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path: root/scripts/HudAnimations_custom.txt
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//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.2 0.4
	
	Animate PlayerStatusHealthValue 		 FgColor "Health Buff" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Buff" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Buff" Accel 0.0 0.0

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	
	Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}

//===========================================
//Health Dying Pulse
event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"			Linear 0.2 0.2
	
	Animate PlayerStatusHealthValue 		 FgColor "Health Hurt" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Hurt" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Hurt" Accel 0.0 0.0
	
	RunEvent HudHealthDyingPulseLoop	0.4
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0
	
	Animate PlayerStatusHealthValue FgColor "Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueSpectator FgColor "Spec Health Normal" Accel 0.0 0.0
	Animate PlayerStatusHealthValueFreezePanel FgColor "Spec Health Normal" Accel 0.0 0.0
}

//===========================================
event HudLowAmmoPulse
{
	Animate	HudWeaponLowAmmoImage		Alpha	"255"					Linear 0.0 		0.075
	Animate	HudWeaponLowAmmoImage		Alpha	"0"						Linear 0.125 	0.075
	
	Animate AmmoInClip 					FgColor "Ammo In Clip Low"			Linear 0.0 		0.000
	Animate AmmoInReserve 				FgColor "Ammo In Reserve Low" 	Linear 0.0 		0.000
	Animate AmmoNoClip 					FgColor "Ammo In Clip Low"		Linear 0.0 		0.000
	
	RunEvent HudLowAmmoPulseLoop	0.25
}

// call to loop HudLowAmmoPulse
event HudLowAmmoPulseLoop
{
	RunEvent HudLowAmmoPulse 0.0
}

event HudLowAmmoPulseStop
{
	StopEvent HudLowAmmoPulse 0.0
	StopEvent HudLowAmmoPulseLoop 0.0
	
	Animate	  AmmoInClip		FgColor		"Ammo In Clip"			Accel 0.0 0.0
	Animate	  AmmoInReserve		FgColor		"Ammo In Reserve"		Accel 0.0 0.0
	Animate	  AmmoNoClip		FgColor		"Ammo In Clip"			Accel 0.0 0.0
}
//===========================================
event DamagedPlayer 
{
	StopEvent HitMarker 0.0
	RunEvent HitMarker 0.01
}

event HitMarker
{
	// Empty
}

//===========================================
// Spy Disguise
event HudSpyDisguiseFadeIn
{
	//RunEvent HudSpyDisguiseChanged	0
	//Animate PlayerStatusSpyImage			Alpha		"255"			Linear 0.9 0.1	
	
	//Uncomment the line below for spy disguise image.
	//Animate PlayerStatusClassImage			Alpha		"255"			Linear 0.0 0.0
}

event HudSpyDisguiseFadeOut
{
	//RunEvent HudSpyDisguiseChanged	0
	//Animate PlayerStatusSpyImage			Alpha		"0"				Linear 0.9 0.1	
	
	//Uncomment the line below for spy disguise image.
	//Animate PlayerStatusClassImage			Alpha		"0"				Linear 0.0 0.0	
}

//====================================
// Flash the medic charge hud when we have full charge

event HudMedicCharged
{
	//RunEvent HudMedicRainbowCharged 0.0
	//RunEvent HudMedicSolidColorCharge 0.0
	RunEvent HudMedicOrangePulseCharge 0.0
	
	RunEvent HudMedicChargedLoop	0.6
}

event HudMedicRainbowCharged
{
	Animate	ChargeLabel 	FgColor		"ColorGreen"		Linear 0.0 0.1
	Animate	ChargeLabel 	FgColor		"ColorCyan"			Linear 0.1 0.1
	Animate	ChargeLabel 	FgColor		"ColorBlue"			Linear 0.2 0.1
	Animate	ChargeLabel 	FgColor		"ColorMagenta"		Linear 0.3 0.1
	Animate	ChargeLabel 	FgColor		"ColorRed"			Linear 0.4 0.1
	Animate	ChargeLabel 	FgColor		"ColorYellow"		Linear 0.5 0.1

	Animate	ChargeMeter 	FgColor		"ColorGreen"		Linear 0.0 0.1
	Animate	ChargeMeter 	FgColor		"ColorCyan"			Linear 0.1 0.1
	Animate	ChargeMeter 	FgColor		"ColorBlue"			Linear 0.2 0.1
	Animate	ChargeMeter 	FgColor		"ColorMagenta"		Linear 0.3 0.1
	Animate	ChargeMeter 	FgColor		"ColorRed"			Linear 0.4 0.1
	Animate	ChargeMeter 	FgColor		"ColorYellow"		Linear 0.5 0.1

	RunEvent HudMedicChargedLoop	0.6
}

event HudMedicSolidColorCharge
{
	Animate ChargeLabel	FgColor		"Solid Color Uber"	Linear 0.0 0.000
	
	Animate ChargeMeter	FgColor		"Solid Color Uber"	Linear 0.0 0.000

	RunEvent HudMedicChargedLoop	0.6
}

event HudMedicOrangePulseCharge
{
	Animate	ChargeLabel 	FgColor		"Flashing Uber Color1"		Linear 0.0 0.3
	Animate	ChargeLabel 	FgColor		"Flashing Uber Color2"		Linear 0.3 0.3

	Animate	ChargeMeter 	FgColor		"Flashing Uber Color1"		Linear 0.0 0.3
	Animate	ChargeMeter 	FgColor		"Flashing Uber Color2"		Linear 0.3 0.3
	
	RunEvent HudMedicChargedLoop	0.6
}

// call to loop HudHealthBonusPulse
event HudMedicChargedLoop
{
	RunEvent HudMedicCharged 0.0
}

event HudMedicChargedStop
{
	StopEvent HudMedicCharged 0.0
	StopEvent HudMedicRainbowCharged 0.0
	StopEvent HudMedicSolidColorCharge 0.0 
	StopEvent HudMedicOrangePulseCharge 0.0
	
	StopEvent HudMedicChargedLoop 0.0
	
	Animate	ChargeLabel 	FgColor		"Ammo In Clip"		Linear 0.0 0.0001
	Animate	ChargeMeter 	FgColor		"Uber Bar Color"		Linear 0.0 0.0001
}

event HudReadyPulse
{
	Animate	TournamentInstructionsLabel 	FgColor		"255 165 0 255"			Linear 0.0 0.3
	Animate	TournamentInstructionsLabel 	FgColor		"255 69 0 255"			Linear 0.3 0.3

	RunEvent HudReadyPulseLoop	0.6
}
event CompetitiveGame_HideDisconnectButton
{
	Animate DisconnectButton ypos r-100 Accel 0 0
}

event CompetitiveGame_ShowDisconnectButton
{
	Animate DisconnectButton ypos r30 Accel 0 0.4
}

//==================================================================================
// Do not move chat window
event CompetitiveGame_LowerChatWindow	{ }
event CompetitiveGame_RestoreChatWindow	{ }
event HudTournament_MoveChatWindow 	{ }