| Age | Commit message (Collapse) | Author |
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- Fixed the floating health ID not appearing
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- Segregated icons to their own scheme file
- Removed unused scheme files and fonts
- Converted primary Cerbetica fonts from TTF to OTF
- Added additional borders
- Removed unused colors and xhairs
- Reorganized the font schema
- Enabled the xhair hitmarker layout
- Updated the source schema to work better on non-Windows OS
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Hopefully nothing is broken...?
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- Fixed navigation buttons not displaying correctly (A and D instead of arrows)
- Pinned various shadow labels to their parent labels
- Updated to use higher quality images where applicable
- Fixed the tournament stopwatch panel
- Fixed the competitive MMR value not being positioned correctly
- Fixed a console error in hudanimations
- Updated the backpack page
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- Updated for Scream Fortress 2017
- Updated the Main Menu design and backend
- Updated the version number
- Fixed inexplicable crashes following the Scream Fortress update
- Fixed incorrect image file being used during the loading screen
- Fixed the Phlogistinator, Thermal Thruster and Vita Saw meters
- Miscellaneous other fixes and tweaks
- Removed unused files, code and fonts
- Replaced the current crosshairs with KnuckleCrosses
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Each of the three avaliable ubercharge color schemes (orange pulse,
solid and rainbow) are now in their own event that can be called by
uncommenting the appropriate RunEvent line in HudMedicCharged
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This method will "future proof" the HUD to not break whenever non-custom
animations are updated for the game. Now any animation custom to rayshud
is in its own file.
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