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authorCriticalFlaw <[email protected]>2018-07-07 14:56:33 -0400
committerCriticalFlaw <[email protected]>2018-07-07 14:56:33 -0400
commita55cbca3cdaa51a435ebcce6d1577e9b9b5b64de (patch)
treec22c29ac27f171ec4a27a6c444994807d6ac5d59 /scripts
parent8afb438f9e2e8c60ffd2c195a8f16611235e8617 (diff)
Installer Changes (Slight Return)
Diffstat (limited to 'scripts')
-rw-r--r--scripts/HudAnimations_custom.txt17
1 files changed, 10 insertions, 7 deletions
diff --git a/scripts/HudAnimations_custom.txt b/scripts/HudAnimations_custom.txt
index d7c5ad6..02c3b4a 100644
--- a/scripts/HudAnimations_custom.txt
+++ b/scripts/HudAnimations_custom.txt
@@ -79,26 +79,29 @@ event HitMarker
{
Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
+ Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
+ Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
+ Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
}
//===========================================
-// Spy Disguise
+//Spy Disguise
event HudSpyDisguiseFadeIn
{
- //RunEvent HudSpyDisguiseChanged 0
+ //RunEvent HudSpyDisguiseChanged 0
//Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
//Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
}
event HudSpyDisguiseFadeOut
{
- //RunEvent HudSpyDisguiseChanged 0
+ //RunEvent HudSpyDisguiseChanged 0
//Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
//Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
}
-//====================================
-// Flash the medic charge hud when we have full charge
-
+===========================================
+//Ubercharge Meters
event HudMedicCharged
{
RunEvent HudMedicOrangePulseCharge 0.0
@@ -183,7 +186,7 @@ event CompetitiveGame_ShowDisconnectButton
Animate DisconnectButton ypos r30 Accel 0 0.4
}
-//==================================================================================
+//===========================================
// Do not move chat window
event CompetitiveGame_LowerChatWindow { }
event CompetitiveGame_RestoreChatWindow { }