summaryrefslogtreecommitdiff
path: root/scripts/HudAnimations_custom.txt
AgeCommit message (Collapse)Author
2017-12-0620171206 - Miscellenaous Formatting TweaksCriticalFlaw
2017-10-2820171028 - Scream Fortress 2017 UpdateCriticalFlaw
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-09-11Fixed the chat window changing positionIgor Nikitin
2017-02-18Fixed MediGun colors not resettingCriticalFlaw
2016-11-03Updated Ubercharge AnimationsCriticalFlaw
Each of the three avaliable ubercharge color schemes (orange pulse, solid and rainbow) are now in their own event that can be called by uncommenting the appropriate RunEvent line in HudMedicCharged
2016-10-25Updated DamagePlayer to fix potential FPS lossCriticalFlaw
2016-10-17Updated hudanimations to use the #base formatCriticalFlaw
This method will "future proof" the HUD to not break whenever non-custom animations are updated for the game. Now any animation custom to rayshud is in its own file.