0.05
+}
+
+//===========================================
+
+//Cart Alarm Pulse
+event HudCartAlarmPulse
+{
+ Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3
+ Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3
+
+ RunEvent HudCartAlarmPulseLoop 1.2
+}
+
+event HudCartAlarmPulseLoop
+{
+ RunEvent HudCartAlarmPulse 0.0
+}
+
+event HudCartAlarmPulseStop
+{
+ StopEvent HudCartAlarmPulse 0.0
+ StopEvent HudCartAlarmPulseLoop 0.0
+}
+
+//===========================================
+
+// Active Timer BG Pulse
+event ActiveTimerBGPulse
+{
+ Animate ActiveTimerBG Alpha "0" Linear 0.1 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.3 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.5 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 0.7 0.1
+
+ Animate ActiveTimerBG Alpha "0" Linear 0.9 0.1
+ Animate ActiveTimerBG Alpha "255" Linear 1.1 0.1
+}
+
+//===========================================
+
+event TeamsFullArrowAnimate
+{
+ Animate TeamsFullArrow Position "c-118 165" Linear 0 0
+ Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4
+ Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4
+
+ RunEvent TeamsFullArrowAnimateLoop 0.8
+}
+
+event TeamsFullArrowAnimateLoop
+{
+ RunEvent TeamsFullArrowAnimate 0.0
+}
+
+event TeamsFullArrowAnimateEnd
+{
+ StopEvent TeamsFullArrowAnimate 0.0
+ StopEvent TeamsFullArrowAnimateLoop 0.0
+}
+
+//===========================================
+
+event TrainingHudBounce
+{
+ Animate ObjectiveStatusTraining Position "c-160 r187" Linear 0 0
+ Animate ObjectiveStatusTraining Position "c-160 r127" Bounce 0.0 2.0
+}
+
+event TrainingPressSpacebarBlink
+{
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.0 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.2 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.4 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 0.6 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 0.8 0.1
+ Animate PressSpacebarToContinue Alpha "0" Linear 1.0 0.1
+
+ Animate PressSpacebarToContinue Alpha "255" Linear 1.2 0.1
+
+ RunEvent TrainingPressSpacebarBlinkLoop 3.0
+}
+
+event TrainingPressSpacebarBlinkLoop
+{
+ RunEvent TrainingPressSpacebarBlink 0.0
+}
+
+event TrainingPressSpacebarBlinkStop
+{
+ StopEvent TrainingPressSpacebarBlink 0.0
+ StopEvent TrainingPressSpacebarBlinkLoop 0.0
+}
+
+//===========================================
+
+event IntroMovieContinueBlink
+{
+ Animate continue Alpha "255" Linear 0.0 0.1
+ Animate continue Alpha "0" Linear 0.2 0.1
+
+ Animate continue Alpha "255" Linear 0.4 0.1
+ Animate continue Alpha "0" Linear 0.6 0.1
+
+ Animate continue Alpha "255" Linear 0.8 0.1
+ Animate continue Alpha "0" Linear 1.0 0.1
+
+ Animate continue Alpha "255" Linear 1.2 0.1
+
+ RunEvent IntroMovieContinueBlinkLoop 2.0
+}
+
+event IntroMovieContinueBlinkLoop
+{
+ RunEvent IntroMovieContinueBlink 0.0
+}
+
+event IntroMovieContinueBlinkStop
+{
+ StopEvent IntroMovieContinueBlink 0.0
+ StopEvent IntroMovieContinueBlinkLoop 0.0
+}
+
+//===========================================
+
+event HasMOTDBlink
+{
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate MOTD_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasMOTDBlinkLoop 2.0
+}
+
+event HasMOTDBlinkLoop
+{
+ RunEvent HasMOTDBlink 0.0
+}
+
+event HasMOTDBlinkStop
+{
+ StopEvent HasMOTDBlink 0.0
+ StopEvent HasMOTDBlinkLoop 0.0
+ Animate MOTD_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event HasNotificationsBlink
+{
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.2 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.4 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 0.6 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.8 0.1
+ Animate Notifications_ShowButtonPanel_SB Alpha "0" Linear 1.0 0.1
+
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 1.2 0.1
+
+ RunEvent HasNotificationsBlinkLoop 2.0
+}
+
+event HasNotificationsBlinkLoop
+{
+ RunEvent HasNotificationsBlink 0.0
+}
+
+event HasNotificationsBlinkStop
+{
+ StopEvent HasNotificationsBlink 0.0
+ StopEvent HasNotificationsBlinkLoop 0.0
+ Animate Notifications_ShowButtonPanel_SB Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event AddToCartBlink
+{
+ Animate CartButton BgColor "TanDark" Linear 0.0 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.1 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.2 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.3 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.4 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.5 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.6 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.7 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 0.8 0.01
+ Animate CartButton BgColor "255 150 0 255" Linear 0.9 0.01
+
+ Animate CartButton BgColor "TanDark" Linear 1.0 0.01
+}
+
+//===========================================
+
+event NotificationsPresentBlink
+{
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.2 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.4 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 0.6 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.8 0.1
+ Animate NotificationsPresentPanel Alpha "0" Linear 1.0 0.1
+
+ Animate NotificationsPresentPanel Alpha "255" Linear 1.2 0.1
+
+ RunEvent NotificationsPresentBlinkLoop 2.0
+}
+
+event NotificationsPresentBlinkLoop
+{
+ RunEvent NotificationsPresentBlink 0.0
+}
+
+event NotificationsPresentBlinkStop
+{
+ StopEvent NotificationsPresentBlink 0.0
+ StopEvent NotificationsPresentBlinkLoop 0.0
+ Animate NotificationsPresentPanel Alpha "255" Linear 0.0 0.1
+}
+
+//===========================================
+
+event DamagedPlayer
+{
+ // empty
+}
+
+//===========================================
+
+event SpyWarningFlash
+{
+ Animate EnemyCountImageBG BgColor "RedSolid" Linear 0.0 0.01
+ Animate EnemyCountImageBG BgColor "TanLight" Linear 0.21 0.01
+
+ RunEvent SpyWarningFlashLoop 0.42
+}
+
+event SpyWarningFlashLoop
+{
+ RunEvent SpyWarningFlash 0.0
+}
+
+event SpyWarningFlashEnd
+{
+ StopEvent SpyWarningFlash 0.0
+ StopEvent SpyWarningFlashLoop 0.0
+}
+
+event HudReadyPulse
+{
+ Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
+ Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
+
+ RunEvent HudReadyPulseLoop 0.5
+}
+
+event HudReadyPulseLoop
+{
+ RunEvent HudReadyPulse 0.0
+}
+
+event HudReadyPulseEnd
+{
+ Animate TournamentInstructionsLabel FgColor "TanLight" Linear 0.0 0.1
+
+ StopEvent HudReadyPulse 0.0
+ StopEvent HudReadyPulseLoop 0.0
+}
+