summaryrefslogtreecommitdiff
path: root/scripts/HudAnimations_custom.txt
AgeCommit message (Collapse)Author
2019-04-16Moving Files for Lowercasingigor.nikitin
2019-03-10Playtesting FixesCriticalFlaw
- Fixed the floating health ID not appearing
2019-03-09Code FormattingCriticalFlaw
2019-03-09Updated Schema FilesCriticalFlaw
- Segregated icons to their own scheme file - Removed unused scheme files and fonts - Converted primary Cerbetica fonts from TTF to OTF - Added additional borders - Removed unused colors and xhairs - Reorganized the font schema - Enabled the xhair hitmarker layout - Updated the source schema to work better on non-Windows OS
2018-12-19Installer LeftoversCriticalFlaw
2018-08-12Formatting ChangesCriticalFlaw
Hopefully nothing is broken...?
2018-07-08Leftover Changes, see notesCriticalFlaw
- Fixed navigation buttons not displaying correctly (A and D instead of arrows) - Pinned various shadow labels to their parent labels - Updated to use higher quality images where applicable - Fixed the tournament stopwatch panel - Fixed the competitive MMR value not being positioned correctly - Fixed a console error in hudanimations - Updated the backpack page
2018-07-07Installer Changes (Slight Return)CriticalFlaw
2018-04-23Installer ChangesCriticalFlaw
2017-12-0620171206 - Miscellenaous Formatting TweaksCriticalFlaw
2017-10-2820171028 - Scream Fortress 2017 UpdateCriticalFlaw
- Updated for Scream Fortress 2017 - Updated the Main Menu design and backend - Updated the version number - Fixed inexplicable crashes following the Scream Fortress update - Fixed incorrect image file being used during the loading screen - Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters - Miscellaneous other fixes and tweaks - Removed unused files, code and fonts - Replaced the current crosshairs with KnuckleCrosses
2017-09-11Fixed the chat window changing positionIgor Nikitin
2017-02-18Fixed MediGun colors not resettingCriticalFlaw
2016-11-03Updated Ubercharge AnimationsCriticalFlaw
Each of the three avaliable ubercharge color schemes (orange pulse, solid and rainbow) are now in their own event that can be called by uncommenting the appropriate RunEvent line in HudMedicCharged
2016-10-25Updated DamagePlayer to fix potential FPS lossCriticalFlaw
2016-10-17Updated hudanimations to use the #base formatCriticalFlaw
This method will "future proof" the HUD to not break whenever non-custom animations are updated for the game. Now any animation custom to rayshud is in its own file.