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AgeCommit message (Collapse)Author
2018-12-19Installer Changesigor.nikitin
- Added additional KonrWings sizes - Rearranged variables to better work with the latest installer
2018-10-30Mann vs. Machine FixesCriticalFlaw
- Fixed the positioning of the killstreak counter, spell, MvM money collected and powerup canteen - Fixed the placement of the respawn timer - Updated the upgrade store panel
2018-08-12Formatting ChangesCriticalFlaw
Hopefully nothing is broken...?
2018-08-05Miscellenaous ChangesCriticalFlaw
- Alpha changes to various panel's background colors - Lowered the MvM Flag Tracker icon - Updated the Tournament Setup Panel and Killfeed - Formatting Changes * Added the item rename panels from a previous commit
2018-07-25Item Effect Meters OverhaulCriticalFlaw
Updated all item effect meters to display their label to side of the bar
2018-07-08Leftover Changes, see notesCriticalFlaw
- Fixed navigation buttons not displaying correctly (A and D instead of arrows) - Pinned various shadow labels to their parent labels - Updated to use higher quality images where applicable - Fixed the tournament stopwatch panel - Fixed the competitive MMR value not being positioned correctly - Fixed a console error in hudanimations - Updated the backpack page
2018-07-08Updated the ClientSchemeCriticalFlaw
- Moved the CustomFontFiles node to the correct clientscheme files - Added an icons file (resource/fonts/FlawHUDIcons.otf)
2018-07-07Installer Changes (Slight Return)CriticalFlaw
2018-04-24Updated FontsCriticalFlaw
- Added missing outline crosshair fonts - Moved KonrWings font to the correct clientscheme - Added a crosshair font to be used by the installer
2018-04-23Installer ChangesCriticalFlaw
2018-04-15Updated TargetID to better see the health crossCriticalFlaw
2018-03-3020180330 - Label AdjustmentsCriticalFlaw
- Fixed the objective and server timers not being positioned properly in minmode - Fixed the position of the casual and competitive badge level label - Updated the size and font of the killfeed - Updated the TargetID, added a killstreak icon - Possibly fixed the TargetID and Cart Progress bars not being displayed for some users
2018-03-2620180326 - Console Button and Item Popup FixCriticalFlaw
- Added a console button to the main menu, by popular request (gear icon to the right of the rayshud title) - Fixed an issue where hovering over an item in inventory with a rotating 3D model would break all other item info panels when viewing them in backpack or slot select screen
2017-12-0720171207 - Miscellenaous Formatting Tweaks IICriticalFlaw
2017-12-0620171206 - Miscellenaous Formatting TweaksCriticalFlaw
2017-12-0620171206 - Fixed Old XHairs not displayingCriticalFlaw
2017-10-2920171029 - Disabled Transparent ViewmodelsCriticalFlaw
2017-10-2920171029 - Added XHairs and Transparent ViewmodelsCriticalFlaw
- Added back the basechat.res file - Added back the old crosshairs - Added code and files for transparent viewmodels
2017-10-2820171028 - Turned off crosshairs by defaultCriticalFlaw
2017-10-2820171028 - Scream Fortress 2017 UpdateCriticalFlaw
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-10-2520171025 - Removed unused filesCriticalFlaw
2017-10-20v2017.1020 RC1CriticalFlaw
2017-09-11Fixed the chat window changing positionIgor Nikitin
2017-02-18Minmode ReimplementationCriticalFlaw
- Added "_minmode" variables to files that use them - Removed minmode folder and files - Minmode can now be activated without needing to copy files over
2017-02-18Fixed MediGun colors not resettingCriticalFlaw
2016-12-05Fixed ThinCircle xHair being enabledCriticalFlaw
2016-12-05Removed Heavy vs Pyro ButtonCriticalFlaw
2016-11-03Updated Ubercharge AnimationsCriticalFlaw
Each of the three avaliable ubercharge color schemes (orange pulse, solid and rainbow) are now in their own event that can be called by uncommenting the appropriate RunEvent line in HudMedicCharged
2016-11-03Fixed hudanimations load orderCriticalFlaw
2016-10-25Updated DamagePlayer to fix potential FPS lossCriticalFlaw
2016-10-17Updated hudanimations to use the #base formatCriticalFlaw
This method will "future proof" the HUD to not break whenever non-custom animations are updated for the game. Now any animation custom to rayshud is in its own file.
2016-07-12Added in new animationsibruton
2016-07-12Removed questlogcontainer from hudlayout.resibruton
2016-04-29Updated animations to fix matchmaking elementsibruton
2016-03-24Fixed round label at the beginning of a round not displayingibruton
2016-03-17Added in new animations for matchmakingibruton
2016-03-11Added in support for beginning of round animations in competitive matchesibruton
2016-03-04Added in support for new matchmaking game-modeibruton
2015-12-17Added in contract supportibruton
2015-10-28Misc. halloween updates/fixesibruton
2015-08-27Added in support for the new trade upsraysfire
2015-07-02Added in new hud animationsraysfire
2014-10-29Updated for the new Halloween modesraysfire
2014-06-18Updated with taunt menusraysfire
2014-06-11Updated to fix dual huntsman meters, adjusted for eureka effectraysfire
2014-04-02Edited in-game voice panel to prevent overlap with friended users' avatarsraysfire
2013-12-30Added in support for user avatars over voice chatRaysFire
2013-11-22Various bug fixes, early support for killstreamsRaysFire
2013-10-29Fixed for Halloween 2013 update (TargetIDs, spellmenu)RaysFire
2013-09-28Fixed weird health buff/hurt colors FOR REALRaysFire