| Age | Commit message (Collapse) | Author |
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Adjusted the ubercharge and item effect meters so to not overlap when the medic has a shield power up. Fixed a rogue shadow element in tournament spectator.
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- Synchronized customization files
- Updated the match found and vote panels
- Updated the hudlayout to work with the installer
- Moved the contracts button to the right side of the main menu
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- Renamed the KnuckleCrosses schema name to match others
- Removed unused files
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- Fixed the floating health ID not appearing
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- Updated Arena Mode, CTF and Tournament panels
- Fixed the referenced HudBlack color not being available
- Fixed visual issues with the Demoman, Scout and Medic meters
- Miscellenaous font and color tweaks
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- Segregated icons to their own scheme file
- Removed unused scheme files and fonts
- Converted primary Cerbetica fonts from TTF to OTF
- Added additional borders
- Removed unused colors and xhairs
- Reorganized the font schema
- Enabled the xhair hitmarker layout
- Updated the source schema to work better on non-Windows OS
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- Added additional KonrWings sizes
- Rearranged variables to better work with the latest installer
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- Fixed the positioning of the killstreak counter, spell, MvM money collected and powerup canteen
- Fixed the placement of the respawn timer
- Updated the upgrade store panel
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Hopefully nothing is broken...?
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- Alpha changes to various panel's background colors
- Lowered the MvM Flag Tracker icon
- Updated the Tournament Setup Panel and Killfeed
- Formatting Changes
* Added the item rename panels from a previous commit
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Updated all item effect meters to display their label to side of the bar
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- Fixed navigation buttons not displaying correctly (A and D instead of arrows)
- Pinned various shadow labels to their parent labels
- Updated to use higher quality images where applicable
- Fixed the tournament stopwatch panel
- Fixed the competitive MMR value not being positioned correctly
- Fixed a console error in hudanimations
- Updated the backpack page
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- Moved the CustomFontFiles node to the correct clientscheme files
- Added an icons file (resource/fonts/FlawHUDIcons.otf)
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- Added missing outline crosshair fonts
- Moved KonrWings font to the correct clientscheme
- Added a crosshair font to be used by the installer
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- Fixed the objective and server timers not being positioned properly in
minmode
- Fixed the position of the casual and competitive badge level label
- Updated the size and font of the killfeed
- Updated the TargetID, added a killstreak icon
- Possibly fixed the TargetID and Cart Progress bars not being displayed
for some users
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- Added a console button to the main menu, by popular request (gear icon
to the right of the rayshud title)
- Fixed an issue where hovering over an item in inventory with a
rotating 3D model would break all other item info panels when viewing
them in backpack or slot select screen
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- Added back the basechat.res file
- Added back the old crosshairs
- Added code and files for transparent viewmodels
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- Updated for Scream Fortress 2017
- Updated the Main Menu design and backend
- Updated the version number
- Fixed inexplicable crashes following the Scream Fortress update
- Fixed incorrect image file being used during the loading screen
- Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters
- Miscellaneous other fixes and tweaks
- Removed unused files, code and fonts
- Replaced the current crosshairs with KnuckleCrosses
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- Added "_minmode" variables to files that use them
- Removed minmode folder and files
- Minmode can now be activated without needing to copy files over
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Each of the three avaliable ubercharge color schemes (orange pulse,
solid and rainbow) are now in their own event that can be called by
uncommenting the appropriate RunEvent line in HudMedicCharged
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This method will "future proof" the HUD to not break whenever non-custom
animations are updated for the game. Now any animation custom to rayshud
is in its own file.
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