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authorCriticalFlaw <[email protected]>2016-10-17 09:21:09 -0600
committerCriticalFlaw <[email protected]>2016-10-17 09:21:09 -0600
commitf32fb50b2a31da82e46971ac53412fefcd35dc91 (patch)
tree05c20683a7d31b2fe66638c179b14410b24181e6 /scripts/HudAnimations_manifest.txt
parentb0c39e66083e6a1f06d0fd8f3bf20f1b20047644 (diff)
Updated hudanimations to use the #base format
This method will "future proof" the HUD to not break whenever non-custom animations are updated for the game. Now any animation custom to rayshud is in its own file.
Diffstat (limited to 'scripts/HudAnimations_manifest.txt')
-rw-r--r--scripts/HudAnimations_manifest.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/scripts/HudAnimations_manifest.txt b/scripts/HudAnimations_manifest.txt
new file mode 100644
index 0000000..06b08c3
--- /dev/null
+++ b/scripts/HudAnimations_manifest.txt
@@ -0,0 +1,6 @@
+hudanimations_manifest
+{
+ "file" "scripts/hudanimations.txt"
+ "file" "scripts/hudanimations_tf.txt"
+ "file" "scripts/HudAnimations_custom.txt"
+} \ No newline at end of file