blob: 02c3b4ac9d41a3cfba34d557a444ac6ec28522a5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
//Health Bonus Pulse
event HudHealthBonusPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
Animate PlayerStatusHealthValue FgColor "Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0
RunEvent HudHealthBonusPulseLoop 0.4
}
event HudHealthBonusPulseStop
{
StopEvent HudHealthBonusPulse 0.0
StopEvent HudHealthBonusPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}
//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2
Animate PlayerStatusHealthValue FgColor "Health Hurt" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
RunEvent HudHealthDyingPulseLoop 0.4
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}
//===========================================
event HudLowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.000
Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.000
RunEvent HudLowAmmoPulseLoop 0.25
}
event HudLowAmmoPulseStop
{
StopEvent HudLowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0
Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0
Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0
}
//===========================================
event DamagedPlayer
{
StopEvent HitMarker 0.0
RunEvent HitMarker 0.01
}
event HitMarker
{
Animate KnucklesCrosses FgColor "CrosshairDamage" Linear 0.0 0.0
Animate KnucklesCrosses FgColor "Crosshair" Linear 0.15 0.0
Animate RaysCrosshair FgColor "CrosshairDamage" Linear 0.0 0.0
Animate RaysCrosshair FgColor "Crosshair" Linear 0.15 0.0
Animate KonrWings FgColor "CrosshairDamage" Linear 0.0 0.0
Animate KonrWings FgColor "Crosshair" Linear 0.15 0.0
}
//===========================================
//Spy Disguise
event HudSpyDisguiseFadeIn
{
//RunEvent HudSpyDisguiseChanged 0
//Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1
//Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0
}
event HudSpyDisguiseFadeOut
{
//RunEvent HudSpyDisguiseChanged 0
//Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1
//Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0
}
===========================================
//Ubercharge Meters
event HudMedicCharged
{
RunEvent HudMedicOrangePulseCharge 0.0
//RunEvent HudMedicSolidColorCharge 0.0
//RunEvent HudMedicRainbowCharged 0.0
RunEvent HudMedicChargedLoop 0.6
}
event HudMedicRainbowCharged
{
Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1
Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1
Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1
Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1
Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1
Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1
Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1
Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1
Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1
Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1
Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1
Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1
RunEvent HudMedicChargedLoop 0.6
}
event HudMedicSolidColorCharge
{
Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.000
Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.000
RunEvent HudMedicChargedLoop 0.6
}
event HudMedicOrangePulseCharge
{
Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.3
Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.3
Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.3
Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.3
RunEvent HudMedicChargedLoop 0.6
}
// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
RunEvent HudMedicCharged 0.0
}
event HudMedicChargedStop
{
StopEvent HudMedicCharged 0.0
StopEvent HudMedicRainbowCharged 0.0
StopEvent HudMedicSolidColorCharge 0.0
StopEvent HudMedicOrangePulseCharge 0.0
StopEvent HudMedicChargedLoop 0.0
Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001
Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001
}
event HudReadyPulse
{
Animate TournamentInstructionsLabel FgColor "255 165 0 255" Linear 0.0 0.3
Animate TournamentInstructionsLabel FgColor "255 69 0 255" Linear 0.3 0.3
RunEvent HudReadyPulseLoop 0.6
}
event CompetitiveGame_HideDisconnectButton
{
Animate DisconnectButton ypos r-100 Accel 0 0
}
event CompetitiveGame_ShowDisconnectButton
{
Animate DisconnectButton ypos r30 Accel 0 0.4
}
//===========================================
// Do not move chat window
event CompetitiveGame_LowerChatWindow { }
event CompetitiveGame_RestoreChatWindow { }
event HudTournament_MoveChatWindow { }
|